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author | Justin Clark-Casey (justincc) | 2011-12-16 21:16:01 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-16 21:16:01 +0000 |
commit | 5c4056660fe7678315716e52cfe57da0ba448efe (patch) | |
tree | b3989066549da4acecb692c7e6e48e6e1f4c73a1 /OpenSim | |
parent | Comment out accidentally left in "Adding physics prim" log message (diff) | |
download | opensim-SC_OLD-5c4056660fe7678315716e52cfe57da0ba448efe.zip opensim-SC_OLD-5c4056660fe7678315716e52cfe57da0ba448efe.tar.gz opensim-SC_OLD-5c4056660fe7678315716e52cfe57da0ba448efe.tar.bz2 opensim-SC_OLD-5c4056660fe7678315716e52cfe57da0ba448efe.tar.xz |
Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4a4d98f..4f71915 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -1564,6 +1564,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1564 | 1564 | ||
1565 | public void TriggerRequestChangeWaterHeight(float height) | 1565 | public void TriggerRequestChangeWaterHeight(float height) |
1566 | { | 1566 | { |
1567 | if (height < 0) | ||
1568 | { | ||
1569 | // ignore negative water height | ||
1570 | return; | ||
1571 | } | ||
1572 | |||
1567 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; | 1573 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; |
1568 | if (handlerRequestChangeWaterHeight != null) | 1574 | if (handlerRequestChangeWaterHeight != null) |
1569 | { | 1575 | { |