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authorJustin Clark-Casey (justincc)2014-09-05 23:20:59 +0100
committerJustin Clark-Casey (justincc)2014-09-05 23:20:59 +0100
commit41f2f3132bdcbfb8020c7fd6e5f3b7e48c75b1cf (patch)
treec3f55715685c213673697e09d234e82616f0dc9c /OpenSim
parentMake LLUDP output queue refill thread active by default, since load tests hav... (diff)
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For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc. Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs5
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs60
-rw-r--r--OpenSim/Framework/Util.cs30
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
11 files changed, 78 insertions, 65 deletions
diff --git a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs
index a750d8d..9fbc1b3 100644
--- a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs
+++ b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using System.Text; 32using System.Text;
33 33
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring;
35using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
@@ -560,7 +561,7 @@ namespace OpenSim.Groups
560 561
561 // so we have the list of urls to send the notice to 562 // so we have the list of urls to send the notice to
562 // this may take a long time... 563 // this may take a long time...
563 Util.RunThreadNoTimeout(delegate 564 Watchdog.RunInThread(delegate
564 { 565 {
565 foreach (string u in urls) 566 foreach (string u in urls)
566 { 567 {
@@ -571,7 +572,7 @@ namespace OpenSim.Groups
571 hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID)); 572 hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID));
572 } 573 }
573 } 574 }
574 }, "AddGroupNotice", null); 575 }, string.Format("AddGroupNotice (agent {0}, group {1})", RequestingAgentID, groupID) , null);
575 576
576 return true; 577 return true;
577 } 578 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 427ed7b..e9e7bd2 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -187,15 +187,16 @@ namespace OpenSim.Framework.Monitoring
187 /// <param name="priority">Priority to run the thread at</param> 187 /// <param name="priority">Priority to run the thread at</param>
188 /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param> 188 /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
189 /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> 189 /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
190 /// <param name="log">If true then creation of thread is logged.</param>
190 /// <returns>The newly created Thread object</returns> 191 /// <returns>The newly created Thread object</returns>
191 public static Thread StartThread( 192 public static Thread StartThread(
192 ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) 193 ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, bool log = true)
193 { 194 {
194 return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS); 195 return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS, log);
195 } 196 }
196 197
197 /// <summary> 198 /// <summary>
198 /// Start a new thread that is tracked by the watchdog timer 199 /// Start a new thread that is tracked by the watchdog
199 /// </summary> 200 /// </summary>
200 /// <param name="start">The method that will be executed in a new thread</param> 201 /// <param name="start">The method that will be executed in a new thread</param>
201 /// <param name="name">A name to give to the new thread</param> 202 /// <param name="name">A name to give to the new thread</param>
@@ -208,10 +209,11 @@ namespace OpenSim.Framework.Monitoring
208 /// Normally, this will just return some useful debugging information. 209 /// Normally, this will just return some useful debugging information.
209 /// </param> 210 /// </param>
210 /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param> 211 /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
212 /// <param name="log">If true then creation of thread is logged.</param>
211 /// <returns>The newly created Thread object</returns> 213 /// <returns>The newly created Thread object</returns>
212 public static Thread StartThread( 214 public static Thread StartThread(
213 ThreadStart start, string name, ThreadPriority priority, bool isBackground, 215 ThreadStart start, string name, ThreadPriority priority, bool isBackground,
214 bool alarmIfTimeout, Func<string> alarmMethod, int timeout) 216 bool alarmIfTimeout, Func<string> alarmMethod, int timeout, bool log = true)
215 { 217 {
216 Thread thread = new Thread(start); 218 Thread thread = new Thread(start);
217 thread.Name = name; 219 thread.Name = name;
@@ -222,8 +224,9 @@ namespace OpenSim.Framework.Monitoring
222 = new ThreadWatchdogInfo(thread, timeout) 224 = new ThreadWatchdogInfo(thread, timeout)
223 { AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod }; 225 { AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
224 226
225 m_log.DebugFormat( 227 if (log)
226 "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); 228 m_log.DebugFormat(
229 "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
227 230
228 lock (m_threads) 231 lock (m_threads)
229 m_threads.Add(twi.Thread.ManagedThreadId, twi); 232 m_threads.Add(twi.Thread.ManagedThreadId, twi);
@@ -234,6 +237,39 @@ namespace OpenSim.Framework.Monitoring
234 } 237 }
235 238
236 /// <summary> 239 /// <summary>
240 /// Run the callback in a new thread immediately. If the thread exits with an exception log it but do
241 /// not propogate it.
