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authorUbitUmarov2014-10-18 18:27:38 +0100
committerUbitUmarov2014-10-18 18:27:38 +0100
commitb7708b9d1f9cee1c10283d3178eabc2ce0c8a81a (patch)
treef3aad5ddf863954a27407695d3bac7e9e2dceb23 /OpenSim
parent debug makeroot timing (diff)
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change child agents creation/notification. As before this assumes that
sending regions close out of view connections.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs234
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs6
2 files changed, 119 insertions, 121 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 56229df..24d1270 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1875,9 +1875,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1875 //m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count); 1875 //m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
1876 1876
1877 sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath); 1877 sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
1878 //foreach (ulong h in agent.ChildrenCapSeeds.Keys)
1879 // m_log.DebugFormat("[XXX] --> {0}", h);
1880 //m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
1881 agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath); 1878 agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
1882 1879
1883 if (sp.Scene.CapsModule != null) 1880 if (sp.Scene.CapsModule != null)
@@ -1920,6 +1917,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1920 /// <param name="sp"></param> 1917 /// <param name="sp"></param>
1921 public void EnableChildAgents(ScenePresence sp) 1918 public void EnableChildAgents(ScenePresence sp)
1922 { 1919 {
1920 // assumes that out of view range regions are disconnected by the previus region
1921
1923 List<GridRegion> neighbours = new List<GridRegion>(); 1922 List<GridRegion> neighbours = new List<GridRegion>();
1924 RegionInfo m_regionInfo = sp.Scene.RegionInfo; 1923 RegionInfo m_regionInfo = sp.Scene.RegionInfo;
1925 1924
@@ -1952,8 +1951,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1952 1951
1953 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1952 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1954 1953
1955 List<ulong> newneighbours = new List<ulong>();
1956 List<AgentCircuitData> cagents = new List<AgentCircuitData>(); 1954 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
1955 List<GridRegion> newneighbours = new List<GridRegion>();
1957 1956
1958 ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle; 1957 ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
1959 1958
@@ -1961,9 +1960,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1961 { 1960 {
1962 ulong handler = neighbour.RegionHandle; 1961 ulong handler = neighbour.RegionHandle;
1963 1962
1963 if (previousRegionNeighbourHandles.Contains(handler))
1964 {
1965 // agent already knows this region
1966 previousRegionNeighbourHandles.Remove(handler);
1967 continue;
1968 }
1969
1964 if (handler == currentRegionHandler) 1970 if (handler == currentRegionHandler)
1965 continue; 1971 continue;
1966 1972
1973 // a new region to add
1967 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1974 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
1968 agent.BaseFolder = UUID.Zero; 1975 agent.BaseFolder = UUID.Zero;
1969 agent.InventoryFolder = UUID.Zero; 1976 agent.InventoryFolder = UUID.Zero;
@@ -1982,86 +1989,71 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1982 agent.Id0 = currentAgentCircuit.Id0; 1989 agent.Id0 = currentAgentCircuit.Id0;
1983 } 1990 }
1984 1991
1985 if (previousRegionNeighbourHandles.Contains(handler)) 1992 newneighbours.Add(neighbour);
1986 { 1993 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
1987 previousRegionNeighbourHandles.Remove(handler); 1994 seeds.Add(handler, agent.CapsPath);
1988 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, handler);
1989 }
1990 else
1991 {
1992 newneighbours.Add(handler);
1993 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
1994 sp.AddNeighbourRegion(handler, agent.CapsPath);
1995 seeds.Add(handler, agent.CapsPath);
1996 }
1997
1998 cagents.Add(agent); 1995 cagents.Add(agent);
1999 } 1996 }
2000 1997
2001 //sp.DropOldNeighbours(previousRegionNeighbourHandles); 1998 if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
2002 foreach (ulong handle in previousRegionNeighbourHandles) 1999 previousRegionNeighbourHandles.Remove(currentRegionHandler);
2003 { 2000
2004 sp.RemoveNeighbourRegion(handle); 2001 // previousRegionNeighbourHandles now contains regions to forget
2005 Scene.CapsModule.DropChildSeed(sp.UUID, handle); 2002 foreach (uint handler in previousRegionNeighbourHandles)
2006 } 2003 seeds.Remove(handler);
2007 2004
2008 /// Update all child agent with everyone's seeds 2005 /// Update all child agent with everyone's seeds
2009 foreach (AgentCircuitData a in cagents) 2006 foreach (AgentCircuitData a in cagents)
2010 {
2011 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); 2007 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
2012 }
2013 2008
2014 if (sp.Scene.CapsModule != null) 2009 if (sp.Scene.CapsModule != null)
2015 {
2016 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); 2010 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
2017 }
2018 2011
2019 sp.KnownRegions = seeds; 2012 sp.KnownRegions = seeds;
