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author | Justin Clark-Casey (justincc) | 2013-04-10 00:05:03 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-04-10 00:05:03 +0100 |
commit | 29e28f4b84677fa1e1b138d0ede610c55add12f2 (patch) | |
tree | db9a54472a314c9a3bbde7a475dab82e635e48e1 /OpenSim | |
parent | minor: Make exceptions thrown by MySQLAssetData more consistent. (diff) | |
download | opensim-SC_OLD-29e28f4b84677fa1e1b138d0ede610c55add12f2.zip opensim-SC_OLD-29e28f4b84677fa1e1b138d0ede610c55add12f2.tar.gz opensim-SC_OLD-29e28f4b84677fa1e1b138d0ede610c55add12f2.tar.bz2 opensim-SC_OLD-29e28f4b84677fa1e1b138d0ede610c55add12f2.tar.xz |
minor: remove mono compiler warnings in InventoryAccessModule
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index f796ec9..e0009bb 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
353 | bool asAttachment) | 353 | bool asAttachment) |
354 | { | 354 | { |
355 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); | 355 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
356 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | 356 | // Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
357 | 357 | ||
358 | foreach (SceneObjectGroup objectGroup in objlist) | 358 | foreach (SceneObjectGroup objectGroup in objlist) |
359 | { | 359 | { |
@@ -936,8 +936,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
936 | } | 936 | } |
937 | } | 937 | } |
938 | 938 | ||
939 | int primcount = 0; | 939 | for (int i = 0; i < objlist.Count; i++) |
940 | for(int i = 0; i < objlist.Count; i++) | ||
941 | { | 940 | { |
942 | SceneObjectGroup g = objlist[i]; | 941 | SceneObjectGroup g = objlist[i]; |
943 | 942 | ||