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author | Justin Clark-Casey (justincc) | 2015-01-26 23:16:06 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2015-01-26 23:31:46 +0000 |
commit | 1bed3aff0b21102f04481b2345a0d804c2e5716c (patch) | |
tree | 36c9b6fb997849ca0831e690d9c4b210789b680b /OpenSim | |
parent | BulletSim: update DLLs, SOs, and dylib with latest versions. (diff) | |
download | opensim-SC_OLD-1bed3aff0b21102f04481b2345a0d804c2e5716c.zip opensim-SC_OLD-1bed3aff0b21102f04481b2345a0d804c2e5716c.tar.gz opensim-SC_OLD-1bed3aff0b21102f04481b2345a0d804c2e5716c.tar.bz2 opensim-SC_OLD-1bed3aff0b21102f04481b2345a0d804c2e5716c.tar.xz |
On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.
This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived.
Diffstat (limited to 'OpenSim')
4 files changed, 147 insertions, 91 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 52a34a6..af324bf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -291,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
291 | string source, string asset, UUID ownerUUID, bool alwaysRecompile, | 291 | string source, string asset, UUID ownerUUID, bool alwaysRecompile, |
292 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) | 292 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) |
293 | { | 293 | { |
294 | // m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script); | 294 | // m_log.DebugFormat("[Compiler]: Checking script for asset {0} in {1}\n{2}", asset, m_scriptEngine.World.Name, source); |
295 | 295 | ||
296 | IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 296 | IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
297 | 297 | ||
@@ -300,12 +300,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
300 | 300 | ||
301 | assembly = GetCompilerOutput(asset); | 301 | assembly = GetCompilerOutput(asset); |
302 | 302 | ||
303 | // m_log.DebugFormat("[Compiler]: Retrieved assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name); | ||
304 | |||
303 | CheckOrCreateScriptsDirectory(); | 305 | CheckOrCreateScriptsDirectory(); |
304 | 306 | ||
305 | // Don't recompile if we're not forced to and we already have it | 307 | // Don't recompile if we're not forced to and we already have it |
306 | // Performing 3 file exists tests for every script can still be slow | 308 | // Performing 3 file exists tests for every script can still be slow |
307 | if (!alwaysRecompile && File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map")) | 309 | if (!alwaysRecompile && File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map")) |
308 | { | 310 | { |
311 | // m_log.DebugFormat("[Compiler]: Found existing assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name); | ||
312 | |||
309 | // If we have already read this linemap file, then it will be in our dictionary. | 313 | // If we have already read this linemap file, then it will be in our dictionary. |
310 | // Don't build another copy of the dictionary (saves memory) and certainly | 314 | // Don't build another copy of the dictionary (saves memory) and certainly |
311 | // don't keep reading the same file from disk multiple times. | 315 | // don't keep reading the same file from disk multiple times. |
@@ -315,6 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
315 | return; | 319 | return; |
316 | } | 320 | } |
317 | 321 | ||
322 | // m_log.DebugFormat("[Compiler]: Compiling assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name); | ||
323 | |||
318 | if (source == String.Empty) | 324 | if (source == String.Empty) |
319 | throw new Exception("Cannot find script assembly and no script text present"); | 325 | throw new Exception("Cannot find script assembly and no script text present"); |
320 | 326 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index b4b4fa0..5ff56a1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -259,65 +259,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
259 | /// </param> | 259 | /// </param> |
260 | /// <param name='stateSource'></param> | 260 | /// <param name='stateSource'></param> |
261 | /// <returns>false if load failed, true if suceeded</returns> | 261 | /// <returns>false if load failed, true if suceeded</returns> |
262 | public bool Load(AppDomain dom, Assembly scriptAssembly, string dataPath, StateSource stateSource) | 262 | public bool Load( |
