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author | Melanie | 2010-09-13 23:35:27 +0100 |
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committer | Melanie | 2010-09-13 23:35:27 +0100 |
commit | b2e50474dcc0e6c762cd3455fef73874e5ce4906 (patch) | |
tree | d0cca66cc22920d9b012e883f30c7a40ab5e05c2 /OpenSim | |
parent | Add a missing parenthesis (diff) | |
parent | Comment out SOG storing debug log message (diff) | |
download | opensim-SC_OLD-b2e50474dcc0e6c762cd3455fef73874e5ce4906.zip opensim-SC_OLD-b2e50474dcc0e6c762cd3455fef73874e5ce4906.tar.gz opensim-SC_OLD-b2e50474dcc0e6c762cd3455fef73874e5ce4906.tar.bz2 opensim-SC_OLD-b2e50474dcc0e6c762cd3455fef73874e5ce4906.tar.xz |
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim')
9 files changed, 45 insertions, 52 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index f35691a..0aa670a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -5199,11 +5199,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5199 | } | 5199 | } |
5200 | catch (Exception e) | 5200 | catch (Exception e) |
5201 | { | 5201 | { |
5202 | m_log.Error("[GENERICMESSAGE] " + e); | 5202 | m_log.ErrorFormat( |
5203 | "[LLCLIENTVIEW]: Exeception when handling generic message {0}{1}", e.Message, e.StackTrace); | ||
5203 | } | 5204 | } |
5204 | } | 5205 | } |
5205 | } | 5206 | } |
5206 | m_log.Error("[GENERICMESSAGE] Not handling GenericMessage with method-type of: " + method); | 5207 | |
5208 | //m_log.Debug("[LLCLIENTVIEW]: Not handling GenericMessage with method-type of: " + method); | ||
5207 | return false; | 5209 | return false; |
5208 | } | 5210 | } |
5209 | 5211 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index ca5a297..56e8c9b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
695 | if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) | 695 | if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) |
696 | { | 696 | { |
697 | if (packet.Header.Resent) | 697 | if (packet.Header.Resent) |
698 | m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type); | 698 | m_log.DebugFormat( |
699 | else | 699 | "[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}", |
700 | m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type); | 700 | packet.Header.Sequence, packet.Type, client.Name); |
701 | else | ||
702 | m_log.WarnFormat( | ||
703 | "[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}", | ||
704 | packet.Header.Sequence, packet.Type, client.Name); | ||
701 | 705 | ||
702 | // Avoid firing a callback twice for the same packet | 706 | // Avoid firing a callback twice for the same packet |
703 | return; | 707 | return; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 5604f49..1ebac42 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
190 | itemID = group.GetFromItemID(); | 190 | itemID = group.GetFromItemID(); |
191 | } | 191 | } |
192 | 192 | ||
193 | SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group); | 193 | ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group); |
194 | 194 | ||
195 | AttachToAgent(sp, group, AttachmentPt, attachPos, silent); | 195 | AttachToAgent(sp, group, AttachmentPt, attachPos, silent); |
196 | } | 196 | } |
@@ -218,24 +218,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
218 | 218 | ||
219 | public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 219 | public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) |
220 | { | 220 | { |
221 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
222 | |||
223 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true); | 221 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true); |
224 | } | 222 | } |
225 | 223 | ||
226 | public UUID RezSingleAttachmentFromInventory( | 224 | public UUID RezSingleAttachmentFromInventory( |
227 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) | 225 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) |
228 | { | 226 | { |
227 | m_log.DebugFormat( | ||
228 | "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", | ||
229 | (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); | ||
230 | |||
229 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); | 231 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); |
230 | 232 | ||
231 | if (updateInventoryStatus) | 233 | if (updateInventoryStatus) |
232 | { | 234 | { |
233 | if (att == null) | 235 | if (att == null) |
234 | { | ||
235 | ShowDetachInUserInventory(itemID, remoteClient); | 236 | ShowDetachInUserInventory(itemID, remoteClient); |
236 | } | 237 | else |
237 | 238 | ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt); | |
238 | SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt); | ||
239 | } | 239 | } |
240 | 240 | ||
241 | if (null == att) | 241 | if (null == att) |
@@ -300,12 +300,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
