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authorMelanie2012-01-07 12:29:59 +0100
committerMelanie2012-01-07 12:29:59 +0100
commit94fa6cb071bbb3e883c11a47f970b6d3101b69f7 (patch)
tree7b56eab2e46a8c440e1d5682d1a9aef8a1e1be74 /OpenSim
parentDon't try to save a NPCs attachment states on NPC delete (diff)
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Fix threat level setting on osNpcPlayAnimation
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 28367b8..40dd4ed 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2367,7 +2367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2367 2367
2368 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2368 public void osNpcPlayAnimation(LSL_Key npc, string animation)
2369 { 2369 {
2370 CheckThreatLevel(ThreatLevel.High, "osPlayAnimation"); 2370 CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
2371 2371
2372 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2372 INPCModule module = World.RequestModuleInterface<INPCModule>();
2373 if (module != null) 2373 if (module != null)