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authorRobert Adams2013-01-10 17:03:19 -0800
committerRobert Adams2013-01-11 16:47:35 -0800
commiteacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch)
tree8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim
parentBulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff)
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BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs9
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs11
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs59
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
12 files changed, 82 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 7ab2a03..373c7e0 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
49 49
50 public PhysicsScene GetScene(string sceneIdentifier) 50 public PhysicsScene GetScene(string sceneIdentifier)
51 { 51 {
52 return new BasicScene(sceneIdentifier); 52 return new BasicScene(GetName(), sceneIdentifier);
53 } 53 }
54 54
55 public string GetName() 55 public string GetName()
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index f5826ed..c4b9117 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -49,8 +49,10 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
49 49
50 //protected internal string sceneIdentifier; 50 //protected internal string sceneIdentifier;
51 51
52 public BasicScene(string _sceneIdentifier) 52 public BasicScene(string engineType, string _sceneIdentifier)
53 { 53 {
54 EngineType = engineType;
55 Name = EngineType + "/" + _sceneIdentifier;
54 //sceneIdentifier = _sceneIdentifier; 56 //sceneIdentifier = _sceneIdentifier;
55 } 57 }
56 58
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
index 65be52a..9442854 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
@@ -59,7 +59,7 @@ public class BSPlugin : IPhysicsPlugin
59 { 59 {
60 if (_mScene == null) 60 if (_mScene == null)
61 { 61 {
62 _mScene = new BSScene(sceneIdentifier); 62 _mScene = new BSScene(GetName(), sceneIdentifier);
63 } 63 }
64 return (_mScene); 64 return (_mScene);
65 } 65 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 4a6cebd..a5bdc07 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -167,11 +167,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
167 public bool VehiclePhysicalLoggingEnabled { get; private set; } 167 public bool VehiclePhysicalLoggingEnabled { get; private set; }
168 168
169 #region Construction and Initialization 169 #region Construction and Initialization
170 public BSScene(string identifier) 170 public BSScene(string engineType, string identifier)
171 { 171 {
172 m_initialized = false; 172 m_initialized = false;
173 // we are passed the name of the region we're working for. 173
174 // The name of the region we're working for is passed to us. Keep for identification.
174 RegionName = identifier; 175 RegionName = identifier;
176
177 // Set identifying variables in the PhysicsScene interface.
178 EngineType = engineType;
179 Name = EngineType + "/" + RegionName;
175 } 180 }
176 181
177 public override void Initialise(IMesher meshmerizer, IConfigSource config) 182 public override void Initialise(IMesher meshmerizer, IConfigSource config)
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 488900e..201007b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -62,13 +62,20 @@ namespace OpenSim.Region.Physics.Manager
62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 /// <summary> 64 /// <summary>
65 /// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another. 65 /// A unique identifying string for this instance of the physics engine.
66 /// Useful in debug messages to distinguish one OdeScene instance from another.
67 /// Usually set to include the region name that the physics engine is acting for.
66 /// </summary> 68 /// </summary>
67 public string Name { get; protected set; } 69 public string Name { get; protected set; }
68 70
71 /// <summary>
72 /// A string identifying the family of this physics engine. Most common values returned
73 /// are "OpenDynamicsEngine" and "BulletSim" but others are possible.
74 /// </summary>
75 public string EngineType { get; protected set; }
76
69 // The only thing that should register for this event is the SceneGraph 77 // The only thing that should register for this event is the SceneGraph
70 // Anything else could cause problems. 78 // Anything else could cause problems.
71
72 public event physicsCrash OnPhysicsCrash; 79 public event physicsCrash OnPhysicsCrash;
73 80
74 public static PhysicsScene Null 81 public static PhysicsScene Null
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 478dd95..07663b3 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Physics.OdePlugin
72 // http://opensimulator.org/mantis/view.php?id=2750). 72 // http://opensimulator.org/mantis/view.php?id=2750).