263 | IScript script, EventWaitHandle coopSleepHandle, string assemblyPath, | ||
264 | string dataPath, StateSource stateSource, bool coopTermination) | ||
263 | { | 265 | { |
264 | m_assemblyPath = scriptAssembly.Location; | 266 | m_Script = script; |
267 | m_coopSleepHandle = coopSleepHandle; | ||
268 | m_assemblyPath = assemblyPath; | ||
265 | m_dataPath = dataPath; | 269 | m_dataPath = dataPath; |
266 | m_stateSource = stateSource; | 270 | m_stateSource = stateSource; |
267 | 271 | m_coopTermination = coopTermination; | |
268 | try | ||
269 | { | ||
270 | object[] constructorParams; | ||
271 | Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript"); | ||
272 | |||
273 | if (scriptType != null) | ||
274 | { | ||
275 | m_coopTermination = true; | ||
276 | m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); | ||
277 | constructorParams = new object[] { m_coopSleepHandle }; | ||
278 | } | ||
279 | else | ||
280 | { | ||
281 | m_coopTermination = false; | ||
282 | scriptType = scriptAssembly.GetType("SecondLife.Script"); | ||
283 | constructorParams = null; | ||
284 | } | ||
285 | |||
286 | if (dom != System.AppDomain.CurrentDomain) | ||
287 | m_Script | ||
288 | = (IScript)dom.CreateInstanceAndUnwrap( | ||
289 | Path.GetFileNameWithoutExtension(m_assemblyPath), | ||
290 | scriptType.FullName, | ||
291 | false, | ||
292 | BindingFlags.Default, | ||
293 | null, | ||
294 | constructorParams, | ||
295 | null, | ||
296 | null, | ||
297 | null); | ||
298 | else | ||
299 | m_Script | ||
300 | = (IScript)scriptAssembly.CreateInstance( | ||
301 | scriptType.FullName, | ||
302 | false, | ||
303 | BindingFlags.Default, | ||
304 | null, | ||
305 | constructorParams, | ||
306 | null, | ||
307 | null); | ||
308 | |||
309 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | ||
310 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | ||
311 | // lease.Register(this); | ||
312 | } | ||
313 | catch (Exception e) | ||
314 | { | ||
315 | m_log.ErrorFormat( | ||
316 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", | ||
317 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, scriptAssembly.Location, e.Message, e.StackTrace); | ||
318 | |||
319 | return false; | ||
320 | } | ||
321 | 272 | ||
322 | ApiManager am = new ApiManager(); | 273 | ApiManager am = new ApiManager(); |
323 | 274 | ||
@@ -334,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
334 | m_Script.InitApi(kv.Key, kv.Value); | 285 | m_Script.InitApi(kv.Key, kv.Value); |
335 | } | 286 | } |
336 | 287 | ||
337 | // // m_log.Debug("[Script] Script instance created"); | 288 | // // m_log.Debug("[Script] Script instance created"); |
338 | 289 | ||
339 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); | 290 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); |
340 | } | 291 | } |
@@ -352,9 +303,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
352 | 303 | ||
353 | if (File.Exists(savedState)) | 304 | if (File.Exists(savedState)) |
354 | { | 305 | { |
355 | // m_log.DebugFormat( | 306 | // m_log.DebugFormat( |
356 | // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", | 307 | // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", |
357 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | 308 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); |
358 | 309 | ||
359 | string xml = String.Empty; | 310 | string xml = String.Empty; |
360 | 311 | ||
@@ -375,13 +326,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
375 | ScriptSerializer.Deserialize(xml, this); | 326 | ScriptSerializer.Deserialize(xml, this); |
376 | 327 | ||
377 | AsyncCommandManager.CreateFromData(Engine, | 328 | AsyncCommandManager.CreateFromData(Engine, |
378 | LocalID, ItemID, ObjectID, | 329 | LocalID, ItemID, ObjectID, |
379 | PluginData); | 330 | PluginData); |
380 | 331 | ||
381 | // m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); | 332 | // m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); |
382 | 333 | ||
383 | Part.SetScriptEvents(ItemID, | 334 | Part.SetScriptEvents(ItemID, |
384 | (int)m_Script.GetStateEventFlags(State)); | 335 | (int)m_Script.GetStateEventFlags(State)); |
385 | 336 | ||
386 | if (!Running) | 337 | if (!Running) |
387 | m_startOnInit = false; | 338 | m_startOnInit = false; |
@@ -401,26 +352,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
401 | if (!StatePersistedHere) | 352 | if (!StatePersistedHere) |
