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authorMelanie2012-06-01 00:12:04 +0200
committerMelanie2012-06-01 00:12:04 +0200
commit4b3cb91ce8e0250a22ae60bed738bc95414d1076 (patch)
treeaed92d311c924854c9888b0af5f76d4a2d8fda6d /OpenSim
parentubitode prim: if makebody() is called already having a body, do a full destru... (diff)
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Remove the kill record. Core has removed it long ago and it really does more harm than good these days
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 5912a15..77dbca7 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -346,7 +346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
346 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock 346 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
347 /// 347 ///
348 /// </value> 348 /// </value>
349 protected HashSet<uint> m_killRecord; 349// protected HashSet<uint> m_killRecord;
350 350
351// protected HashSet<uint> m_attachmentsSent; 351// protected HashSet<uint> m_attachmentsSent;
352 352
@@ -472,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
472 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 472 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
473 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 473 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
474 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 474 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
475 m_killRecord = new HashSet<uint>(); 475// m_killRecord = new HashSet<uint>();
476// m_attachmentsSent = new HashSet<uint>(); 476// m_attachmentsSent = new HashSet<uint>();
477 477
478 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 478 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -1574,17 +1574,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1574 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1574 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1575 // condition where a kill can be processed before an out-of-date update for the same object. 1575 // condition where a kill can be processed before an out-of-date update for the same object.
1576 // ProcessEntityUpdates() also takes the m_killRecord lock. 1576 // ProcessEntityUpdates() also takes the m_killRecord lock.
1577 lock (m_killRecord) 1577// lock (m_killRecord)
1578 { 1578// {
1579 foreach (uint localID in localIDs) 1579// foreach (uint localID in localIDs)
1580 m_killRecord.Add(localID); 1580// m_killRecord.Add(localID);
1581 1581
1582 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1582 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1583 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1583 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1584 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1584 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1585 // scene objects in a viewer until that viewer is relogged in. 1585 // scene objects in a viewer until that viewer is relogged in.
1586 OutPacket(kill, ThrottleOutPacketType.Task); 1586 OutPacket(kill, ThrottleOutPacketType.Task);
1587 } 1587// }
1588 } 1588 }
1589 } 1589 }
1590 1590
@@ -3802,11 +3802,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3802 // If the object is an attachment we don't want it to be in the kill 3802 // If the object is an attachment we don't want it to be in the kill
3803 // record. Else attaching from inworld and subsequently dropping 3803 // record. Else attaching from inworld and subsequently dropping
3804 // it will no longer work. 3804 // it will no longer work.
3805 lock (m_killRecord) 3805// lock (m_killRecord)
3806 { 3806// {
3807 m_killRecord.Remove(part.LocalId); 3807// m_killRecord.Remove(part.LocalId);
3808 m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); 3808// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3809 } 3809// }
3810 } 3810 }
3811 else 3811 else
3812 { 3812 {
@@ -3822,13 +3822,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3822 // after the root prim has been deleted. 3822 // after the root prim has been deleted.
3823 // 3823 //
3824 // We ignore this for attachments because attaching something from inworld breaks unless we do. 3824 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3825 lock (m_killRecord) 3825// lock (m_killRecord)
3826 { 3826// {
3827 if (m_killRecord.Contains(part.LocalId)) 3827// if (m_killRecord.Contains(part.LocalId))
3828 continue; 3828// continue;
3829 if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) 3829// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3830 continue; 3830// continue;
3831 } 3831// }
3832 } 3832 }
3833 3833
3834 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3834 if (part.ParentGroup.IsAttachment && m_disableFacelights)