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authorUbitUmarov2012-05-15 17:01:00 +0100
committerUbitUmarov2012-05-15 17:01:00 +0100
commit81d7844f5196aeee7a02c924448795820dbf5e8b (patch)
treec565b9c0c254f1563185dc7a5ea9fe2a52bd05d7 /OpenSim
parentsop colisions don't play sounds on volume detectors (diff)
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use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3850e46..8716e20 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2652,11 +2652,14 @@ namespace OpenSim.Region.Framework.Scenes
2652 m_lastColliders.Remove(localID); 2652 m_lastColliders.Remove(localID);
2653 } 2653 }
2654 // play the sound. 2654 // play the sound.
2655 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && !ParentGroup.RootPart.VolumeDetectActive) 2655
2656 bool IsNotVolumeDtc = !VolumeDetectActive;
2657
2658 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc)
2656 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); 2659 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
2657 2660
2658 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2661 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2659 if(!ParentGroup.RootPart.VolumeDetectActive) 2662 if (IsNotVolumeDtc)
2660 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2663 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2661 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2664 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2662 2665