2020 //avatar.Scene.DumpChildrenSeeds(avatar.UUID); 2013
2021 //avatar.DumpKnownRegions(); 2014 if (newneighbours.Count > 0)
2022
2023 Util.FireAndForget(delegate
2024 { 2015 {
2025 Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start 2016 Util.FireAndForget(delegate
2026 int count = 0;
2027 bool newagent;
2028
2029 foreach (GridRegion neighbour in neighbours)
2030 { 2017 {
2031 try 2018 Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
2032 { 2019 int count = 0;
2033 newagent = newneighbours.Contains(neighbour.RegionHandle);
2034 InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newagent);
2035 }
2036 2020
2037 catch (ArgumentOutOfRangeException) 2021 foreach (GridRegion neighbour in newneighbours)
2038 {
2039 m_log.ErrorFormat(
2040 "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
2041 neighbour.ExternalHostName,
2042 neighbour.RegionHandle,
2043 neighbour.RegionLocX,
2044 neighbour.RegionLocY);
2045 }
2046 catch (Exception e)
2047 { 2022 {
2048 m_log.ErrorFormat( 2023 try
2049 "[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", 2024 {
2050 neighbour.ExternalHostName, 2025 InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
2051 neighbour.RegionHandle, 2026 neighbour.ExternalEndPoint, true);
2027 count++;
2028 }
2029 catch (ArgumentOutOfRangeException)
2030 {
2031 m_log.ErrorFormat(
2032 "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
2033 neighbour.ExternalHostName,
2034 neighbour.RegionHandle,
2052 neighbour.RegionLocX, 2035 neighbour.RegionLocX,
2053 neighbour.RegionLocY, 2036 neighbour.RegionLocY);
2054 e); 2037 }
2055 2038 catch (Exception e)
2056 // FIXME: Okay, even though we've failed, we're still going to throw the exception on, 2039 {
2057 // since I don't know what will happen if we just let the client continue 2040 m_log.ErrorFormat(
2058 2041 "[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
2059 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. 2042 neighbour.ExternalHostName,
2060 // throw e; 2043 neighbour.RegionHandle,
2044 neighbour.RegionLocX,
2045 neighbour.RegionLocY,
2046 e);
2047
2048 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
2049 // since I don't know what will happen if we just let the client continue
2050
2051 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
2052 // throw e;
2053 }
2061 } 2054 }
2062 count++; 2055 });
2063 } 2056 }
2064 });
2065 } 2057 }
2066 2058
2067 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) 2059 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
@@ -2095,56 +2087,59 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2095 private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, 2087 private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg,
2096 IPEndPoint endPoint, bool newAgent) 2088 IPEndPoint endPoint, bool newAgent)
2097 { 2089 {
2098 Scene scene = sp.Scene;
2099 if (!newAgent)
2100 return;
2101 2090
2102 m_log.DebugFormat( 2091 if (newAgent)
2103 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", 2092 {
2104 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); 2093 Scene scene = sp.Scene;
2105 2094
2106 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 2095 m_log.DebugFormat(
2096 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
2097 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
2107 2098
2108 string reason = String.Empty; 2099 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
2109 2100
2110 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); 2101 string reason = String.Empty;
2111 2102
2112 if (regionAccepted && newAgent) 2103 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
2113 {
2114 // give time for createAgent to finish, since it is async and does grid services access
2115 Thread.Sleep(500);
2116 2104
2117 if (m_eqModule != null) 2105 if (regionAccepted)
2118 { 2106 {
2119 #region IP Translation for NAT 2107 // give time for createAgent to finish, since it is async and does grid services access
2120 IClientIPEndpoint ipepClient; 2108 Thread.Sleep(500);
2121 if (sp.ClientView.TryGet(out ipepClient)) 2109
2110 if (m_eqModule != null)
2122 { 2111 {
2123 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); 2112 #region IP Translation for NAT
2124 } 2113 IClientIPEndpoint ipepClient;
2125 #endregion 2114 if (sp.ClientView.TryGet(out ipepClient))
2115 {
2116 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
2117 }
2118 #endregion
2126 2119
2127 m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + 2120 m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " +
2128 "and EstablishAgentCommunication with seed cap {8}", LogHeader, 2121 "and EstablishAgentCommunication with seed cap {8}", LogHeader,
2129 scene.RegionInfo.RegionName, sp.Name, 2122 scene.RegionInfo.RegionName, sp.Name,
2130 reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath); 2123 reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY, capsPath);
2131 2124
2132 m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY); 2125 m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY);
2133 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY); 2126 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY);
2134 } 2127 }
2135 else 2128 else
2136 { 2129 {
2137 sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); 2130 sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
2138 // TODO: make Event Queue disablable! 2131 // TODO: make Event Queue disablable!