242 /// </summary>
243 /// <param name="callback">Code for the thread to execute.</param>
244 /// <param name="name">Name of the thread</param>
245 /// <param name="obj">Object to pass to the thread.</param>
246 public static void RunInThread(WaitCallback callback, string name, object obj, bool log = false)
247 {
248 if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
249 {
250 Culture.SetCurrentCulture();
251 callback(obj);
252 return;
253 }
254
255 ThreadStart ts = new ThreadStart(delegate()
256 {
257 try
258 {
259 Culture.SetCurrentCulture();
260 callback(obj);
261 Watchdog.RemoveThread(log:false);
262 }
263 catch (Exception e)
264 {
265 m_log.Error(string.Format("[WATCHDOG]: Exception in thread {0}.", name), e);
266 }
267 });
268
269 StartThread(ts, name, ThreadPriority.Normal, true, false, log:log);
270 }
271
272 /// <summary>
237 /// Marks the current thread as alive 273 /// Marks the current thread as alive
238 /// </summary> 274 /// </summary>
239 public static void UpdateThread() 275 public static void UpdateThread()
@@ -244,24 +280,26 @@ namespace OpenSim.Framework.Monitoring
244 /// <summary> 280 /// <summary>
245 /// Stops watchdog tracking on the current thread 281 /// Stops watchdog tracking on the current thread
246 /// </summary> 282 /// </summary>
283 /// <param name="log">If true then normal events in thread removal are not logged.</param>
247 /// <returns> 284 /// <returns>
248 /// True if the thread was removed from the list of tracked 285 /// True if the thread was removed from the list of tracked
249 /// threads, otherwise false 286 /// threads, otherwise false
250 /// </returns> 287 /// </returns>
251 public static bool RemoveThread() 288 public static bool RemoveThread(bool log = true)
252 { 289 {
253 return RemoveThread(Thread.CurrentThread.ManagedThreadId); 290 return RemoveThread(Thread.CurrentThread.ManagedThreadId, log);
254 } 291 }
255 292
256 private static bool RemoveThread(int threadID) 293 private static bool RemoveThread(int threadID, bool log = true)
257 { 294 {
258 lock (m_threads) 295 lock (m_threads)
259 { 296 {
260 ThreadWatchdogInfo twi; 297 ThreadWatchdogInfo twi;
261 if (m_threads.TryGetValue(threadID, out twi)) 298 if (m_threads.TryGetValue(threadID, out twi))
262 { 299 {
263 m_log.DebugFormat( 300 if (log)
264 "[WATCHDOG]: Removing thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); 301 m_log.DebugFormat(
302 "[WATCHDOG]: Removing thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
265 303
266 twi.Cleanup(); 304 twi.Cleanup();
267 m_threads.Remove(threadID); 305 m_threads.Remove(threadID);
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 2c38571..fefa050 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -2400,36 +2400,6 @@ namespace OpenSim.Framework
2400 #endregion FireAndForget Threading Pattern 2400 #endregion FireAndForget Threading Pattern
2401 2401
2402 /// <summary> 2402 /// <summary>
2403 /// Run the callback on a different thread, outside the thread pool. This is used for tasks
2404 /// that may take a long time.
2405 /// </summary>
2406 public static void RunThreadNoTimeout(WaitCallback callback, string name, object obj)
2407 {
2408 if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
2409 {
2410 Culture.SetCurrentCulture();
2411 callback(obj);
2412 return;
2413 }
2414
2415 Thread t = new Thread(delegate()
2416 {
2417 try
2418 {
2419 Culture.SetCurrentCulture();
2420 callback(obj);
2421 }
2422 catch (Exception e)
2423 {
2424 m_log.Error("Exception in thread " + name, e);
2425 }
2426 });
2427
2428 t.Name = name;
2429 t.Start();
2430 }
2431
2432 /// <summary>
2433 /// Environment.TickCount is an int but it counts all 32 bits so it goes positive 2403 /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
2434 /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap 2404 /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
2435 /// for the callers. 2405 /// for the callers.
