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author | Teravus Ovares | 2008-08-16 06:09:45 +0000 |
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committer | Teravus Ovares | 2008-08-16 06:09:45 +0000 |
commit | 80186a68dfd71d941e439ce788af077031c1fdcc (patch) | |
tree | 9d03ecd4b1b895025509fa6766861e0a57d68706 /OpenSim | |
parent | Reshuffle to eliminate prim owner lookups unless gridgods are enabled (diff) | |
download | opensim-SC_OLD-80186a68dfd71d941e439ce788af077031c1fdcc.zip opensim-SC_OLD-80186a68dfd71d941e439ce788af077031c1fdcc.tar.gz opensim-SC_OLD-80186a68dfd71d941e439ce788af077031c1fdcc.tar.bz2 opensim-SC_OLD-80186a68dfd71d941e439ce788af077031c1fdcc.tar.xz |
* Adds Slightly better terrain shading to maptile generation.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 22251e9..ae7e3aa 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1053,6 +1053,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1053 | } | 1053 | } |
1054 | 1054 | ||
1055 | float mid = (high + low) * 0.5f; | 1055 | float mid = (high + low) * 0.5f; |
1056 | |||
1057 | // temporary initializer | ||
1058 | float hfvalue = (float)m_regInfo.RegionSettings.WaterHeight; | ||
1059 | float hfvaluecompare = hfvalue; | ||
1060 | float hfdiff = hfvalue; | ||
1061 | int hfdiffi = 0; | ||
1062 | int hfdiffi2 = 0; | ||
1063 | |||
1056 | for (int x = 0; x < 256; x++) | 1064 | for (int x = 0; x < 256; x++) |
1057 | { | 1065 | { |
1058 | //int tc = System.Environment.TickCount; | 1066 | //int tc = System.Environment.TickCount; |
@@ -1096,6 +1104,84 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | 1104 | ||
1097 | // Y flip the cordinates | 1105 | // Y flip the cordinates |
1098 | mapbmp.SetPixel(x, (256 - y) - 1, green); | 1106 | mapbmp.SetPixel(x, (256 - y) - 1, green); |
1107 | |||
1108 | //X | ||
1109 | // . | ||
1110 | // | ||
1111 | |||
1112 | if ((x - 1 > 0) && (y - 1 > 0)) | ||
1113 | { | ||
1114 | hfvalue = (float)hm[x, y]; | ||
1115 | hfvaluecompare = (float)hm[x - 1, y - 1]; | ||
1116 | hfdiff = hfvaluecompare - hfvalue; | ||
1117 | |||
1118 | if (Single.IsInfinity(hfvalue) || Single.IsNaN(hfvalue)) | ||
1119 | hfvalue = 0; | ||
1120 | |||
1121 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) | ||
1122 | hfvaluecompare = 0; | ||
1123 | |||
1124 | if (hfdiff > 0.3f) | ||
1125 | { | ||
1126 | |||
1127 | } | ||
1128 | else if (hfdiff < -0.3f) | ||
1129 | { | ||
1130 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f)); | ||
1131 | //hfdiffi2 = (int)(hfdiff * 0.5f) + 1; | ||
1132 | if ((256 - y) - 1 > 0) | ||
1133 | { | ||
1134 | Color Shade = mapbmp.GetPixel(x - 1, (256 - y) - 1); | ||
1135 | |||
1136 | int r = Shade.R; | ||
1137 | |||
1138 | int g = Shade.G; | ||
1139 | int b = Shade.B; | ||
1140 | Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0); | ||
1141 | //Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString()); | ||
1142 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | ||
1143 | } | ||
1144 | |||
1145 | } | ||
1146 | |||
1147 | } | ||
1148 | |||
1149 | /* | ||
1150 | // | ||
1151 | // . | ||
1152 | // X | ||
1153 | if ((x + 1 < 255) && (y + 1 < 255)) | ||
1154 | { | ||
1155 | hfvalue = (float)hm[x, y]; | ||
1156 | hfvaluecompare = (float)hm[x + 1, y + 1]; | ||
1157 | hfdiff = hfvaluecompare - hfvalue; | ||
1158 | |||
1159 | if (hfdiff > 0.3f) | ||
1160 | { | ||
1161 | |||
1162 | } | ||
1163 | else if (hfdiff < -0.3f) | ||
1164 | { | ||
1165 | hfdiffi = Math.Abs((int)hfdiff) + 1; | ||
1166 | if ((256 - y) + 1 < 256) | ||
1167 | { | ||
1168 | Color Shade = mapbmp.GetPixel(x + 1, (256 - y) + 1); | ||
1169 | |||
1170 | int r = Shade.R; | ||
1171 | int g = Shade.G; | ||
1172 | int b = Shade.B; | ||
1173 | Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? g - hfdiffi : 0); | ||
1174 | mapbmp.SetPixel(x + 1, (256 - y) + 1, Shade); | ||
1175 | } | ||
1176 | |||
1177 | } | ||
1178 | |||
1179 | |||
1180 | } | ||
1181 | */ | ||
1182 | //if ((x | ||
1183 | |||
1184 | |||
1099 | } | 1185 | } |
1100 | catch (System.ArgumentException) | 1186 | catch (System.ArgumentException) |
1101 | { | 1187 | { |