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authorUbitUmarov2016-01-26 20:39:37 +0000
committerUbitUmarov2016-01-26 20:39:37 +0000
commit109723dc2df4c6f7fc0309911eb2d99988713431 (patch)
tree7d0ca9d4a5df67085f49387fe45fe24cc0cf528f /OpenSim
parentBulletSim: increase default value of AvatarStopZeroThreshold as this reduces (diff)
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add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs8
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs40
3 files changed, 48 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 18bd5e5..e5d725c 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -801,7 +801,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
801 int newSizeX = finalDestination.RegionSizeX; 801 int newSizeX = finalDestination.RegionSizeX;
802 int newSizeY = finalDestination.RegionSizeY; 802 int newSizeY = finalDestination.RegionSizeY;
803 803
804 bool OutSideViewRange = NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, 804 bool OutSideViewRange = NeedsNewAgent(sp.RegionViewDistance, oldRegionX, newRegionX, oldRegionY, newRegionY,
805 oldSizeX, oldSizeY, newSizeX, newSizeY); 805 oldSizeX, oldSizeY, newSizeX, newSizeY);
806 806
807 if (OutSideViewRange) 807 if (OutSideViewRange)
@@ -1338,7 +1338,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1338 // This returns 'true' if the new region already has a child agent for our 1338 // This returns 'true' if the new region already has a child agent for our
1339 // incoming agent. The implication is that, if 'false', we have to create the 1339 // incoming agent. The implication is that, if 'false', we have to create the
1340 // child and then teleport into the region. 1340 // child and then teleport into the region.
1341 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, 1341 protected virtual bool NeedsNewAgent(float viewdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY,
1342 int oldsizeX, int oldsizeY, int newsizeX, int newsizeY) 1342 int oldsizeX, int oldsizeY, int newsizeX, int newsizeY)
1343 { 1343 {
1344 if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) 1344 if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
@@ -1353,7 +1353,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1353 return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y); 1353 return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y);
1354 } 1354 }
1355 1355
1356 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, 1356 return Util.IsOutsideView(viewdist, oldRegionX, newRegionX, oldRegionY, newRegionY,
1357 oldsizeX, oldsizeY, newsizeX, newsizeY); 1357 oldsizeX, oldsizeY, newsizeX, newsizeY);
1358 } 1358 }
1359 1359
@@ -2449,7 +2449,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2449 // view to include everything in the megaregion 2449 // view to include everything in the megaregion
2450 if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) 2450 if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
2451 { 2451 {
2452 uint dd = (uint)avatar.DrawDistance; 2452 uint dd = (uint)avatar.RegionViewDistance;
2453 2453
2454 // until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors 2454 // until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors
2455 uint ddX = Math.Max(dd, Constants.RegionSize); 2455 uint ddX = Math.Max(dd, Constants.RegionSize);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5799cd4..acffd4a 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -296,6 +296,12 @@ namespace OpenSim.Region.Framework.Scenes
296 get { return m_maxDrawDistance; } 296 get { return m_maxDrawDistance; }
297 } 297 }
298 298
299 protected float m_maxRegionViewDistance = 255f;
300 public float MaxRegionViewDistance
301 {
302 get { return m_maxRegionViewDistance; }
303 }
304
299 private List<string> m_AllowedViewers = new List<string>(); 305 private List<string> m_AllowedViewers = new List<string>();
300 private List<string> m_BannedViewers = new List<string>(); 306 private List<string> m_BannedViewers = new List<string>();
301 307
@@ -972,6 +978,7 @@ namespace OpenSim.Region.Framework.Scenes
972 978
973 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); 979 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
974 m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance); 980 m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance);
981 m_maxRegionViewDistance = startupConfig.GetFloat("MaxRegionsViewDistance", m_maxRegionViewDistance);
975 982
976 LegacySitOffsets = startupConfig.GetBoolean("LegacyOpenSimSitOffsets", LegacySitOffsets); 983 LegacySitOffsets = startupConfig.GetBoolean("LegacyOpenSimSitOffsets", LegacySitOffsets);
977 984
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index fa35691..7f0ab3f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -583,6 +583,14 @@ namespace OpenSim.Region.Framework.Scenes
583 } 583 }
584 } 584 }
585 585
586 public float RegionViewDistance
587 {
588 get
589 {
590 return Util.Clamp(m_drawDistance, 32f, m_scene.MaxRegionViewDistance);
591 }
592 }
593
586 public bool AllowMovement { get; set; } 594 public bool AllowMovement { get; set; }
587 595
588 private bool m_setAlwaysRun; 596 private bool m_setAlwaysRun;
@@ -3566,7 +3574,33 @@ namespace OpenSim.Region.Framework.Scenes
3566 || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ ) 3574 || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ )
3567 ) ) 3575 ) )
3568 { 3576 {
3569 SendTerseUpdateToAllClients(); 3577/*
3578 if (!IsSatOnObject)
3579 {
3580 // this does need to be more complex later
3581 Vector3 vel = Velocity;
3582 Vector3 dpos = m_pos - m_lastPosition;
3583 if( Math.Abs(vel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE ||
3584 Math.Abs(vel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE ||
3585 Math.Abs(vel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE ||
3586
3587 Math.Abs(m_bodyRot.X - m_lastRotation.X) > ROTATION_TOLERANCE ||
3588 Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE ||
3589 Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE ||
3590
3591 Math.Abs(dpos.X) > POSITION_LARGETOLERANCE ||
3592 Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE ||
3593 Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE ||
3594
3595 ( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE ||
3596 Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE ||
3597 Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE)
3598 && vel.LengthSquared() < LOWVELOCITYSQ
3599 ))
3600 {
3601*/
3602 SendTerseUpdateToAllClients();
3603// }
3570 } 3604 }
3571 CheckForSignificantMovement(); 3605 CheckForSignificantMovement();
3572 } 3606 }
@@ -4184,7 +4218,7 @@ namespace OpenSim.Region.Framework.Scenes
4184 4218
4185 // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 4219 // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
4186 // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 4220 // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
4187 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY, 4221 if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
4188 regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY)) 4222 regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY))
4189 { 4223 {
4190 byebyeRegions.Add(handle); 4224 byebyeRegions.Add(handle);
@@ -4195,7 +4229,7 @@ namespace OpenSim.Region.Framework.Scenes
4195 } 4229 }
4196 else 4230 else
4197 { 4231 {
4198 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY, 4232 if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
4199 (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY)) 4233 (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
4200 { 4234 {
4201 byebyeRegions.Add(handle); 4235 byebyeRegions.Add(handle);