402 | RemoveState(); | 353 | RemoveState(); |
403 | } | 354 | } |
404 | // else | 355 | // else |
405 | // { | 356 | // { |
406 | // m_log.WarnFormat( | 357 | // m_log.WarnFormat( |
407 | // "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", | 358 | // "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", |
408 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); | 359 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); |
409 | // } | 360 | // } |
410 | } | 361 | } |
411 | catch (Exception e) | 362 | catch (Exception e) |
412 | { | 363 | { |
413 | m_log.ErrorFormat( | 364 | m_log.ErrorFormat( |
414 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}", | 365 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}", |
415 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace); | 366 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace); |
416 | } | 367 | } |
417 | } | 368 | } |
418 | // else | 369 | // else |
419 | // { | 370 | // { |
420 | // m_log.DebugFormat( | 371 | // m_log.DebugFormat( |
421 | // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", | 372 | // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", |
422 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | 373 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); |
423 | // } | 374 | // } |
424 | 375 | ||
425 | return true; | 376 | return true; |
426 | } | 377 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs index 1fff6ba..5b9794b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | |||
@@ -76,6 +76,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
76 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); | 76 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); |
77 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); | 77 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); |
78 | m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); | 78 | m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); |
79 | m_xEngine.DebugLevel = 1; | ||
79 | 80 | ||
80 | IniConfigSource configSource = new IniConfigSource(); | 81 | IniConfigSource configSource = new IniConfigSource(); |
81 | 82 | ||
@@ -336,7 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
336 | public void TestStopOnInfiniteJumpLoop() | 337 | public void TestStopOnInfiniteJumpLoop() |
337 | { | 338 | { |
338 | TestHelpers.InMethod(); | 339 | TestHelpers.InMethod(); |
339 | // TestHelpers.EnableLogging(); | 340 | TestHelpers.EnableLogging(); |
340 | 341 | ||
341 | string script = | 342 | string script = |
342 | @"default | 343 | @"default |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index c8029d7..dd5bc0d 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1327,22 +1327,116 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1327 | } | 1327 | } |
1328 | m_DomainScripts[appDomain].Add(itemID); | 1328 | m_DomainScripts[appDomain].Add(itemID); |
1329 | 1329 | ||
1330 | Assembly scriptAssembly = m_AppDomains[appDomain].Load(Path.GetFileNameWithoutExtension(assemblyPath)); | 1330 | IScript scriptObj = null; |
1331 | bool recompile = false; | 1331 | bool recompile = false; |
1332 | bool abortAfterRecompile = false; | ||
1333 | EventWaitHandle coopSleepHandle = null; | ||
1334 | bool coopTerminationForThisScript; | ||
1335 | string typeName; | ||
1336 | |||
1337 | // Set up assembly name to point to the appropriate scriptEngines directory | ||
1338 | AssemblyName assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyPath)); | ||
1339 | assemblyName.CodeBase = Path.GetDirectoryName(assemblyPath); | ||
1332 | 1340 | ||
1333 | if (m_coopTermination) | 1341 | if (m_coopTermination) |
1334 | { | 1342 | { |
1335 | Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript"); | 1343 | try |
1344 | { | ||
1345 | coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); | ||
1346 | |||
1347 | scriptObj | ||
1348 | = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( | ||
1349 | assemblyName.FullName, | ||
1350 | "SecondLife.XEngineScript", | ||
1351 | false, | ||
1352 | BindingFlags.Default, | ||
1353 | null, | ||
1354 | new object[] { coopSleepHandle }, | ||
1355 | null, | ||
1356 | null); | ||
1357 | |||
1358 | coopTerminationForThisScript = true; | ||
1359 | } | ||
1360 | catch (TypeLoadException e) | ||
1361 | { | ||
1362 | coopSleepHandle = null; | ||
1336 | 1363 | ||
1337 | if (scriptType == null) | 1364 | try |
