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author | Melanie | 2013-01-13 13:44:28 +0000 |
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committer | Melanie | 2013-01-13 13:44:28 +0000 |
commit | b924e333b771d95f12612278f096d37f73927b7a (patch) | |
tree | 9d311c0afe76f5957d7f797be144db505cfb0c2a /OpenSim | |
parent | Merge branch 'master' into careminster (diff) | |
parent | add some sanity checking to HandleAgentRequestSit handler (diff) | |
download | opensim-SC_OLD-b924e333b771d95f12612278f096d37f73927b7a.zip opensim-SC_OLD-b924e333b771d95f12612278f096d37f73927b7a.tar.gz opensim-SC_OLD-b924e333b771d95f12612278f096d37f73927b7a.tar.bz2 opensim-SC_OLD-b924e333b771d95f12612278f096d37f73927b7a.tar.xz |
Merge branch 'avination' into careminster
Diffstat (limited to 'OpenSim')
4 files changed, 42 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index edf2bef..5cfba39 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -345,9 +345,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | m_baseRotation = m_group.GroupRotation; | 345 | m_baseRotation = m_group.GroupRotation; |
346 | 346 | ||
347 | m_group.RootPart.Velocity = Vector3.Zero; | 347 | m_group.RootPart.Velocity = Vector3.Zero; |
348 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | 348 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
349 | m_group.SendGroupRootTerseUpdate(); | 349 | m_group.SendGroupRootTerseUpdate(); |
350 | 350 | // m_group.RootPart.ScheduleTerseUpdate(); | |
351 | m_frames.Clear(); | 351 | m_frames.Clear(); |
352 | } | 352 | } |
353 | 353 | ||
@@ -357,8 +357,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | RemoveTimer(); | 357 | RemoveTimer(); |
358 | 358 | ||
359 | m_group.RootPart.Velocity = Vector3.Zero; | 359 | m_group.RootPart.Velocity = Vector3.Zero; |
360 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | 360 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
361 | m_group.SendGroupRootTerseUpdate(); | 361 | m_group.SendGroupRootTerseUpdate(); |
362 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
363 | |||
362 | } | 364 | } |
363 | 365 | ||
364 | private void GetNextList() | 366 | private void GetNextList() |
@@ -490,6 +492,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | { | 492 | { |
491 | m_group.RootPart.Velocity = Vector3.Zero; | 493 | m_group.RootPart.Velocity = Vector3.Zero; |
492 | m_group.SendGroupRootTerseUpdate(); | 494 | m_group.SendGroupRootTerseUpdate(); |
495 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
496 | |||
493 | } | 497 | } |
494 | m_inOnTimer = false; | 498 | m_inOnTimer = false; |
495 | return; | 499 | return; |
@@ -539,13 +543,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | if (steps <= 0.0) | 543 | if (steps <= 0.0) |
540 | { | 544 | { |
541 | m_group.RootPart.Velocity = Vector3.Zero; | 545 | m_group.RootPart.Velocity = Vector3.Zero; |
542 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | 546 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
543 | 547 | ||
544 | m_nextPosition = (Vector3)m_currentFrame.Position; | 548 | m_nextPosition = (Vector3)m_currentFrame.Position; |
545 | m_group.AbsolutePosition = m_nextPosition; | 549 | m_group.AbsolutePosition = m_nextPosition; |
546 | 550 | ||
547 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | 551 | // we are sending imediate updates, no doing force a extra terseUpdate |
552 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
548 | 553 | ||
554 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; | ||
549 | m_frames.RemoveAt(0); | 555 | m_frames.RemoveAt(0); |
550 | if (m_frames.Count > 0) | 556 | if (m_frames.Count > 0) |
551 | m_currentFrame = m_frames[0]; | 557 | m_currentFrame = m_frames[0]; |
@@ -613,7 +619,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | // assuming w is a dependente var | 619 | // assuming w is a dependente var |
614 | 620 | ||
615 | { | 621 | { |
616 | m_group.UpdateGroupRotationR(step); | 622 | // m_group.UpdateGroupRotationR(step); |
623 | m_group.RootPart.RotationOffset = step; | ||
624 | |||
617 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | 625 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); |
618 | update = true; | 626 | update = true; |
619 | } | 627 | } |
@@ -622,6 +630,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | 630 | ||
623 | if (update) | 631 | if (update) |
624 | m_group.SendGroupRootTerseUpdate(); | 632 | m_group.SendGroupRootTerseUpdate(); |
633 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
634 | |||
625 | 635 | ||
626 | } | 636 | } |
627 | catch ( Exception ex) | 637 | catch ( Exception ex) |
@@ -672,6 +682,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | { | 682 | { |
673 | m_group.RootPart.Velocity = Vector3.Zero; | 683 | m_group.RootPart.Velocity = Vector3.Zero; |
674 | m_group.SendGroupRootTerseUpdate(); | 684 | m_group.SendGroupRootTerseUpdate(); |
685 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
675 | } | 686 | } |
676 | } | 687 | } |
677 | 688 | ||
@@ -683,6 +694,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | { | 694 | { |
684 | m_group.RootPart.Velocity = Vector3.Zero; | 695 | m_group.RootPart.Velocity = Vector3.Zero; |
685 | m_group.SendGroupRootTerseUpdate(); | 696 | m_group.SendGroupRootTerseUpdate(); |
697 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
686 | 698 | ||
687 | if (m_running && m_timer != null) | 699 | if (m_running && m_timer != null) |
688 | { | 700 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7490ac8..dd8541c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -316,9 +316,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | get { return RootPart.VolumeDetectActive; } | 316 | get { return RootPart.VolumeDetectActive; } |
317 | } | 317 | } |
318 | 318 | ||
319 | private Vector3 lastPhysGroupPos; | ||
320 | private Quaternion lastPhysGroupRot; | ||
321 | |||
322 | private bool m_isBackedUp; | 319 | private bool m_isBackedUp; |
