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authorUbitUmarov2017-06-22 21:48:26 +0100
committerUbitUmarov2017-06-22 21:48:26 +0100
commitcbae148f6865e750bdbaeb4ba4eede56464d651e (patch)
treeed1dba1f00a4b777ba8c4addf682a78ccb84c52d /OpenSim
parent change uuidgather a bit more (diff)
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show the count of broken assets we now have from gather on iar/oar pre save information
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index e6ea5d1..ce296c7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -262,6 +262,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
262 m_log.DebugFormat( 262 m_log.DebugFormat(
263 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", 263 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
264 sceneObjects.Count, assetUuids.Count - prevAssets); 264 sceneObjects.Count, assetUuids.Count - prevAssets);
265 int errors = assetGatherer.FailedUUIDs.Count;
266 if(errors > 0)
267 m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors);
265 } 268 }
266 269
267 if (numObjectsSkippedPermissions > 0) 270 if (numObjectsSkippedPermissions > 0)