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index f06d70d..9d6870f 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -43,6 +43,7 @@ using Mono.Addins;
43using OpenMetaverse; 43using OpenMetaverse;
44using OpenSim.Framework; 44using OpenSim.Framework;
45using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
46using OpenSim.Framework.Monitoring;
46using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
47using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
48using OpenSim.Services.Interfaces; 49using OpenSim.Services.Interfaces;
@@ -963,7 +964,8 @@ namespace OpenSim.Region.CoreModules.Asset
963 case "assets": 964 case "assets":
964 con.Output("Ensuring assets are cached for all scenes."); 965 con.Output("Ensuring assets are cached for all scenes.");
965 966
966 Util.RunThreadNoTimeout(delegate { 967 Watchdog.RunInThread(delegate
968 {
967 int assetReferenceTotal = TouchAllSceneAssets(true); 969 int assetReferenceTotal = TouchAllSceneAssets(true);
968 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); 970 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
969 }, "TouchAllSceneAssets", null); 971 }, "TouchAllSceneAssets", null);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index d15703e..a5b5aa2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -34,6 +34,7 @@ using System.Xml;
34using log4net; 34using log4net;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Monitoring;
37using OpenSim.Framework.Serialization; 38using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External; 39using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.World.Archiver; 40using OpenSim.Region.CoreModules.World.Archiver;
@@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
356 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 357 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
357 options, ReceivedAllAssets); 358 options, ReceivedAllAssets);
358 359
359 Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null); 360 Watchdog.RunInThread(o => ar.Execute(), string.Format("AssetsRequest ({0})", m_scene.Name), null);
360 } 361 }
361 else 362 else
362 { 363 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index f80fab3..470ef02 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -33,6 +33,7 @@ using System;
33using System.Collections.Generic; 33using System.Collections.Generic;
34using System.Reflection; 34using System.Reflection;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Monitoring;
36using OpenSim.Data; 37using OpenSim.Data;
37using OpenSim.Server.Base; 38using OpenSim.Server.Base;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
@@ -183,12 +184,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
183 // Protect ourselves against the caller subsequently modifying the items list 184 // Protect ourselves against the caller subsequently modifying the items list
184 List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); 185 List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
185 186
186 Util.RunThreadNoTimeout(delegate 187 Watchdog.RunInThread(delegate
187 { 188 {
188 foreach (InventoryItemBase item in items) 189 foreach (InventoryItemBase item in items)
189 if (!string.IsNullOrEmpty(item.CreatorData)) 190 if (!string.IsNullOrEmpty(item.CreatorData))
190 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); 191 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
191 }, "GetFolderContent", null); 192 }, string.Format("GetFolderContent (user {0}, folder {1})", userID, folderID), null);
192 } 193 }
193 194
194 return invCol; 195 return invCol;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index c8056d4..3e0c9f3 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -36,6 +36,7 @@ using System.Xml;
36using log4net; 36using log4net;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
39using OpenSim.Framework.Serialization; 40using OpenSim.Framework.Serialization;
40using OpenSim.Framework.Serialization.External; 41using OpenSim.Framework.Serialization.External;
41using OpenSim.Region.CoreModules.World.Terrain; 42using OpenSim.Region.CoreModules.World.Terrain;
@@ -371,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
371 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so 372 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
372 // that users can enter the scene. If we allow the scripts to start in the loop above 373 // that users can enter the scene. If we allow the scripts to start in the loop above
373 // then they significantly increase the time until the OAR finishes loading. 374 // then they significantly increase the time until the OAR finishes loading.
