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authorDiva Canto2014-07-04 10:13:53 -0700
committerDiva Canto2014-07-04 10:13:53 -0700
commitd99c8e68a701902feb717e15f06fc777a99708b6 (patch)
tree219d14b84e4289eb6bc51a762bdae2dbeaa5c3f3 /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
2 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 7c3d50b..9abc8ae 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -822,7 +822,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
822 } 822 }
823 823
824 // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 824 // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
825 if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 825 float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
826 (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
827 if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
826 { 828 {
827 // brand new agent, let's create a new caps seed 829 // brand new agent, let's create a new caps seed
828 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 830 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
@@ -896,7 +898,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
896 898
897 IClientIPEndpoint ipepClient; 899 IClientIPEndpoint ipepClient;
898 string capsPath = String.Empty; 900 string capsPath = String.Empty;
899 if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 901 float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
902 (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
903 if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
900 { 904 {
901 m_log.DebugFormat( 905 m_log.DebugFormat(
902 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", 906 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}",
@@ -1142,7 +1146,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1142 1146
1143 IClientIPEndpoint ipepClient; 1147 IClientIPEndpoint ipepClient;
1144 string capsPath = String.Empty; 1148 string capsPath = String.Empty;
1145 if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 1149 float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
1150 (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
1151 if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
1146 { 1152 {
1147 m_log.DebugFormat( 1153 m_log.DebugFormat(
1148 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", 1154 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 063ac73..20c88e1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3734,7 +3734,9 @@ namespace OpenSim.Region.Framework.Scenes
3734 3734
3735// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3735// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3736// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3736// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3737 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) 3737 float dist = (float)Math.Max(Scene.DefaultDrawDistance,
3738 (float)Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
3739 if (Util.IsOutsideView(dist, x, newRegionX, y, newRegionY))
3738 { 3740 {
3739 byebyeRegions.Add(handle); 3741 byebyeRegions.Add(handle);
3740 } 3742 }