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author | UbitUmarov | 2014-11-19 16:59:11 +0000 |
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committer | UbitUmarov | 2014-11-19 16:59:11 +0000 |
commit | 7bcb68d7c496cdf2979918a12cb9dc4929bfcdc3 (patch) | |
tree | be01104d26caabf3d6a733bfbdebea4d7cdcbb00 /OpenSim | |
parent | return bbox and offsetHeight to RezObject (diff) | |
download | opensim-SC_OLD-7bcb68d7c496cdf2979918a12cb9dc4929bfcdc3.zip opensim-SC_OLD-7bcb68d7c496cdf2979918a12cb9dc4929bfcdc3.tar.gz opensim-SC_OLD-7bcb68d7c496cdf2979918a12cb9dc4929bfcdc3.tar.bz2 opensim-SC_OLD-7bcb68d7c496cdf2979918a12cb9dc4929bfcdc3.tar.xz |
some steps to rez center or root of prim inventory object at requested
position ( does nothing diferent still )
Diffstat (limited to 'OpenSim')
3 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index abf19d8..9721edb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 2447 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
2448 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | 2448 | BypassRayCast, bRayEndIsIntersection, true, scale, false); |
2449 | 2449 | ||
2450 | RezObject(part, item, pos, null, Vector3.Zero, 0); | 2450 | RezObject(part, item, pos, null, Vector3.Zero, 0, false); |
2451 | } | 2451 | } |
2452 | } | 2452 | } |
2453 | 2453 | ||
@@ -2463,7 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2463 | /// <param name="param"></param> | 2463 | /// <param name="param"></param> |
2464 | /// <returns>The SceneObjectGroup(s) rezzed, or null if rez was unsuccessful</returns> | 2464 | /// <returns>The SceneObjectGroup(s) rezzed, or null if rez was unsuccessful</returns> |
2465 | public virtual List<SceneObjectGroup> RezObject( | 2465 | public virtual List<SceneObjectGroup> RezObject( |
2466 | SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param) | 2466 | SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param, bool atRoot) |
2467 | { | 2467 | { |
2468 | if (null == item) | 2468 | if (null == item) |
2469 | return null; | 2469 | return null; |
@@ -2474,6 +2474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2474 | float offsetHeight; | 2474 | float offsetHeight; |
2475 | 2475 | ||
2476 | bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist,out bbox, out offsetHeight); | 2476 | bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist,out bbox, out offsetHeight); |
2477 | |||
2477 | if (!success) | 2478 | if (!success) |
2478 | return null; | 2479 | return null; |
2479 | 2480 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 6e0ea7d..020bb6c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Tests | |||
97 | Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f); | 97 | Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f); |
98 | Vector3 rezVel = new Vector3(2, 2, 2); | 98 | Vector3 rezVel = new Vector3(2, 2, 2); |
99 | 99 | ||
100 | scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0); | 100 | scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0,false); |
101 | 101 | ||
102 | SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso"); | 102 | SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso"); |
103 | 103 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5141e0e..667a562 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3234,6 +3234,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3234 | 3234 | ||
3235 | public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | 3235 | public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
3236 | { | 3236 | { |
3237 | doObjectRez(inventory, pos, vel, rot, param, true); | ||
3238 | } | ||
3239 | |||
3240 | public void doObjectRez(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param, bool atRoot) | ||
3241 | { | ||
3237 | m_host.AddScriptLPS(1); | 3242 | m_host.AddScriptLPS(1); |
3238 | 3243 | ||
3239 | Util.FireAndForget(x => | 3244 | Util.FireAndForget(x => |
@@ -3260,10 +3265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3260 | return; | 3265 | return; |
3261 | } | 3266 | } |
3262 | 3267 | ||
3263 | // need the magnitude later | 3268 | List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param, atRoot); |
3264 | // float velmag = (float)Util.GetMagnitude(llvel); | ||
3265 | |||
3266 | List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param); | ||
3267 | 3269 | ||
3268 | // If either of these are null, then there was an unknown error. | 3270 | // If either of these are null, then there was an unknown error. |
3269 | if (new_groups == null) | 3271 | if (new_groups == null) |
@@ -3311,7 +3313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3311 | 3313 | ||
3312 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | 3314 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
3313 | { | 3315 | { |
3314 | llRezAtRoot(inventory, pos, vel, rot, param); | 3316 | doObjectRez(inventory, pos, vel, rot, param, false); |
3315 | } | 3317 | } |
3316 | 3318 | ||
3317 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3319 | public void llLookAt(LSL_Vector target, double strength, double damping) |