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authorUbitUmarov2016-08-19 21:21:59 +0100
committerUbitUmarov2016-08-19 21:21:59 +0100
commitd386bfa1b6f9c166438c11f4a98adc38a68f8394 (patch)
treec124f32cb924c65612a89b8c4472469cb8f202cc /OpenSim
parenton object delete send a direct kill and a delayed one via updates queue, Unti... (diff)
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on sog unlink loose the reference to the deleted physics actor
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 573cfe3..b5dc19f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3347,7 +3347,10 @@ namespace OpenSim.Region.Framework.Scenes
3347 // engine about the delink. Someday, linksets should be made first 3347 // engine about the delink. Someday, linksets should be made first
3348 // class objects in the physics engine interface). 3348 // class objects in the physics engine interface).
3349 if (linkPartPa != null) 3349 if (linkPartPa != null)
3350 {
3350 m_scene.PhysicsScene.RemovePrim(linkPartPa); 3351 m_scene.PhysicsScene.RemovePrim(linkPartPa);
3352 linkPart.PhysActor = null;
3353 }
3351 3354
3352 // We need to reset the child part's position 3355 // We need to reset the child part's position
3353 // ready for life as a separate object after being a part of another object 3356 // ready for life as a separate object after being a part of another object