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authorUbitUmarov2012-12-04 01:54:37 +0000
committerUbitUmarov2012-12-04 01:54:37 +0000
commitfc1be7e41fc7dd23c5396665f7b464de45590368 (patch)
tree5843ec2066b6b13a0d0818ab2227713bacd30343 /OpenSim
parentMerge branch 'avination' into ubitwork (diff)
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raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index 3d5be3e..f33fdb4 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Physics.OdePlugin
96 private float feetSZ = 0.5f; 96 private float feetSZ = 0.5f;
97 const float feetScale = 0.9f; 97 const float feetScale = 0.9f;
98 const float invFeetScale = 1.0f / 0.9f; 98 const float invFeetScale = 1.0f / 0.9f;
99 const float sizeZAdjust = 0.15f; 99 const float sizeZAdjust = 0.18f;
100 private float boneOff = 0; 100 private float boneOff = 0;
101 101
102 102
@@ -676,12 +676,12 @@ namespace OpenSim.Region.Physics.OdePlugin
676 m_invElipSizeX = 1.0f / m_size.X; 676 m_invElipSizeX = 1.0f / m_size.X;
677 m_invElipSizeY = 1.0f / m_size.Y; 677 m_invElipSizeY = 1.0f / m_size.Y;
678 678
679 float topsx = m_size.X; 679 float topsx = m_size.X * 0.9f;
680 float midsx = m_size.X; 680 float midsx = m_size.X;
681 float feetsx = m_size.X * feetScale; 681 float feetsx = m_size.X * feetScale;
682 float bonesx = feetsx * 0.2f; 682 float bonesx = feetsx * 0.2f;
683 683
684 float topsy = m_size.Y * 0.5f; 684 float topsy = m_size.Y * 0.4f;
685 float midsy = m_size.Y; 685 float midsy = m_size.Y;
686 float feetsy = m_size.Y * feetScale; 686 float feetsy = m_size.Y * feetScale;
687 float bonesy = feetsy * 0.2f; 687 float bonesy = feetsy * 0.2f;
@@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1057 // colide with land 1057 // colide with land
1058 d.AABB aabb; 1058 d.AABB aabb;
1059 d.GeomGetAABB(feetbox, out aabb); 1059 d.GeomGetAABB(feetbox, out aabb);
1060 float chrminZ = aabb.MinZ - 0.04f; // move up a bit 1060 float chrminZ = aabb.MinZ - 0.02f; // move up a bit
1061 Vector3 posch = localpos; 1061 Vector3 posch = localpos;
1062 1062
1063 float ftmp; 1063 float ftmp;