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authorteravus2013-08-24 18:55:21 -0500
committerteravus2013-08-24 18:55:21 -0500
commite0399ccaec68889c12e4679b4d62142b49b379df (patch)
tree3d4bd4f6472c022689ba496d9b80fb7ba3adbb5f /OpenSim
parent* Fix a null ref that causes a stack unwind when crossing borders. Less stac... (diff)
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* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index d773ee7..d9df95c 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -478,6 +478,7 @@ namespace OpenSim.Region.Framework.Scenes
478 k.Position = pos; 478 k.Position = pos;
479// k.Velocity = Vector3.Zero; 479// k.Velocity = Vector3.Zero;
480 } 480 }
481 k.AngularVelocity = (Vector3)k.Position;
481 482
482 k.StartRotation = rot; 483 k.StartRotation = rot;
483 if (k.Rotation.HasValue) 484 if (k.Rotation.HasValue)
@@ -612,13 +613,13 @@ namespace OpenSim.Region.Framework.Scenes
612 613
613 // Do the frame processing 614 // Do the frame processing
614 double steps = (double)m_currentFrame.TimeMS / tickDuration; 615 double steps = (double)m_currentFrame.TimeMS / tickDuration;
615 616
616 if (steps <= 0.0) 617 if (steps <= 0.0)
617 { 618 {
618 m_group.RootPart.Velocity = Vector3.Zero; 619 m_group.RootPart.Velocity = Vector3.Zero;
619 m_group.RootPart.AngularVelocity = Vector3.Zero; 620 m_group.RootPart.AngularVelocity = Vector3.Zero;
620 621
621 m_nextPosition = (Vector3)m_currentFrame.Position; 622 m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity);
622 m_group.AbsolutePosition = m_nextPosition; 623 m_group.AbsolutePosition = m_nextPosition;
623 624
624 // we are sending imediate updates, no doing force a extra terseUpdate 625 // we are sending imediate updates, no doing force a extra terseUpdate
@@ -706,7 +707,26 @@ namespace OpenSim.Region.Framework.Scenes
706 m_group.SendGroupRootTerseUpdate(); 707 m_group.SendGroupRootTerseUpdate();
707 } 708 }
708 } 709 }
710 private Vector3 NormalizeVector(Vector3? pPosition)
711 {
712 if (pPosition == null)
713 return Vector3.Zero;
714
715 Vector3 tmp = (Vector3) pPosition;
709 716
717 while (tmp.X > Constants.RegionSize)
718 tmp.X -= Constants.RegionSize;
719 while (tmp.X < 0)
720 tmp.X += Constants.RegionSize;
721 while (tmp.Y > Constants.RegionSize)
722 tmp.Y -= Constants.RegionSize;
723 while (tmp.Y < 0)
724 tmp.Y += Constants.RegionSize;
725
726 return tmp;
727
728
729 }
710 public Byte[] Serialize() 730 public Byte[] Serialize()
711 { 731 {
712 StopTimer(); 732 StopTimer();