aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorTedd Hansen2008-02-01 20:19:29 +0000
committerTedd Hansen2008-02-01 20:19:29 +0000
commitf4ddf5cf28f7e0414156ae9135c59640b8f7ba35 (patch)
tree68640e57b4900933b9f92c886f71d424b63018cd /OpenSim
parentExperimental (diff)
downloadopensim-SC_OLD-f4ddf5cf28f7e0414156ae9135c59640b8f7ba35.zip
opensim-SC_OLD-f4ddf5cf28f7e0414156ae9135c59640b8f7ba35.tar.gz
opensim-SC_OLD-f4ddf5cf28f7e0414156ae9135c59640b8f7ba35.tar.bz2
opensim-SC_OLD-f4ddf5cf28f7e0414156ae9135c59640b8f7ba35.tar.xz
Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLDataStore.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
index 654489e..478816c 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
@@ -302,7 +302,7 @@ namespace OpenSim.Framework.Data.MySQL
302 /// <param name="prim"></param> 302 /// <param name="prim"></param>
303 private void LoadItems(SceneObjectPart prim) 303 private void LoadItems(SceneObjectPart prim)
304 { 304 {
305 MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID); 305 //MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID);
306 306
307 DataTable dbItems = m_itemsTable; 307 DataTable dbItems = m_itemsTable;
308 308
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 730b63e..6b2db35 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -187,7 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
187 187
188 lock (eventQueueThreadsLock) 188 lock (eventQueueThreadsLock)
189 { 189 {
190 for (int ThreadCount = eventQueueThreads.Count; ThreadCount <= numberOfThreads; ThreadCount++) 190 for (int ThreadCount = eventQueueThreads.Count; ThreadCount < numberOfThreads; ThreadCount++)
191 { 191 {
192 StartNewThreadClass(); 192 StartNewThreadClass();
193 } 193 }