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authorJustin Clark-Casey (justincc)2014-07-04 23:48:37 +0100
committerJustin Clark-Casey (justincc)2014-07-04 23:48:37 +0100
commit4b73268cbd99269f2ac61c5861659b5bed71b393 (patch)
tree3f3fa969f106a98336b930292d4ffd27907dc05b /OpenSim
parentWhen uploading mesh objects with textures also create inventory items for upl... (diff)
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minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1d7938b..238aff4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -560,7 +560,10 @@ namespace OpenSim.Region.ClientStack.Linden
560 if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) 560 if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
561 { 561 {
562 foldersToUpdate.Add(textureUploadFolder); 562 foldersToUpdate.Add(textureUploadFolder);
563 m_log.DebugFormat("Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", textureUploadFolder.Name, textureUploadFolder.ID, assetName); 563
564 m_log.DebugFormat(
565 "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}",
566 textureUploadFolder.Name, textureUploadFolder.ID, assetName);
564 } 567 }
565 else 568 else
566 { 569 {
@@ -599,7 +602,10 @@ namespace OpenSim.Region.ClientStack.Linden
599 textureItem.CreationDate = Util.UnixTimeSinceEpoch(); 602 textureItem.CreationDate = Util.UnixTimeSinceEpoch();
600 m_Scene.InventoryService.AddItem(textureItem); 603 m_Scene.InventoryService.AddItem(textureItem);
601 itemsToUpdate.Add(textureItem); 604 itemsToUpdate.Add(textureItem);
602 m_log.DebugFormat("Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", textureItem.Name, textureItem.ID, assetName); 605
606 m_log.DebugFormat(
607 "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}",
608 textureItem.Name, textureItem.ID, assetName);
603 } 609 }
604 } 610 }
605 611