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author | Tedd Hansen | 2008-01-10 19:21:37 +0000 |
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committer | Tedd Hansen | 2008-01-10 19:21:37 +0000 |
commit | 6bcf44e141c578536248098df2a36f74a65f3ee6 (patch) | |
tree | bd14296ebd1d2de8850e7088dce0b7bf7aea5fe9 /OpenSim | |
parent | * removed unused PrimScale on PrimitiveBaseShape (use Scale instead) (diff) | |
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Added const definintions for sculpted prims.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 65db510..b86552b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
54 | { | 54 | { |
55 | //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); | 55 | //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); |
56 | // return null; | 56 | // return null; |
57 | ILease lease = (ILease) base.InitializeLifetimeService(); | 57 | ILease lease = (ILease)base.InitializeLifetimeService(); |
58 | 58 | ||
59 | if (lease.CurrentState == LeaseState.Initial) | 59 | if (lease.CurrentState == LeaseState.Initial) |
60 | { | 60 | { |
@@ -2095,6 +2095,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
2095 | public const int PRIM_BUMP_SUCTION = 16; | 2095 | public const int PRIM_BUMP_SUCTION = 16; |
2096 | public const int PRIM_BUMP_WEAVE = 17; | 2096 | public const int PRIM_BUMP_WEAVE = 17; |
2097 | 2097 | ||
2098 | public const int PRIM_SCULPT_TYPE_SPHERE = 1; | ||
2099 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | ||
2100 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | ||
2101 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | ||
2102 | |||
2103 | |||
2098 | public const int MASK_BASE = 0; | 2104 | public const int MASK_BASE = 0; |
2099 | public const int MASK_OWNER = 1; | 2105 | public const int MASK_OWNER = 1; |
2100 | public const int MASK_GROUP = 2; | 2106 | public const int MASK_GROUP = 2; |