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author | UbitUmarov | 2015-10-21 00:15:09 +0100 |
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committer | UbitUmarov | 2015-10-21 00:15:09 +0100 |
commit | deb4364f4299be39600f393e2d384c757ffa5ee6 (patch) | |
tree | d9643c7b22dcfcb31bf7b55cf71e220fe3252b47 /OpenSim | |
parent | the inertia matrix inversions and body inertia changes to implement axis loc... (diff) | |
download | opensim-SC_OLD-deb4364f4299be39600f393e2d384c757ffa5ee6.zip opensim-SC_OLD-deb4364f4299be39600f393e2d384c757ffa5ee6.tar.gz opensim-SC_OLD-deb4364f4299be39600f393e2d384c757ffa5ee6.tar.bz2 opensim-SC_OLD-deb4364f4299be39600f393e2d384c757ffa5ee6.tar.xz |
remove the use of Vector3 for axis locks on the rest of engines
Diffstat (limited to 'OpenSim')
7 files changed, 13 insertions, 26 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs index 7ad7f6b..3944047 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs | |||
@@ -211,7 +211,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
211 | { | 211 | { |
212 | } | 212 | } |
213 | 213 | ||
214 | public override void LockAngularMotion(Vector3 axis) | 214 | public override void LockAngularMotion(byte axislocks) |
215 | { | 215 | { |
216 | } | 216 | } |
217 | 217 | ||
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs index b94f170..d2cd028 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs | |||
@@ -224,7 +224,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
224 | { | 224 | { |
225 | } | 225 | } |
226 | 226 | ||
227 | public override void LockAngularMotion(Vector3 axis) | 227 | public override void LockAngularMotion(byte axislocks) |
228 | { | 228 | { |
229 | } | 229 | } |
230 | 230 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index 83fc3a6..989b339 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | |||
@@ -300,7 +300,7 @@ public sealed class BSCharacter : BSPhysObject | |||
300 | } | 300 | } |
301 | 301 | ||
302 | 302 | ||
303 | public override void LockAngularMotion(OMV.Vector3 axis) { return; } | 303 | public override void LockAngularMotion(byte axislocks) { return; } |
304 | 304 | ||
305 | public override OMV.Vector3 Position { | 305 | public override OMV.Vector3 Position { |
306 | get { | 306 | get { |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs index 93e5e53..1d552eb 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | |||
@@ -280,20 +280,20 @@ public class BSPrim : BSPhysObject | |||
280 | }); | 280 | }); |
281 | } | 281 | } |
282 | 282 | ||
283 | public override void LockAngularMotion(OMV.Vector3 axis) | 283 | public override void LockAngularMotion(byte axislocks) |
284 | { | 284 | { |
285 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); | 285 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axislocks); |
286 | 286 | ||
287 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_UNLOCK_ANGULAR, 0f, 0f); | 287 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_UNLOCK_ANGULAR, 0f, 0f); |
288 | if (axis.X != 1) | 288 | if ((axislocks & 0x02) != 0) |
289 | { | 289 | { |
290 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_X, 0f, 0f); | 290 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_X, 0f, 0f); |
291 | } | 291 | } |
292 | if (axis.Y != 1) | 292 | if ((axislocks & 0x04) != 0) |
293 | { | 293 | { |
294 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Y, 0f, 0f); | 294 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Y, 0f, 0f); |
295 | } | 295 | } |
296 | if (axis.Z != 1) | 296 | if ((axislocks & 0x08) != 0) |
297 | { | 297 | { |
298 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Z, 0f, 0f); | 298 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Z, 0f, 0f); |
299 | } | 299 | } |
diff --git a/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs b/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs index b81ecfb..28d2b53 100644 --- a/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | |||
@@ -248,7 +248,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
248 | { | 248 | { |
249 | } | 249 | } |
250 | 250 | ||
251 | public override void LockAngularMotion(Vector3 axis) | 251 | public override void LockAngularMotion(byte axislocks) |
252 | { | 252 | { |
253 | } | 253 | } |
254 | 254 | ||
diff --git a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs index d1bbbae..180885d 100644 --- a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs +++ b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs | |||
@@ -250,7 +250,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
250 | { | 250 | { |
251 | } | 251 | } |
252 | 252 | ||
253 | public override void LockAngularMotion(Vector3 axis) | 253 | public override void LockAngularMotion(byte axislocks) |
254 | { | 254 | { |
255 | } | 255 | } |
256 | 256 | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index 83f8af8..ebd2185 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |||
@@ -230,21 +230,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
230 | 230 | ||
231 | public abstract void delink(); | 231 | public abstract void delink(); |
232 | 232 | ||
233 | public virtual void LockAngularMotion(Vector3 axis) { } | 233 | public abstract void LockAngularMotion(byte axislocks); |
234 | 234 | ||
235 | public virtual void LockAngularMotion(byte axislocks) | ||
236 | { | ||
237 | Vector3 lrRotationAxis = Vector3.One; | ||
238 | if((axislocks & 0x02) != 0 ) | ||
239 | lrRotationAxis.X = 0f; | ||
240 | if((axislocks & 0x04) != 0 ) | ||
241 | lrRotationAxis.Y = 0f; | ||
242 | if((axislocks & 0x08) != 0 ) | ||
243 | lrRotationAxis.Z = 0f; | ||
244 | |||
245 | LockAngularMotion(lrRotationAxis); | ||
246 | } | ||
247 | |||
248 | public virtual void RequestPhysicsterseUpdate() | 235 | public virtual void RequestPhysicsterseUpdate() |
249 | { | 236 | { |
250 | // Make a temporary copy of the event to avoid possibility of | 237 | // Make a temporary copy of the event to avoid possibility of |
@@ -661,7 +648,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
661 | 648 | ||
662 | public override void link(PhysicsActor obj) { } | 649 | public override void link(PhysicsActor obj) { } |
663 | public override void delink() { } | 650 | public override void delink() { } |
664 | public override void LockAngularMotion(Vector3 axis) { } | 651 | public override void LockAngularMotion(byte axislocks) { } |
665 | public override void AddForce(Vector3 force, bool pushforce) { } | 652 | public override void AddForce(Vector3 force, bool pushforce) { } |
666 | public override void AddAngularForce(Vector3 force, bool pushforce) { } | 653 | public override void AddAngularForce(Vector3 force, bool pushforce) { } |
667 | 654 | ||