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authorJustin Clark-Casey2014-11-19 20:12:28 +0000
committerJustin Clark-Casey2014-11-19 20:12:28 +0000
commit3247a7cb3e4369996ed5a644784c7b1d6472a946 (patch)
tree19a5ac4d0918f4765ce5c7ad5d0f3d1bfb3f4d1f /OpenSim
parentIf calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... (diff)
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refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b2b0002..ec37836 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1886,7 +1886,7 @@ namespace OpenSim.Region.Framework.Scenes
1886 return Vector3.Zero; 1886 return Vector3.Zero;
1887 } 1887 }
1888 1888
1889 public void moveToTarget(Vector3 target, float tau) 1889 public void MoveToTarget(Vector3 target, float tau)
1890 { 1890 {
1891 if (IsAttachment) 1891 if (IsAttachment)
1892 { 1892 {
@@ -1908,7 +1908,7 @@ namespace OpenSim.Region.Framework.Scenes
1908 } 1908 }
1909 } 1909 }
1910 1910
1911 public void stopMoveToTarget() 1911 public void StopMoveToTarget()
1912 { 1912 {
1913 if (IsAttachment) 1913 if (IsAttachment)
1914 { 1914 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index fb1372f..c318e53 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2229,7 +2229,7 @@ namespace OpenSim.Region.Framework.Scenes
2229 { 2229 {
2230 if (tau > 0) 2230 if (tau > 0)
2231 { 2231 {
2232 ParentGroup.moveToTarget(target, tau); 2232 ParentGroup.MoveToTarget(target, tau);
2233 } 2233 }
2234 else 2234 else
2235 { 2235 {
@@ -3279,7 +3279,7 @@ namespace OpenSim.Region.Framework.Scenes
3279 3279
3280 public void StopMoveToTarget() 3280 public void StopMoveToTarget()
3281 { 3281 {
3282 ParentGroup.stopMoveToTarget(); 3282 ParentGroup.StopMoveToTarget();
3283 } 3283 }
3284 3284
3285 public void StoreUndoState() 3285 public void StoreUndoState()