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authorTeravus Ovares2008-12-26 22:04:25 +0000
committerTeravus Ovares2008-12-26 22:04:25 +0000
commit013b87fad18074e804ba529f9d3893e459ead99f (patch)
tree8e858f2be50c93530f1a41e070cac33c42728b25 /OpenSim
parent* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 (diff)
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* Fixes missing sculpt texture assets from oar files as detailed on mantis 2971 by thomax
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 9cf6bf5..58e8f55 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -205,6 +205,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
205 // Get the prim's default texture. This will be used for faces which don't have their own texture 205 // Get the prim's default texture. This will be used for faces which don't have their own texture
206 assetUuids[textureEntry.DefaultTexture.TextureID] = 1; 206 assetUuids[textureEntry.DefaultTexture.TextureID] = 1;
207 207
208 if (part.Shape.SculptTexture != UUID.Zero)
209 assetUuids[part.Shape.SculptTexture] = 1;
208 // XXX: Not a great way to iterate through face textures, but there's no 210 // XXX: Not a great way to iterate through face textures, but there's no
209 // other method available to tell how many faces there actually are 211 // other method available to tell how many faces there actually are
210 //int i = 0; 212 //int i = 0;