2132 }
2133
2134 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
2139 } 2135 }
2140 2136
2141 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); 2137 if (!regionAccepted)
2138 m_log.WarnFormat(
2139 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
2140 reg.RegionName, sp.Name, sp.UUID, reason);
2142 } 2141 }
2143 2142
2144 if (!regionAccepted)
2145 m_log.WarnFormat(
2146 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
2147 reg.RegionName, sp.Name, sp.UUID, reason);
2148 } 2143 }
2149 2144
2150 /// <summary> 2145 /// <summary>
@@ -2203,6 +2198,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2203 int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); 2198 int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
2204 int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); 2199 int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
2205 2200
2201 if (startX < 0) startX = 0;
2202 if (startY < 0) startY = 0;
2203
2206 List<GridRegion> neighbours = 2204 List<GridRegion> neighbours =
2207 avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); 2205 avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
2208 2206
@@ -2227,7 +2225,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2227 return neighbours; 2225 return neighbours;
2228 } 2226 }
2229 } 2227 }
2230 2228/* not in use
2231 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) 2229 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
2232 { 2230 {
2233 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); 2231 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
@@ -2238,20 +2236,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2238 // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); 2236 // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
2239 // } 2237 // }
2240 2238
2241 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) 2239// private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
2242 { 2240// {
2243 return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); }); 2241// return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
2244 } 2242// }
2245 2243
2246 private List<ulong> NeighbourHandles(List<GridRegion> neighbours) 2244// private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
2247 { 2245// {
2248 List<ulong> handles = new List<ulong>(); 2246// List<ulong> handles = new List<ulong>();
2249 foreach (GridRegion reg in neighbours) 2247// foreach (GridRegion reg in neighbours)
2250 { 2248// {
2251 handles.Add(reg.RegionHandle); 2249// handles.Add(reg.RegionHandle);
2252 } 2250// }
2253 return handles; 2251// return handles;
2254 } 2252// }
2255 2253
2256// private void Dump(string msg, List<ulong> handles) 2254// private void Dump(string msg, List<ulong> handles)
2257// { 2255// {
@@ -2265,7 +2263,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2265// m_log.InfoFormat("({0}, {1})", x, y); 2263// m_log.InfoFormat("({0}, {1})", x, y);
2266// } 2264// }
2267// } 2265// }
2268 2266*/
2269 #endregion 2267 #endregion
2270 2268
2271 #region Agent Arrived 2269 #region Agent Arrived
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 608f071..829d4ce 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4080,15 +4080,15 @@ namespace OpenSim.Region.Framework.Scenes
4080 { 4080 {
4081 m_log.DebugFormat( 4081 m_log.DebugFormat(
4082 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 4082 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
4083 acd.AgentID, RegionInfo.RegionName); 4083 acd.AgentID, RegionInfo.RegionName);
4084
4085 sp.AdjustKnownSeeds();
4086 4084
4087 if (CapsModule != null) 4085 if (CapsModule != null)
4088 { 4086 {
4089 CapsModule.SetAgentCapsSeeds(acd); 4087 CapsModule.SetAgentCapsSeeds(acd);
4090 CapsModule.CreateCaps(acd.AgentID, acd.circuitcode); 4088 CapsModule.CreateCaps(acd.AgentID, acd.circuitcode);
4091 } 4089 }
4090
4091 sp.AdjustKnownSeeds();
4092 } 4092 }
4093 } 4093 }
4094 4094