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authorRobert Adams2016-01-18 10:50:28 -0800
committerRobert Adams2016-01-18 10:50:28 -0800
commitddd59fab5ff7a68b0cc208326e6a5602290a0efe (patch)
tree5f5d87f9a14cde279624adaf5f046e52435a56e2 /OpenSim
parentBulletSim: fix problem of not zeroing motion when stationary (drift problem from (diff)
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BulletSim: add stationary suppression on AddForce application. This enables
small pushing of avatars (Mantis 7779).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 0eb5fba..4b75e32 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -683,6 +683,10 @@ public sealed class BSCharacter : BSPhysObject
683 PhysScene.PE.ApplyCentralForce(PhysBody, addForce); 683 PhysScene.PE.ApplyCentralForce(PhysBody, addForce);
684 PhysScene.PE.Activate(PhysBody, true); 684 PhysScene.PE.Activate(PhysBody, true);
685 } 685 }
686 if (m_moveActor != null)
687 {
688 m_moveActor.SuppressStationayCheckUntilLowVelocity();
689 }
686 }); 690 });
687 } 691 }
688 else 692 else