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author | Thomas Grimshaw | 2010-04-07 10:13:47 +0200 |
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committer | Thomas Grimshaw | 2010-04-07 10:13:47 +0200 |
commit | 309f440fc04cc965e31232947bed698864308356 (patch) | |
tree | dc3d050caefca1655bbf161ca32d49ce5377c0d3 /OpenSim | |
parent | Fix llLookAt so that it doesn't "roll" the object and more closely imitates t... (diff) | |
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Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. ( http://bugs.meta7.com/view.php?id=13 )
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index ebcdd62..b0e3655 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -5200,7 +5200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5200 | args.Channel = ch; | 5200 | args.Channel = ch; |
5201 | args.From = String.Empty; | 5201 | args.From = String.Empty; |
5202 | args.Message = Utils.BytesToString(msg); | 5202 | args.Message = Utils.BytesToString(msg); |
5203 | args.Type = ChatTypeEnum.Shout; | 5203 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5204 | args.Position = new Vector3(); | 5204 | args.Position = new Vector3(); |
5205 | args.Scene = Scene; | 5205 | args.Scene = Scene; |
5206 | args.Sender = this; | 5206 | args.Sender = this; |