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authorDiva Canto2014-05-08 11:18:17 -0700
committerDiva Canto2014-05-08 11:18:17 -0700
commita31393ba0becd593977fe85c79fb26746c42756e (patch)
tree0f8c6c5ff7d598200cc17651c587f337c5f78e57 /OpenSim
parentFinished implementing redirects in GetTexture. (diff)
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Make the URL for texture redirects match the path of the resource that we use in OpenSim.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 4dfa847..48d637c 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Capabilities.Handlers
153 } 153 }
154 else 154 else
155 { 155 {
156 string textureUrl = m_RedirectURL + textureID.ToString(); 156 string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
157 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl); 157 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
158 httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently; 158 httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
159 httpResponse.RedirectLocation = textureUrl; 159 httpResponse.RedirectLocation = textureUrl;