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author | Melanie | 2013-01-27 01:07:37 +0000 |
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committer | Melanie | 2013-01-27 01:07:37 +0000 |
commit | 776cc33541d5b0576f28c02953be728ab3154e22 (patch) | |
tree | af99a945d8b393cf74f4112f079ea4df2d8eb8b1 /OpenSim | |
parent | Fix issue where the "set terrain texture" console command did not tell the vi... (diff) | |
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Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 |
2 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 8add4bb..11efe6d 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -321,7 +321,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
321 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in | 321 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in |
322 | // the AvatarAppearance structure. | 322 | // the AvatarAppearance structure. |
323 | item.AssetID = m_asset.FullID; | 323 | item.AssetID = m_asset.FullID; |
324 | m_Scene.InventoryService.UpdateItem(item); | 324 | if (item.AssetID != UUID.Zero) |
325 | m_Scene.InventoryService.UpdateItem(item); | ||
325 | 326 | ||
326 | if (m_uploadState == UploadState.Complete) | 327 | if (m_uploadState == UploadState.Complete) |
327 | { | 328 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 92bf85a..6808017 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -407,16 +407,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | if (item.Owner != remoteClient.AgentId) | 407 | if (item.Owner != remoteClient.AgentId) |
408 | return; | 408 | return; |
409 | 409 | ||
410 | if (UUID.Zero == transactionID) | 410 | item.Name = itemUpd.Name; |
411 | { | 411 | item.Description = itemUpd.Description; |
412 | item.Name = itemUpd.Name; | ||
413 | item.Description = itemUpd.Description; | ||
414 | 412 | ||
415 | // m_log.DebugFormat( | 413 | // m_log.DebugFormat( |
416 | // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", | 414 | // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", |
417 | // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, | 415 | // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, |
418 | // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); | 416 | // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); |
419 | 417 | ||
418 | if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid | ||
419 | { | ||
420 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 420 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
421 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; | 421 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; |
422 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; | 422 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
@@ -451,7 +451,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
451 | 451 | ||
452 | InventoryService.UpdateItem(item); | 452 | InventoryService.UpdateItem(item); |
453 | } | 453 | } |
454 | else | 454 | |
455 | if (UUID.Zero != transactionID) | ||
455 | { | 456 | { |
456 | if (AgentTransactionsModule != null) | 457 | if (AgentTransactionsModule != null) |
457 | { | 458 | { |