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authorJustin Clark-Casey (justincc)2012-03-23 00:54:37 +0000
committerJustin Clark-Casey (justincc)2012-03-23 00:55:11 +0000
commit08b8ebcc7e71038894fa47757db6d6aa5bb66d00 (patch)
tree189e03e0dfcd5beb9a0263d6a484d1f8c2281f97 /OpenSim
parentAdd commented out section on collisions switch in Scene.SetSceneCoreDebug(). (diff)
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Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9d882c0..16ce1ba 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4504,8 +4504,8 @@ namespace OpenSim.Region.Framework.Scenes
4504 // 4504 //
4505 int health=1; // Start at 1, means we're up 4505 int health=1; // Start at 1, means we're up
4506 4506
4507 if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) 4507 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4508 health+=1; 4508 health += 1;
4509 else 4509 else
4510 return health; 4510 return health;
4511 4511