374 Util.RunThreadNoTimeout(delegate(object o) 375 Watchdog.RunInThread(o =>
375 { 376 {
376 Thread.Sleep(15000); 377 Thread.Sleep(15000);
377 m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); 378 m_log.Info("[ARCHIVER]: Starting scripts in scene objects");
@@ -386,7 +387,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
386 387
387 sceneContext.SceneObjects.Clear(); 388 sceneContext.SceneObjects.Clear();
388 } 389 }
389 }, "ReadArchiveStartScripts", null); 390 }, string.Format("ReadArchiveStartScripts (request {0})", m_requestId), null);
390 391
391 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 392 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
392 393
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 448147a..803f24e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -36,6 +36,7 @@ using System.Xml;
36using log4net; 36using log4net;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
39using OpenSim.Framework.Serialization; 40using OpenSim.Framework.Serialization;
40using OpenSim.Region.CoreModules.World.Terrain; 41using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
@@ -199,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
199 m_rootScene.AssetService, m_rootScene.UserAccountService, 200 m_rootScene.AssetService, m_rootScene.UserAccountService,
200 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); 201 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
201 202
202 Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null); 203 Watchdog.RunInThread(o => ar.Execute(), "Archive Assets Request", null);
203 204
204 // CloseArchive() will be called from ReceivedAllAssets() 205 // CloseArchive() will be called from ReceivedAllAssets()
205 } 206 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 4f428c3..ec39bc0 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -33,6 +33,7 @@ using System.Timers;
33using log4net; 33using log4net;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Monitoring;
36using OpenSim.Framework.Serialization; 37using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External; 38using OpenSim.Framework.Serialization.External;
38using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
@@ -226,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
226 finally 227 finally
227 { 228 {
228 if (timedOut) 229 if (timedOut)
229 Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", true); 230 Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", true);
230 } 231 }
231 } 232 }
232 233
@@ -295,7 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
295 296
296 // We want to stop using the asset cache thread asap 297 // We want to stop using the asset cache thread asap
297 // as we now need to do the work of producing the rest of the archive 298 // as we now need to do the work of producing the rest of the archive
298 Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", false); 299 Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", false);
299 } 300 }
300 else 301 else
301 { 302 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5f0dbd7..28dbccb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1623,7 +1623,12 @@ namespace OpenSim.Region.Framework.Scenes
1623 { 1623 {
1624 tmpMS = Util.EnvironmentTickCount(); 1624 tmpMS = Util.EnvironmentTickCount();
1625 m_cleaningTemps = true; 1625 m_cleaningTemps = true;
1626 Util.RunThreadNoTimeout(delegate { CleanTempObjects(); m_cleaningTemps = false; }, "CleanTempObjects", null); 1626
1627 Watchdog.RunInThread(
1628 delegate { CleanTempObjects(); m_cleaningTemps = false; },
1629 string.Format("CleanTempObjects ({0})", Name),
1630 null);
1631
1627 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); 1632 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
1628 } 1633 }
1629 1634
@@ -1803,7 +1808,7 @@ namespace OpenSim.Region.Framework.Scenes
1803 if (!m_backingup) 1808 if (!m_backingup)
1804 { 1809 {
1805 m_backingup = true; 1810 m_backingup = true;
1806 Util.RunThreadNoTimeout(BackupWaitCallback, "BackupWaitCallback", null); 1811 Watchdog.RunInThread(o => Backup(false), string.Format("BackupWaitCallback ({0})", Name), null);
1807 } 1812 }
1808 } 1813 }
1809 1814
@@ -1814,14 +1819,6 @@ namespace OpenSim.Region.Framework.Scenes
1814 { 1819 {
1815 m_eventManager.TriggerOnFrame(); 1820 m_eventManager.TriggerOnFrame();
1816 } 1821 }
1817
1818 /// <summary>
1819 /// Wrapper for Backup() that can be called with Util.RunThreadNoTimeout()
1820 /// </summary>
1821 private void BackupWaitCallback(object o)
1822 {
1823 Backup(false);
1824 }
1825 1822
1826 /// <summary> 1823 /// <summary>
1827 /// Backup the scene. 1824 /// Backup the scene.
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3c37de8..59b521d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -37,6 +37,7 @@ using log4net;
37using Nini.Config; 37using Nini.Config;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Client; 39using OpenSim.Framework.Client;
40using OpenSim.Framework.Monitoring;
40using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Animation; 42using OpenSim.Region.Framework.Scenes.Animation;
42using OpenSim.Region.Framework.Scenes.Types; 43using OpenSim.Region.Framework.Scenes.Types;
@@ -3362,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes
3362 SentInitialDataToClient = true; 3363 SentInitialDataToClient = true;
3363 3364
3364 // Send all scene object to the new client 3365 // Send all scene object to the new client
3365 Util.RunThreadNoTimeout(delegate 3366 Watchdog.RunInThread(delegate
3366 { 3367 {
3367// m_log.DebugFormat( 3368// m_log.DebugFormat(
3368// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", 3369// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
@@ -3380,8 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes
3380 if (e != null && e is SceneObjectGroup) 3381 if (e != null && e is SceneObjectGroup)
3381 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); 3382 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
3382 } 3383 }
3383 3384 }, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), null);
3384 }, "SendInitialDataToClient", null);
3385 } 3385 }
3386 3386
3387 /// <summary> 3387 /// <summary>