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authorUbitUmarov2015-09-23 01:50:59 +0100
committerUbitUmarov2015-09-23 01:50:59 +0100
commit5f5dbfc2646b63463aa98febe8e6b1788247b8a4 (patch)
treefd7051ea197c0f7056f62fb92fa99910706fb8a0 /OpenSim
parent remove a odd floating offset on physical prims/terrain collisions (diff)
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same for old Ode
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/OdeScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
index eb5e602..8fe3130 100644
--- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
@@ -3965,7 +3965,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
3965 3965
3966 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 3966 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3967 d.GeomSetRotation(GroundGeom, ref R); 3967 d.GeomSetRotation(GroundGeom, ref R);
3968 d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0); 3968 d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0.0f);
3969 IntPtr testGround = IntPtr.Zero; 3969 IntPtr testGround = IntPtr.Zero;
3970 if (RegionTerrain.TryGetValue(pOffset, out testGround)) 3970 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3971 { 3971 {