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authorJustin Clark-Casey (justincc)2013-11-23 01:18:07 +0000
committerJustin Clark-Casey (justincc)2013-11-23 01:18:07 +0000
commited1029712a85206430fee1d4897d473517728dab (patch)
tree39c992f7db86d5fd6811c8ea1318b7dfa366da48 /OpenSim
parentStill send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3... (diff)
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Add line accidentally left out of recent non-root prim sit fix
Original commit is ff4e7de7
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ea8e4fe..17b6126 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2314,6 +2314,8 @@ namespace OpenSim.Region.Framework.Scenes
2314 2314
2315 // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is 2315 // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is
2316 // being sat upon. 2316 // being sat upon.
2317 offset += part.OffsetPosition;
2318
2317 ControllingClient.SendSitResponse( 2319 ControllingClient.SendSitResponse(
2318 part.ParentGroup.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2320 part.ParentGroup.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2319 2321