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author | Justin Clark-Casey (justincc) | 2011-04-15 00:56:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-15 00:56:40 +0100 |
commit | ad70cddcfc48182f75be7643297cea2a9d20ac91 (patch) | |
tree | d712d6a45754026d7d196bd14c97fc11fe904492 /OpenSim | |
parent | Make all the objects in a coalescence reappears after being loaded from an IA... (diff) | |
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extend TestLoadCoalesecedItem() to check loaded object ids and positions
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index f747c89..69c5dcd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -86,8 +86,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
86 | bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); | 86 | bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); |
87 | 87 | ||
88 | Assert.That(readResult, Is.True); | 88 | Assert.That(readResult, Is.True); |
89 | Assert.That(coa.Count, Is.EqualTo(2)); | ||
89 | 90 | ||
90 | // TODO: Check that the loaded coalesence is valid and that the required scene object assets are around | 91 | List<SceneObjectGroup> coaObjects = coa.Objects; |
92 | Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120"))); | ||
93 | Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45))); | ||
94 | |||
95 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); | ||
96 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); | ||
91 | } | 97 | } |
92 | 98 | ||
93 | /// <summary> | 99 | /// <summary> |