300 | return null; | 300 | return null; |
301 | } | 301 | } |
302 | 302 | ||
303 | public UUID SetAttachmentInventoryStatus( | 303 | /// <summary> |
304 | /// Update the user inventory to the attachment of an item | ||
305 | /// </summary> | ||
306 | /// <param name="att"></param> | ||
307 | /// <param name="remoteClient"></param> | ||
308 | /// <param name="itemID"></param> | ||
309 | /// <param name="AttachmentPt"></param> | ||
310 | /// <returns></returns> | ||
311 | protected UUID ShowAttachInUserInventory( | ||
304 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 312 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) |
305 | { | 313 | { |
306 | m_log.DebugFormat( | 314 | // m_log.DebugFormat( |
307 | "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | 315 | // "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", |
308 | remoteClient.Name, att.Name, itemID); | 316 | // remoteClient.Name, att.Name, itemID); |
309 | 317 | ||
310 | if (!att.IsDeleted) | 318 | if (!att.IsDeleted) |
311 | AttachmentPt = att.RootPart.AttachmentPoint; | 319 | AttachmentPt = att.RootPart.AttachmentPoint; |
@@ -329,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
329 | /// <param name="AttachmentPt"></param> | 337 | /// <param name="AttachmentPt"></param> |
330 | /// <param name="itemID"></param> | 338 | /// <param name="itemID"></param> |
331 | /// <param name="att"></param> | 339 | /// <param name="att"></param> |
332 | public void SetAttachmentInventoryStatus( | 340 | protected void ShowAttachInUserInventory( |
333 | IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 341 | IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
334 | { | 342 | { |
335 | // m_log.DebugFormat( | 343 | // m_log.DebugFormat( |
@@ -387,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
387 | // Save avatar attachment information | 395 | // Save avatar attachment information |
388 | if (m_scene.AvatarFactory != null) | 396 | if (m_scene.AvatarFactory != null) |
389 | { | 397 | { |
390 | m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); | 398 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); |
391 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 399 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
392 | } | 400 | } |
393 | } | 401 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7e5a8ec..22c8937 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
198 | 198 | ||
199 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) | 199 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) |
200 | { | 200 | { |
201 | m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); | 201 | //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); |
202 | AvatarData adata = new AvatarData(appearance); | 202 | AvatarData adata = new AvatarData(appearance); |
203 | m_scene.AvatarService.SetAvatar(user, adata); | 203 | m_scene.AvatarService.SetAvatar(user, adata); |
204 | } | 204 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 1140b9b..24e481b 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -109,17 +109,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
109 | /// <param name="itemID"></param> | 109 | /// <param name="itemID"></param> |
110 | /// <param name="remoteClient"></param> | 110 | /// <param name="remoteClient"></param> |
111 | void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); | 111 | void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); |
112 | |||
113 | /// <summary> | ||
114 | /// Update the user inventory to the attachment of an item | ||
115 | /// </summary> | ||
116 | /// <param name="att"></param> | ||
117 | /// <param name="remoteClient"></param> | ||
118 | /// <param name="itemID"></param> | ||
119 | /// <param name="AttachmentPt"></param> | ||
120 | /// <returns></returns> | ||
121 | UUID SetAttachmentInventoryStatus( | ||
122 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
123 | 112 | ||
124 | /// <summary> | 113 | /// <summary> |
125 | /// Update the user inventory to show a detach. | 114 | /// Update the user inventory to show a detach. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6d2ae5a..ef97dfc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1319,6 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1319 | if (m_frame % m_update_presences == 0) | 1319 | if (m_frame % m_update_presences == 0) |
1320 | m_sceneGraph.UpdatePresences(); | 1320 | m_sceneGraph.UpdatePresences(); |
1321 | 1321 | ||
1322 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | ||
1322 | if (m_frame % m_update_coarse_locations == 0) | 1323 | if (m_frame % m_update_coarse_locations == 0) |
1323 | { | 1324 | { |
1324 | List<Vector3> coarseLocations; | 1325 | List<Vector3> coarseLocations; |
@@ -1336,9 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | m_sceneGraph.UpdatePreparePhysics(); | 1337 | m_sceneGraph.UpdatePreparePhysics(); |
