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authorUbitUmarov2012-04-29 01:00:46 +0100
committerUbitUmarov2012-04-29 01:00:46 +0100
commitc7c0d5558bc7f51f2da19782cf83362f766d831a (patch)
tree7cb8398a68485d7b3fbbcdef9ef35f4034e94018 /OpenSim
parentSOG bug fix in group rotations updates (diff)
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remove repeated set of group rotation to physics
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f870b58..bc2ca4c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3527,14 +3527,15 @@ namespace OpenSim.Region.Framework.Scenes
3527 public void UpdateGroupRotationR(Quaternion rot) 3527 public void UpdateGroupRotationR(Quaternion rot)
3528 { 3528 {
3529 m_rootPart.UpdateRotation(rot); 3529 m_rootPart.UpdateRotation(rot);
3530 3530
3531/* this is done by rootpart RotationOffset set called by UpdateRotation
3531 PhysicsActor actor = m_rootPart.PhysActor; 3532 PhysicsActor actor = m_rootPart.PhysActor;
3532 if (actor != null) 3533 if (actor != null)
3533 { 3534 {
3534 actor.Orientation = m_rootPart.RotationOffset; 3535 actor.Orientation = m_rootPart.RotationOffset;
3535 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3536 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3536 } 3537 }
3537 3538*/
3538 HasGroupChanged = true; 3539 HasGroupChanged = true;
3539 ScheduleGroupForTerseUpdate(); 3540 ScheduleGroupForTerseUpdate();
3540 } 3541 }