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author | Melanie | 2012-05-15 01:02:38 +0100 |
---|---|---|
committer | Melanie | 2012-05-15 01:02:38 +0100 |
commit | e7819ce909e7d0bd7494db9af8a8d5dc4212a6cb (patch) | |
tree | 173a1d33acd111c5925f7739052a7979fb41cb2d /OpenSim | |
parent | Save the Telehub and its Spawn Points in the OAR (diff) | |
download | opensim-SC_OLD-e7819ce909e7d0bd7494db9af8a8d5dc4212a6cb.zip opensim-SC_OLD-e7819ce909e7d0bd7494db9af8a8d5dc4212a6cb.tar.gz opensim-SC_OLD-e7819ce909e7d0bd7494db9af8a8d5dc4212a6cb.tar.bz2 opensim-SC_OLD-e7819ce909e7d0bd7494db9af8a8d5dc4212a6cb.tar.xz |
Port Avination's collision fixes to core.
Diffstat (limited to 'OpenSim')
5 files changed, 199 insertions, 523 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 1f03ec5..474609b 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -632,7 +632,6 @@ namespace OpenSim.Data.Tests | |||
632 | .IgnoreProperty(x=>x.RegionUUID) | 632 | .IgnoreProperty(x=>x.RegionUUID) |
633 | .IgnoreProperty(x=>x.Scene) | 633 | .IgnoreProperty(x=>x.Scene) |
634 | .IgnoreProperty(x=>x.Parts) | 634 | .IgnoreProperty(x=>x.Parts) |
635 | .IgnoreProperty(x=>x.PassCollision) | ||
636 | .IgnoreProperty(x=>x.RootPart)); | 635 | .IgnoreProperty(x=>x.RootPart)); |
637 | } | 636 | } |
638 | 637 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 05bea8d..20d7a01 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -505,17 +505,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | get { return true; } | 505 | get { return true; } |
506 | } | 506 | } |
507 | 507 | ||
508 | private bool m_passCollision; | ||
509 | public bool PassCollision | ||
510 | { | ||
511 | get { return m_passCollision; } | ||
512 | set | ||
513 | { | ||
514 | m_passCollision = value; | ||
515 | HasGroupChanged = true; | ||
516 | } | ||
517 | } | ||
518 | |||
519 | public bool IsSelected | 508 | public bool IsSelected |
520 | { | 509 | { |
521 | get { return m_isSelected; } | 510 | get { return m_isSelected; } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f911ef8..35986cf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -254,7 +254,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 254 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
255 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | 255 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); |
256 | 256 | ||
257 | private bool m_passTouches; | 257 | private bool m_passTouches = false; |
258 | private bool m_passCollisions = false; | ||
258 | 259 | ||
259 | protected Vector3 m_acceleration; | 260 | protected Vector3 m_acceleration; |
260 | protected Vector3 m_angularVelocity; | 261 | protected Vector3 m_angularVelocity; |
@@ -541,6 +542,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | } | 542 | } |
542 | } | 543 | } |
543 | 544 | ||
545 | [XmlIgnore] | ||
544 | public bool PassTouches | 546 | public bool PassTouches |
545 | { | 547 | { |
546 | get { return m_passTouches; } | 548 | get { return m_passTouches; } |
@@ -553,8 +555,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
553 | } | 555 | } |
554 | } | 556 | } |
555 | 557 | ||
556 | 558 | public bool PassCollisions | |
557 | 559 | { | |
560 | get { return m_passCollisions; } | ||
561 | set | ||
562 | { | ||
563 | m_passCollisions = value; | ||
564 | |||
565 | if (ParentGroup != null) | ||
566 | ParentGroup.HasGroupChanged = true; | ||
567 | } | ||
568 | } | ||
569 | |||
558 | public Dictionary<int, string> CollisionFilter | 570 | public Dictionary<int, string> CollisionFilter |
559 | { | 571 | { |
560 | get { return m_CollisionFilter; } | 572 | get { return m_CollisionFilter; } |
@@ -2000,546 +2012,202 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | { | 2012 | { |
2001 | } | 2013 | } |
2002 | 2014 | ||
2003 | public void PhysicsCollision(EventArgs e) | 2015 | private bool CollisionFilteredOut(SceneObjectPart dest, UUID objectID, string objectName) |
2004 | { | 2016 | { |
2005 | // m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); | 2017 | if(dest.CollisionFilter.Count == 0) |
2006 | 2018 | return false; | |
2007 | // single threaded here | ||
2008 | |||
2009 | CollisionEventUpdate a = (CollisionEventUpdate)e; | ||
2010 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; | ||
2011 | List<uint> thisHitColliders = new List<uint>(); | ||
2012 | List<uint> endedColliders = new List<uint>(); | ||
2013 | List<uint> startedColliders = new List<uint>(); | ||
2014 | |||
2015 | // calculate things that started colliding this time | ||
2016 | // and build up list of colliders this time | ||
2017 | foreach (uint localid in collissionswith.Keys) | ||
2018 | { | ||
2019 | thisHitColliders.Add(localid); | ||
2020 | if (!m_lastColliders.Contains(localid)) | ||
2021 | { | ||
2022 | startedColliders.Add(localid); | ||
2023 | } | ||
2024 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
2025 | } | ||
2026 | 2019 | ||
2027 | // calculate things that ended colliding | 2020 | if (dest.CollisionFilter.ContainsValue(objectID.ToString()) || |
2028 | foreach (uint localID in m_lastColliders) | 2021 | dest.CollisionFilter.ContainsValue(objectID.ToString() + objectName) || |