323 | 320 | ||
324 | public bool IsBackedUp | 321 | public bool IsBackedUp |
@@ -2554,6 +2551,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2554 | 2551 | ||
2555 | #endregion | 2552 | #endregion |
2556 | 2553 | ||
2554 | |||
2557 | public override void Update() | 2555 | public override void Update() |
2558 | { | 2556 | { |
2559 | // Check that the group was not deleted before the scheduled update | 2557 | // Check that the group was not deleted before the scheduled update |
@@ -2572,19 +2570,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2572 | // check to see if the physical position or rotation warrant an update. | 2570 | // check to see if the physical position or rotation warrant an update. |
2573 | if (m_rootPart.UpdateFlag == UpdateRequired.NONE) | 2571 | if (m_rootPart.UpdateFlag == UpdateRequired.NONE) |
2574 | { | 2572 | { |
2575 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2573 | // rootpart SendScheduledUpdates will check if a update is needed |
2576 | 2574 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | |
2577 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | ||
2578 | { | ||
2579 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | ||
2580 | lastPhysGroupPos = AbsolutePosition; | ||
2581 | } | ||
2582 | |||
2583 | if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) | ||
2584 | { | ||
2585 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | ||
2586 | lastPhysGroupRot = GroupRotation; | ||
2587 | } | ||
2588 | } | 2575 | } |
2589 | 2576 | ||
2590 | SceneObjectPart[] parts = m_parts.GetArray(); | 2577 | SceneObjectPart[] parts = m_parts.GetArray(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2a0d2ea..f21058b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -319,7 +319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
319 | protected Vector3 m_lastVelocity; | 319 | protected Vector3 m_lastVelocity; |
320 | protected Vector3 m_lastAcceleration; | 320 | protected Vector3 m_lastAcceleration; |
321 | protected Vector3 m_lastAngularVelocity; | 321 | protected Vector3 m_lastAngularVelocity; |
322 | protected int m_lastTerseSent; | 322 | protected int m_lastUpdateSentTime; |
323 | protected float m_buoyancy = 0.0f; | 323 | protected float m_buoyancy = 0.0f; |
324 | protected Vector3 m_force; | 324 | protected Vector3 m_force; |
325 | protected Vector3 m_torque; | 325 | protected Vector3 m_torque; |
@@ -3201,6 +3201,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | if (ParentGroup == null) | 3201 | if (ParentGroup == null) |
3202 | return; | 3202 | return; |
3203 | 3203 | ||
3204 | // Update the "last" values | ||
3205 | m_lastPosition = OffsetPosition; | ||
3206 | m_lastRotation = RotationOffset; | ||
3207 | m_lastVelocity = Velocity; | ||
3208 | m_lastAcceleration = Acceleration; | ||
3209 | m_lastAngularVelocity = AngularVelocity; | ||
3210 | m_lastUpdateSentTime = Environment.TickCount; | ||
3211 | |||
3204 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 3212 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
3205 | { | 3213 | { |
3206 | SendFullUpdate(avatar.ControllingClient); | 3214 | SendFullUpdate(avatar.ControllingClient); |
@@ -3274,17 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3274 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || | 3282 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || |
3275 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || | 3283 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || |
3276 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 3284 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
3277 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3285 | Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE) |
3278 | { | 3286 | { |
3279 | SendTerseUpdateToAllClients(); | 3287 | SendTerseUpdateToAllClients(); |
3280 | 3288 | ||
3281 | // Update the "last" values | ||
3282 | m_lastPosition = OffsetPosition; | ||
3283 | m_lastRotation = RotationOffset; | ||
3284 | m_lastVelocity = Velocity; | ||
3285 | m_lastAcceleration = Acceleration; | ||
3286 | m_lastAngularVelocity = AngularVelocity; | ||
3287 | m_lastTerseSent = Environment.TickCount; | ||
3288 | } | 3289 | } |
3289 | break; | 3290 | break; |
3290 | } | 3291 | } |
@@ -3305,6 +3306,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3305 | if (ParentGroup == null || ParentGroup.Scene == null) | 3306 | if (ParentGroup == null || ParentGroup.Scene == null) |
3306 | return; | 3307 | return; |
3307 | 3308 | ||
3309 | // Update the "last" values | ||
3310 | m_lastPosition = OffsetPosition; | ||
3311 | m_lastRotation = RotationOffset; | ||
3312 | m_lastVelocity = Velocity; | ||
3313 | m_lastAcceleration = Acceleration; | ||
3314 | m_lastAngularVelocity = AngularVelocity; | ||
3315 | m_lastUpdateSentTime = Environment.TickCount; | ||
3316 | |||
3308 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) | 3317 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) |
3309 | { | 3318 | { |
3310 | SendTerseUpdateToClient(client); | 3319 | SendTerseUpdateToClient(client); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9ae9b59..4ce2afd 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -12689,7 +12689,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12689 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | 12689 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) |
12690 | { | 12690 | { |
12691 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | 12691 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); |
12692 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | 12692 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); |
12693 | q.Normalize(); | ||
12694 | frame.Rotation = q; | ||
12693 | } | 12695 | } |
12694 | 12696 | ||
12695 | float tempf = (float)frames.GetLSLFloatItem(idx++); | 12697 | float tempf = (float)frames.GetLSLFloatItem(idx++); |