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authorJustin Clark-Casey (justincc)2012-06-26 22:31:25 +0100
committerJustin Clark-Casey (justincc)2012-06-26 22:31:25 +0100
commit2b82c421adf23cc47e1dc4f6da941b7cd2a407b6 (patch)
treea53228a5f6d8b246f9eb92d18da876fcb22093d9 /OpenSim
parentrefactor: make m_presence a local variable in all AttachmentsModuleTests sinc... (diff)
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refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs21
1 files changed, 10 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 4c750bc..d233faf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -56,8 +56,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
56 [TestFixture] 56 [TestFixture]
57 public class AttachmentsModuleTests 57 public class AttachmentsModuleTests
58 { 58 {
59 private AttachmentsModule m_attMod;
60
61 /// <summary> 59 /// <summary>
62 /// Standard user ID 60 /// Standard user ID
63 /// </summary> 61 /// </summary>
@@ -95,8 +93,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
95 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 93 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
96 94
97 Scene scene = new SceneHelpers().SetupScene(); 95 Scene scene = new SceneHelpers().SetupScene();
98 m_attMod = new AttachmentsModule(); 96 SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
99 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
100 97
101 return scene; 98 return scene;
102 } 99 }
@@ -141,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
141 138
142 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup; 139 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup;
143 140
144 m_attMod.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false); 141 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
145 142
146 // Check status on scene presence 143 // Check status on scene presence
147 Assert.That(sp.HasAttachments(), Is.True); 144 Assert.That(sp.HasAttachments(), Is.True);
@@ -181,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
181 178
182 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 179 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20);
183 180
184 m_attMod.RezSingleAttachmentFromInventory( 181 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
185 sp, attItem.ID, (uint)AttachmentPoint.Chest); 182 sp, attItem.ID, (uint)AttachmentPoint.Chest);
186 183
187 // Check scene presence status 184 // Check scene presence status
@@ -213,9 +210,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
213 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 210 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20);
214 211
215 ISceneEntity so 212 ISceneEntity so
216 = m_attMod.RezSingleAttachmentFromInventory( 213 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(
217 sp, attItem.ID, (uint)AttachmentPoint.Chest); 214 sp, attItem.ID, (uint)AttachmentPoint.Chest);
218 m_attMod.DetachSingleAttachmentToGround(sp, so.LocalId); 215 scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
219 216
220 // Check scene presence status 217 // Check scene presence status
221 Assert.That(sp.HasAttachments(), Is.False); 218 Assert.That(sp.HasAttachments(), Is.False);
@@ -244,9 +241,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
244 241
245 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 242 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20);
246 243
247 m_attMod.RezSingleAttachmentFromInventory( 244 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
248 sp, attItem.ID, (uint)AttachmentPoint.Chest); 245 sp, attItem.ID, (uint)AttachmentPoint.Chest);
249 m_attMod.DetachSingleAttachmentToInv(sp, attItem.ID); 246 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID);
250 247
251 // Check status on scene presence 248 // Check status on scene presence
252 Assert.That(sp.HasAttachments(), Is.False); 249 Assert.That(sp.HasAttachments(), Is.False);
@@ -364,6 +361,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
364 // for a callback from the destination scene before removing its avatar data. 361 // for a callback from the destination scene before removing its avatar data.
365 entityTransferConfig.Set("wait_for_callback", false); 362 entityTransferConfig.Set("wait_for_callback", false);
366 363
364 modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
365
367 SceneHelpers sh = new SceneHelpers(); 366 SceneHelpers sh = new SceneHelpers();
368 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); 367 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
369 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); 368 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
@@ -380,7 +379,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
380 379
381 InventoryItemBase attItem = CreateAttachmentItem(sceneA, m_userId, "att", 0x10, 0x20); 380 InventoryItemBase attItem = CreateAttachmentItem(sceneA, m_userId, "att", 0x10, 0x20);
382 381
383 m_attMod.RezSingleAttachmentFromInventory( 382 sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
384 beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest); 383 beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
385 384
386 Vector3 teleportPosition = new Vector3(10, 11, 12); 385 Vector3 teleportPosition = new Vector3(10, 11, 12);