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authorMelanie Thielker2010-06-07 00:09:22 +0200
committerMelanie Thielker2010-06-07 00:09:44 +0200
commitfad5158ab4ab01a179eac80c92df301157fb8319 (patch)
treec07998af1d2d154d095ed381687ebce9b773de22 /OpenSim
parentFix support for PRIM_SCULPT_FLAG_INVERT and PRIM_SCULPT_FLAG_MIRROR in the ll... (diff)
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Add a call to SOG.ResumeScripts() after region crossing / teleport
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 22248af..19329a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2495,6 +2495,8 @@ namespace OpenSim.Region.Framework.Scenes
2495 2495
2496 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); 2496 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
2497 2497
2498 newObject.ResumeScripts();
2499
2498 // Do this as late as possible so that listeners have full access to the incoming object 2500 // Do this as late as possible so that listeners have full access to the incoming object
2499 EventManager.TriggerOnIncomingSceneObject(newObject); 2501 EventManager.TriggerOnIncomingSceneObject(newObject);
2500 2502