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authorJustin Clark-Casey (justincc)2012-06-11 23:37:16 +0100
committerJustin Clark-Casey (justincc)2012-06-11 23:37:16 +0100
commitbab7dab4c586f9e7a71e9acec45c527fd8e5be07 (patch)
tree1884c1022dcc9e82e91e723d709b0a230ed7ff6c /OpenSim
parentSet CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match Robus... (diff)
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Comment out the scene presence sitting debug log messages for now
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 029e0d7..3909fd4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1899,9 +1899,9 @@ namespace OpenSim.Region.Framework.Scenes
1899 { 1899 {
1900 if (SitTargetUnOccupied) 1900 if (SitTargetUnOccupied)
1901 { 1901 {
1902 m_log.DebugFormat( 1902// m_log.DebugFormat(
1903 "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", 1903// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
1904 Name, part.Name, part.LocalId); 1904// Name, part.Name, part.LocalId);
1905 1905
1906 part.SitTargetAvatar = UUID; 1906 part.SitTargetAvatar = UUID;
1907 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); 1907 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
@@ -1913,9 +1913,9 @@ namespace OpenSim.Region.Framework.Scenes
1913 { 1913 {
1914 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) 1914 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
1915 { 1915 {
1916 m_log.DebugFormat( 1916// m_log.DebugFormat(
1917 "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", 1917// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
1918 Name, part.Name, part.LocalId); 1918// Name, part.Name, part.LocalId);
1919 1919
1920 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); 1920 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
1921 canSit = true; 1921 canSit = true;