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authorRobert Adams2013-07-11 20:55:32 -0700
committerRobert Adams2013-07-11 20:55:32 -0700
commit65239b059fc8a92eee1d27655a6f85826c99306b (patch)
treec421a98ec1461715e09f911a3a061e31c112e453 /OpenSim
parentCentralize duplicated code in SceneObjectPart for subscribing to (diff)
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Enhance NullEstateData to remember stored estate values and return
them next time asked. This keeps any estate settings from being reset when the estate dialog is opened in a region with null estate storage.
Diffstat (limited to 'OpenSim')
-rwxr-xr-xOpenSim/Data/Null/NullEstateData.cs28
1 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Data/Null/NullEstateData.cs b/OpenSim/Data/Null/NullEstateData.cs
index d64136d..1df397d 100755
--- a/OpenSim/Data/Null/NullEstateData.cs
+++ b/OpenSim/Data/Null/NullEstateData.cs
@@ -42,6 +42,22 @@ namespace OpenSim.Data.Null
42 42
43// private string m_connectionString; 43// private string m_connectionString;
44 44
45 private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
46 private EstateSettings m_estate = null;
47
48 private EstateSettings GetEstate()
49 {
50 if (m_estate == null)
51 {
52 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
53 // The estate info is pretty empty so don't try banning anyone.
54 m_estate = new EstateSettings();
55 m_estate.EstateID = 1;
56 m_estate.OnSave += StoreEstateSettings;
57 }
58 return m_estate;
59 }
60
45 protected virtual Assembly Assembly 61 protected virtual Assembly Assembly
46 { 62 {
47 get { return GetType().Assembly; } 63 get { return GetType().Assembly; }
@@ -68,21 +84,18 @@ namespace OpenSim.Data.Null
68 84
69 public EstateSettings LoadEstateSettings(UUID regionID, bool create) 85 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
70 { 86 {
71 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). 87 return GetEstate();
72 // The estate info is pretty empty so don't try banning anyone.
73 EstateSettings oneEstate = new EstateSettings();
74 oneEstate.EstateID = 1;
75 return oneEstate;
76 } 88 }
77 89
78 public void StoreEstateSettings(EstateSettings es) 90 public void StoreEstateSettings(EstateSettings es)
79 { 91 {
92 m_estate = es;
80 return; 93 return;
81 } 94 }
82 95
83 public EstateSettings LoadEstateSettings(int estateID) 96 public EstateSettings LoadEstateSettings(int estateID)
84 { 97 {
85 return new EstateSettings(); 98 return GetEstate();
86 } 99 }
87 100
88 public EstateSettings CreateNewEstate() 101 public EstateSettings CreateNewEstate()
@@ -93,13 +106,14 @@ namespace OpenSim.Data.Null
93 public List<EstateSettings> LoadEstateSettingsAll() 106 public List<EstateSettings> LoadEstateSettingsAll()
94 { 107 {
95 List<EstateSettings> allEstateSettings = new List<EstateSettings>(); 108 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
96 allEstateSettings.Add(new EstateSettings()); 109 allEstateSettings.Add(GetEstate());
97 return allEstateSettings; 110 return allEstateSettings;
98 } 111 }
99 112
100 public List<int> GetEstatesAll() 113 public List<int> GetEstatesAll()
101 { 114 {
102 List<int> result = new List<int>(); 115 List<int> result = new List<int>();
116 result.Add((int)GetEstate().EstateID);
103 return result; 117 return result;
104 } 118 }
105 119