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author | Melanie | 2011-10-25 03:17:26 +0100 |
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committer | Melanie | 2011-10-25 03:17:26 +0100 |
commit | e058b0822f7aa2bf00a319d36821244219282351 (patch) | |
tree | 12a76de933ccc38ab1da5045d46225e58237e7b5 /OpenSim | |
parent | Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge (diff) | |
parent | Change wording on asset requests. (diff) | |
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Merge commit 'f16d125027aba098e45dc026f9d507a430bc2b10' into bigmerge
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index f8f3713..900260d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | { | 132 | { |
133 | m_requestState = RequestState.Running; | 133 | m_requestState = RequestState.Running; |
134 | 134 | ||
135 | m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} assets", m_repliesRequired); | 135 | m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired); |
136 | 136 | ||
137 | // We can stop here if there are no assets to fetch | 137 | // We can stop here if there are no assets to fetch |
138 | if (m_repliesRequired == 0) | 138 | if (m_repliesRequired == 0) |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
267 | m_requestState = RequestState.Completed; | 267 | m_requestState = RequestState.Completed; |
268 | 268 | ||
269 | m_log.DebugFormat( | 269 | m_log.DebugFormat( |
270 | "[ARCHIVER]: Successfully added {0} assets ({1} assets notified missing)", | 270 | "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", |
271 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); | 271 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); |
272 | 272 | ||
273 | // We want to stop using the asset cache thread asap | 273 | // We want to stop using the asset cache thread asap |