73 d.InitODE(); 73 d.InitODE();
74 74
75 m_scene = new OdeScene(sceneIdentifier); 75 m_scene = new OdeScene(GetName(), sceneIdentifier);
76 } 76 }
77 77
78 return m_scene; 78 return m_scene;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index d53bd90..02a0b15 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -526,11 +526,12 @@ namespace OpenSim.Region.Physics.OdePlugin
526 /// These settings need to be tweaked 'exactly' right or weird stuff happens. 526 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
527 /// </summary> 527 /// </summary>
528 /// <param value="name">Name of the scene. Useful in debug messages.</param> 528 /// <param value="name">Name of the scene. Useful in debug messages.</param>
529 public OdeScene(string name) 529 public OdeScene(string engineType, string name)
530 { 530 {
531 m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name); 531 m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name);
532 532
533 Name = name; 533 Name = name;
534 EngineType = engineType;
534 535
535 nearCallback = near; 536 nearCallback = near;
536 triCallback = TriCallback; 537 triCallback = TriCallback;
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index e6b42e6..ed086dd 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Physics.POSPlugin
49 49
50 public PhysicsScene GetScene(string sceneIdentifier) 50 public PhysicsScene GetScene(string sceneIdentifier)
51 { 51 {
52 return new POSScene(sceneIdentifier); 52 return new POSScene(GetName(), sceneIdentifier);
53 } 53 }
54 54
55 public string GetName() 55 public string GetName()
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index 2f24a50..d30d482 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -43,8 +43,10 @@ namespace OpenSim.Region.Physics.POSPlugin
43 43
44 //protected internal string sceneIdentifier; 44 //protected internal string sceneIdentifier;
45 45
46 public POSScene(String _sceneIdentifier) 46 public POSScene(string engineType, String _sceneIdentifier)
47 { 47 {
48 EngineType = engineType;
49 Name = EngineType + "/" + _sceneIdentifier;
48 //sceneIdentifier = _sceneIdentifier; 50 //sceneIdentifier = _sceneIdentifier;
49 } 51 }
50 52
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 33c02ef..958a448 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -245,11 +245,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
245 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); 245 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
246 } 246 }
247 247
248 // Returns of the function is allowed. Throws a script exception if not allowed.
248 public void CheckThreatLevel(ThreatLevel level, string function) 249 public void CheckThreatLevel(ThreatLevel level, string function)
249 { 250 {
250 if (!m_OSFunctionsEnabled) 251 if (!m_OSFunctionsEnabled)
251 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws 252 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
252 253
254 string reasonWhyNot = CheckThreatLevelTest(level, function);
255 if (!String.IsNullOrEmpty(reasonWhyNot))
256 {
257 OSSLError(reasonWhyNot);
258 }
259 }
260
261 // Check to see if function is allowed. Returns an empty string if function permitted
262 // or a string explaining why this function can't be used.