1337 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | 1338 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1338 | 1339 | ||
1340 | // Apply any pending avatar force input to the avatar's velocity | ||
1339 | if (m_frame % m_update_entitymovement == 0) | 1341 | if (m_frame % m_update_entitymovement == 0) |
1340 | m_sceneGraph.UpdateScenePresenceMovement(); | 1342 | m_sceneGraph.UpdateScenePresenceMovement(); |
1341 | 1343 | ||
1344 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | ||
1345 | // velocity | ||
1342 | int tmpPhysicsMS = Util.EnvironmentTickCount(); | 1346 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1343 | if (m_frame % m_update_physics == 0) | 1347 | if (m_frame % m_update_physics == 0) |
1344 | { | 1348 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5ac8ff5..85ff32e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -522,16 +522,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
522 | m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient); | 522 | m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient); |
523 | } | 523 | } |
524 | 524 | ||
525 | protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) | ||
526 | { | ||
527 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); | ||
528 | if (group != null) | ||
529 | { | ||
530 | //group.DetachToGround(); | ||
531 | m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient); | ||
532 | } | ||
533 | } | ||
534 | |||
535 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) | 525 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) |
536 | { | 526 | { |
537 | if (primId != UUID.Zero) | 527 | if (primId != UUID.Zero) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2c1f207..dc6509d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1430,9 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1430 | // don't backup while it's selected or you're asking for changes mid stream. | 1430 | // don't backup while it's selected or you're asking for changes mid stream. |
1431 | if (isTimeToPersist() || forcedBackup) | 1431 | if (isTimeToPersist() || forcedBackup) |
1432 | { | 1432 | { |
1433 | m_log.DebugFormat( | 1433 | // m_log.DebugFormat( |
1434 | "[SCENE]: Storing {0}, {1} in {2}", | 1434 | // "[SCENE]: Storing {0}, {1} in {2}", |
1435 | Name, UUID, m_scene.RegionInfo.RegionName); | 1435 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1436 | 1436 | ||
1437 | SceneObjectGroup backup_group = Copy(false); | 1437 | SceneObjectGroup backup_group = Copy(false); |
1438 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1438 | backup_group.RootPart.Velocity = RootPart.Velocity; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 177cf1e..a77f38c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | } | 1522 | } |
1523 | } | 1523 | } |
1524 | 1524 | ||
1525 | // If the agent update does move the avatar, then calculate the force ready for the velocity update, | ||
1526 | // which occurs later in the main scene loop | ||
1525 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1527 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1526 | { | 1528 | { |
1527 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); | 1529 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); |
@@ -3727,8 +3729,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3727 | return; | 3729 | return; |
3728 | 3730 | ||
3729 | UUID itemID = m_appearance.GetAttachedItem(p); | 3731 | UUID itemID = m_appearance.GetAttachedItem(p); |
3730 | UUID assetID = m_appearance.GetAttachedAsset(p); | ||
3731 | 3732 | ||
3733 | //UUID assetID = m_appearance.GetAttachedAsset(p); | ||
3732 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | 3734 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down |
3733 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | 3735 | // But they're not used anyway, the item is being looked up for now, so let's proceed. |
3734 | //if (UUID.Zero == assetID) | 3736 | //if (UUID.Zero == assetID) |
@@ -3739,17 +3741,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3739 | 3741 | ||
3740 | try | 3742 | try |
3741 | { | 3743 | { |
3742 | // Rez from inventory | 3744 | m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); |
3743 | UUID asset | ||
3744 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | ||
3745 | |||
3746 | m_log.InfoFormat( | ||
3747 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | ||
3748 | p, itemID, assetID, asset); | ||
3749 | } | 3745 | } |
3750 | catch (Exception e) | 3746 | catch (Exception e) |
3751 | { | 3747 | { |
3752 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); | 3748 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); |
3753 | } | 3749 | } |
3754 | } | 3750 | } |
3755 | } | 3751 | } |