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author | UbitUmarov | 2014-09-22 13:59:23 +0100 |
---|---|---|
committer | UbitUmarov | 2014-09-22 13:59:23 +0100 |
commit | bcaf202e34ab058a049c921e1279793d61eef5ea (patch) | |
tree | aeac96a4758f1247d1602d3ae7db981128439ba5 /OpenSim | |
parent | remove redundant lock (diff) | |
download | opensim-SC_OLD-bcaf202e34ab058a049c921e1279793d61eef5ea.zip opensim-SC_OLD-bcaf202e34ab058a049c921e1279793d61eef5ea.tar.gz opensim-SC_OLD-bcaf202e34ab058a049c921e1279793d61eef5ea.tar.bz2 opensim-SC_OLD-bcaf202e34ab058a049c921e1279793d61eef5ea.tar.xz |
update scenegraph group find by part information in sog link, so script link functions do update that also.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 |
3 files changed, 28 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 55e7da4..c583ce7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2548,6 +2548,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | return false; | 2548 | return false; |
2549 | } | 2549 | } |
2550 | 2550 | ||
2551 | |||
2552 | public void updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp) | ||
2553 | { | ||
2554 | m_sceneGraph.updateScenePartGroup(part, grp); | ||
2555 | } | ||
2551 | /// <summary> | 2556 | /// <summary> |
2552 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 2557 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
2553 | /// into. | 2558 | /// into. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 973891b..bc91961 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -462,6 +462,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
462 | return true; | 462 | return true; |
463 | } | 463 | } |
464 | 464 | ||
465 | public void updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp) | ||
466 | { | ||
467 | // no tests, caller has responsability... | ||
468 | lock (SceneObjectGroupsByFullPartID) | ||
469 | { | ||
470 | SceneObjectGroupsByFullPartID[part.UUID] = grp; | ||
471 | } | ||
472 | |||
473 | lock (SceneObjectGroupsByLocalPartID) | ||
474 | { | ||
475 | SceneObjectGroupsByLocalPartID[part.LocalId] = grp; | ||
476 | } | ||
477 | } | ||
478 | |||
465 | /// <summary> | 479 | /// <summary> |
466 | /// Delete an object from the scene | 480 | /// Delete an object from the scene |
467 | /// </summary> | 481 | /// </summary> |
@@ -1804,7 +1818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1804 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1818 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1805 | 1819 | ||
1806 | // We do this in reverse to get the link order of the prims correct | 1820 | // We do this in reverse to get the link order of the prims correct |
1807 | for (int i = 0 ; i < children.Count ; i++) | 1821 | for (int i = 0; i < children.Count; i++) |
1808 | { | 1822 | { |
1809 | SceneObjectGroup child = children[i].ParentGroup; | 1823 | SceneObjectGroup child = children[i].ParentGroup; |
1810 | 1824 | ||
@@ -1815,7 +1829,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1815 | // Make sure no child prim is set for sale | 1829 | // Make sure no child prim is set for sale |
1816 | // So that, on delink, no prims are unwittingly | 1830 | // So that, on delink, no prims are unwittingly |
1817 | // left for sale and sold off | 1831 | // left for sale and sold off |
1818 | 1832 | ||
1819 | if (child != null) | 1833 | if (child != null) |
1820 | { | 1834 | { |
1821 | child.RootPart.ObjectSaleType = 0; | 1835 | child.RootPart.ObjectSaleType = 0; |
@@ -1850,12 +1864,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1850 | } | 1864 | } |
1851 | finally | 1865 | finally |
1852 | { | 1866 | { |
1867 | /* | ||
1853 | lock (SceneObjectGroupsByLocalPartID) | 1868 | lock (SceneObjectGroupsByLocalPartID) |
1854 | { | 1869 | { |
1855 | foreach (SceneObjectPart part in parentGroup.Parts) | 1870 | foreach (SceneObjectPart part in parentGroup.Parts) |
1856 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | 1871 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; |
1857 | } | 1872 | } |
1858 | 1873 | */ | |
1859 | parentGroup.AdjustChildPrimPermissions(); | 1874 | parentGroup.AdjustChildPrimPermissions(); |
1860 | parentGroup.HasGroupChanged = true; | 1875 | parentGroup.HasGroupChanged = true; |
1861 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | 1876 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 15349e3..b939b58 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2560,11 +2560,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2560 | /// <param name="cGroupID"></param> | 2560 | /// <param name="cGroupID"></param> |
2561 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2561 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
2562 | { | 2562 | { |
2563 | // give new ID to the new part, letting old keep original | ||
2564 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2565 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | 2563 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); |
2566 | newPart.LocalId = m_scene.AllocateLocalId(); | 2564 | newPart.LocalId = m_scene.AllocateLocalId(); |
2567 | newPart.SetParent(this); | ||
2568 | 2565 | ||
2569 | AddPart(newPart); | 2566 | AddPart(newPart); |
2570 | 2567 | ||
@@ -2977,6 +2974,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2977 | m_parts.Add(linkPart.UUID, linkPart); | 2974 | m_parts.Add(linkPart.UUID, linkPart); |
2978 | 2975 | ||
2979 | linkPart.SetParent(this); | 2976 | linkPart.SetParent(this); |
2977 | m_scene.updateScenePartGroup(linkPart, this); | ||
2978 | |||
2980 | linkPart.CreateSelected = true; | 2979 | linkPart.CreateSelected = true; |
2981 | 2980 | ||
2982 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2981 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
@@ -3238,9 +3237,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3238 | part.SetParent(this); | 3237 | part.SetParent(this); |
3239 | part.ParentID = m_rootPart.LocalId; | 3238 | part.ParentID = m_rootPart.LocalId; |
3240 | m_parts.Add(part.UUID, part); | 3239 | m_parts.Add(part.UUID, part); |
3240 | |||
3241 | 3241 | ||
3242 | part.LinkNum = linkNum; | 3242 | part.LinkNum = linkNum; |
3243 | 3243 | ||
3244 | m_scene.updateScenePartGroup(part, this); | ||
3245 | |||
3244 | // Compute the new position of this SOP relative to the group position | 3246 | // Compute the new position of this SOP relative to the group position |
3245 | part.OffsetPosition = newPos - AbsolutePosition; | 3247 | part.OffsetPosition = newPos - AbsolutePosition; |
3246 | 3248 | ||