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authorMelanie2010-11-10 01:17:40 +0000
committerMelanie2010-11-10 01:17:40 +0000
commitff3e466000f31f76bfbae66bf29f5c4bb030529c (patch)
tree46b6487915ee465a60a18b9a28d3460bd98b60de /OpenSim
parentAlthough the Allow Voice setting is per estate rather than per region, (diff)
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Remove a debug spam
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 8df645d..abd28c8 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
97 else 97 else
98 gain = (float)((double)gain * ((radius - dis) / radius)); 98 gain = (float)((double)gain * ((radius - dis) / radius));
99 99
100 m_log.DebugFormat("Play sound, gain {0}", gain);
101 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 100 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
102 }); 101 });
103 } 102 }