1365 | { | ||
1366 | scriptObj | ||
1367 | = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( | ||
1368 | assemblyName.FullName, | ||
1369 | "SecondLife.Script", | ||
1370 | false, | ||
1371 | BindingFlags.Default, | ||
1372 | null, | ||
1373 | null, | ||
1374 | null, | ||
1375 | null); | ||
1376 | } | ||
1377 | catch (Exception e2) | ||
1378 | { | ||
1379 | m_log.Error( | ||
1380 | string.Format( | ||
1381 | "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Recompiling then aborting. Exception ", | ||
1382 | assemblyName.FullName, World.Name), | ||
1383 | e2); | ||
1384 | |||
1385 | abortAfterRecompile = true; | ||
1386 | } | ||
1387 | |||
1388 | coopTerminationForThisScript = false; | ||
1338 | recompile = true; | 1389 | recompile = true; |
1390 | } | ||
1339 | } | 1391 | } |
1340 | else | 1392 | else |
1341 | { | 1393 | { |
1342 | Type scriptType = scriptAssembly.GetType("SecondLife.Script"); | 1394 | try |
1395 | { | ||
1396 | scriptObj | ||
1397 | = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( | ||
1398 | assemblyName.FullName, | ||
1399 | "SecondLife.Script", | ||
1400 | false, | ||
1401 | BindingFlags.Default, | ||
1402 | null, | ||
1403 | null, | ||
1404 | null, | ||
1405 | null); | ||
1406 | |||
1407 | coopTerminationForThisScript = false; | ||
1408 | } | ||
1409 | catch (TypeLoadException e) | ||
1410 | { | ||
1411 | coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); | ||
1412 | |||
1413 | try | ||
1414 | { | ||
1415 | scriptObj | ||
1416 | = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( | ||
1417 | assemblyName.FullName, | ||
1418 | "SecondLife.XEngineScript", | ||
1419 | false, | ||
1420 | BindingFlags.Default, | ||
1421 | null, | ||
1422 | new object[] { new XEngineEventWaitHandle(false, EventResetMode.AutoReset) }, | ||
1423 | null, | ||
1424 | null); | ||
1425 | } | ||
1426 | catch (Exception e2) | ||
1427 | { | ||
1428 | m_log.Error( | ||
1429 | string.Format( | ||
1430 | "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Recompiling then aborting. Exception ", | ||
1431 | assemblyName.FullName, World.Name), | ||
1432 | e2); | ||
1343 | 1433 | ||
1344 | if (scriptType == null) | 1434 | abortAfterRecompile = true; |
1435 | } | ||
1436 | |||
1437 | coopTerminationForThisScript = true; | ||
1345 | recompile = true; | 1438 | recompile = true; |
1439 | } | ||
1346 | } | 1440 | } |
1347 | 1441 | ||
1348 | // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this | 1442 | // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this |
@@ -1351,12 +1445,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1351 | if (recompile) | 1445 | if (recompile) |
1352 | { | 1446 | { |
1353 | m_log.DebugFormat( | 1447 | m_log.DebugFormat( |
1354 | "[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. Will be active on next restart.", | 1448 | "[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. New termination will be active on next restart.", |
1355 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1449 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, |
1356 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name, | 1450 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name, |
1357 | m_coopTermination ? "co-op" : "abort"); | 1451 | m_coopTermination ? "co-op" : "abort"); |
1358 | 1452 | ||
1359 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); | 1453 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); |
1454 | |||
1455 | if (abortAfterRecompile) | ||
1456 | return false; | ||
1360 | } | 1457 | } |
1361 | 1458 | ||
1362 | instance = new ScriptInstance(this, part, | 1459 | instance = new ScriptInstance(this, part, |
@@ -1364,10 +1461,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1364 | startParam, postOnRez, | 1461 | startParam, postOnRez, |
1365 | m_MaxScriptQueue); | 1462 | m_MaxScriptQueue); |
1366 | 1463 | ||
1367 | if (!instance.Load( | 1464 | if ( |
1368 | m_AppDomains[appDomain], scriptAssembly, | 1465 | !instance.Load( |
1369 | Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource)) | 1466 | scriptObj, coopSleepHandle, assemblyPath, |
1370 | return false; | 1467 | Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) |
1468 | return false; | ||
1371 | 1469 | ||
1372 | // if (DebugLevel >= 1) | 1470 | // if (DebugLevel >= 1) |
1373 | // m_log.DebugFormat( | 1471 | // m_log.DebugFormat( |