263 private string CheckThreatLevelTest(ThreatLevel level, string function)
264 {
253 if (!m_FunctionPerms.ContainsKey(function)) 265 if (!m_FunctionPerms.ContainsKey(function))
254 { 266 {
255 FunctionPerms perms = new FunctionPerms(); 267 FunctionPerms perms = new FunctionPerms();
@@ -329,10 +341,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 { 341 {
330 // Allow / disallow by threat level 342 // Allow / disallow by threat level
331 if (level > m_MaxThreatLevel) 343 if (level > m_MaxThreatLevel)
332 OSSLError( 344 return
333 String.Format( 345 String.Format(
334 "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.", 346 "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
335 function, m_MaxThreatLevel, level)); 347 function, m_MaxThreatLevel, level);
336 } 348 }
337 else 349 else
338 { 350 {
@@ -342,7 +354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
342 if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID)) 354 if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID))
343 { 355 {
344 // prim owner is in the list of allowed owners 356 // prim owner is in the list of allowed owners
345 return; 357 return String.Empty;
346 } 358 }
347 359
348 UUID ownerID = m_item.OwnerID; 360 UUID ownerID = m_item.OwnerID;
@@ -354,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
354 366
355 if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) 367 if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
356 { 368 {
357 return; 369 return String.Empty;
358 } 370 }
359 } 371 }
360 372
@@ -365,7 +377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
365 377
366 if (land.LandData.OwnerID == ownerID) 378 if (land.LandData.OwnerID == ownerID)
367 { 379 {
368 return; 380 return String.Empty;
369 } 381 }
370 } 382 }
371 383
@@ -375,7 +387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
375 //Only Estate Managers may use the function 387 //Only Estate Managers may use the function
376 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) 388 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
377 { 389 {
378 return; 390 return String.Empty;
379 } 391 }
380 } 392 }
381 393
@@ -384,25 +396,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 { 396 {
385 if (World.RegionInfo.EstateSettings.EstateOwner == ownerID) 397 if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
386 { 398 {
387 return; 399 return String.Empty;
388 } 400 }
389 } 401 }
390 402
391 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) 403 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
392 OSSLError( 404 return(
393 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", 405 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
394 function)); 406 function));
395 407
396 if (m_item.CreatorID != ownerID) 408 if (m_item.CreatorID != ownerID)
397 { 409 {
398 if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) 410 if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
399 OSSLError( 411 return String.Format("{0} permission denied. Script permissions error.", function);
400 String.Format("{0} permission denied. Script permissions error.",
401 function));
402 412
403 } 413 }
404 } 414 }
405 } 415 }
416 return String.Empty;
406 } 417 }
407 418
408 internal void OSSLDeprecated(string function, string replacement) 419 internal void OSSLDeprecated(string function, string replacement)
@@ -1558,6 +1569,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1558 } 1569 }
1559 } 1570 }
1560 1571
1572 public string osGetPhysicsEngineType()
1573 {
1574 // High because it can be used to target attacks to known weaknesses
1575 // This would allow a new class of griefer scripts that don't even
1576 // require their user to know what they are doing (see script
1577 // kiddie)
1578 // Because it would be nice if scripts didn't blow up if the information
1579 // about the physics engine, this function returns an empty string if
1580 // the user does not have permission to see it. This as opposed to
1581 // throwing an exception.
1582 m_host.AddScriptLPS(1);
1583 string ret = String.Empty;
1584 if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType")))
1585 {
1586 if (m_ScriptEngine.World.PhysicsScene != null)
1587 {
1588 ret = m_ScriptEngine.World.PhysicsScene.EngineType;
1589 // An old physics engine might have an uninitialized engine type
1590 if (ret == null)
1591 ret = "unknown";
1592 }
1593 }
1594
1595 return ret;
1596 }
1597
1561 public string osGetSimulatorVersion() 1598 public string osGetSimulatorVersion()
1562 { 1599 {
1563 // High because it can be used to target attacks to known weaknesses 1600 // High because it can be used to target attacks to known weaknesses
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index cdd9ea8..51d0581 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
259 259
260 string osGetScriptEngineName(); 260 string osGetScriptEngineName();
261 string osGetSimulatorVersion(); 261 string osGetSimulatorVersion();
262 string osGetPhysicsEngineType();
262 Object osParseJSONNew(string JSON); 263 Object osParseJSONNew(string JSON);
263 Hashtable osParseJSON(string JSON); 264 Hashtable osParseJSON(string JSON);
264 265
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index afa9ae0..c9902e4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -420,6 +420,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
420 return m_OSSL_Functions.osGetScriptEngineName(); 420 return m_OSSL_Functions.osGetScriptEngineName();
421 } 421 }
422 422
423 public string osGetPhysicsEngineType()
424 {
425 return m_OSSL_Functions.osGetPhysicsEngineType();
426 }
427
423 public string osGetSimulatorVersion() 428 public string osGetSimulatorVersion()
424 { 429 {
425 return m_OSSL_Functions.osGetSimulatorVersion(); 430 return m_OSSL_Functions.osGetSimulatorVersion();