2022 | dest.CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName)) | ||
2029 | { | 2023 | { |
2030 | if (!thisHitColliders.Contains(localID)) | 2024 | if (dest.CollisionFilter.ContainsKey(1)) |
2031 | { | 2025 | return false; |
2032 | endedColliders.Add(localID); | 2026 | return true; |
2033 | } | ||
2034 | } | 2027 | } |
2035 | 2028 | ||
2036 | //add the items that started colliding this time to the last colliders list. | 2029 | if (dest.CollisionFilter.ContainsKey(1)) |
2037 | foreach (uint localID in startedColliders) | 2030 | return true; |
2038 | { | ||
2039 | m_lastColliders.Add(localID); | ||
2040 | } | ||
2041 | // remove things that ended colliding from the last colliders list | ||
2042 | foreach (uint localID in endedColliders) | ||
2043 | { | ||
2044 | m_lastColliders.Remove(localID); | ||
2045 | } | ||
2046 | |||
2047 | if (ParentGroup.IsDeleted) | ||
2048 | return; | ||
2049 | 2031 | ||
2050 | // play the sound. | 2032 | return false; |
2051 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2033 | } |
2052 | { | ||
2053 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | ||
2054 | } | ||
2055 | 2034 | ||
2056 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2035 | private DetectedObject CreateDetObject(SceneObjectPart obj) |
2057 | { | 2036 | { |
2058 | // do event notification | 2037 | DetectedObject detobj = new DetectedObject(); |
2059 | if (startedColliders.Count > 0) | 2038 | detobj.keyUUID = obj.UUID; |
2060 | { | 2039 | detobj.nameStr = obj.Name; |
2061 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | 2040 | detobj.ownerUUID = obj.OwnerID; |
2062 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2041 | detobj.posVector = obj.AbsolutePosition; |
2063 | foreach (uint localId in startedColliders) | 2042 | detobj.rotQuat = obj.GetWorldRotation(); |
2064 | { | 2043 | detobj.velVector = obj.Velocity; |
2065 | if (localId == 0) | 2044 | detobj.colliderType = 0; |
2066 | continue; | 2045 | detobj.groupUUID = obj.GroupID; |
2067 | 2046 | ||
2068 | if (ParentGroup.Scene == null) | 2047 | return detobj; |
2069 | return; | 2048 | } |
2070 | 2049 | ||
2071 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | 2050 | private DetectedObject CreateDetObject(ScenePresence av) |
2072 | string data = ""; | 2051 | { |
2073 | if (obj != null) | 2052 | DetectedObject detobj = new DetectedObject(); |
2074 | { | 2053 | detobj.keyUUID = av.UUID; |
2075 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | 2054 | detobj.nameStr = av.ControllingClient.Name; |
2076 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2055 | detobj.ownerUUID = av.UUID; |
2077 | { | 2056 | detobj.posVector = av.AbsolutePosition; |
2078 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2057 | detobj.rotQuat = av.Rotation; |
2079 | //If it is 1, it is to accept ONLY collisions from this object | 2058 | detobj.velVector = av.Velocity; |
2080 | if (found) | 2059 | detobj.colliderType = 0; |
2081 | { | 2060 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2082 | DetectedObject detobj = new DetectedObject(); | ||
2083 | detobj.keyUUID = obj.UUID; | ||
2084 | detobj.nameStr = obj.Name; | ||
2085 | detobj.ownerUUID = obj.OwnerID; | ||
2086 | detobj.posVector = obj.AbsolutePosition; | ||
2087 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2088 | detobj.velVector = obj.Velocity; | ||
2089 | detobj.colliderType = 0; | ||
2090 | detobj.groupUUID = obj.GroupID; | ||
2091 | colliding.Add(detobj); | ||
2092 | } | ||
2093 | //If it is 0, it is to not accept collisions from this object | ||
2094 | else | ||
2095 | { | ||
2096 | } | ||
2097 | } | ||
2098 | else | ||
2099 | { | ||
2100 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2101 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2102 | if (!found) | ||
2103 | { | ||
2104 | DetectedObject detobj = new DetectedObject(); | ||
2105 | detobj.keyUUID = obj.UUID; | ||
2106 | detobj.nameStr = obj.Name; | ||
2107 | detobj.ownerUUID = obj.OwnerID; | ||
2108 | detobj.posVector = obj.AbsolutePosition; | ||
2109 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2110 | detobj.velVector = obj.Velocity; | ||
2111 | detobj.colliderType = 0; | ||
2112 | detobj.groupUUID = obj.GroupID; | ||
2113 | colliding.Add(detobj); | ||
2114 | } | ||
2115 | } | ||
2116 | } | ||
2117 | else | ||
2118 | { | ||
2119 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2120 | { | ||
2121 | if (av.LocalId == localId) | ||
2122 | { | ||
2123 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2124 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2125 | { | ||
2126 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2127 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2128 | if (found) | ||
2129 | { | ||
2130 | DetectedObject detobj = new DetectedObject(); | ||
2131 | detobj.keyUUID = av.UUID; | ||
2132 | detobj.nameStr = av.ControllingClient.Name; | ||
2133 | detobj.ownerUUID = av.UUID; | ||
2134 | detobj.posVector = av.AbsolutePosition; | ||
2135 | detobj.rotQuat = av.Rotation; | ||
2136 | detobj.velVector = av.Velocity; | ||
2137 | detobj.colliderType = 0; | ||
2138 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2139 | colliding.Add(detobj); | ||
2140 | } | ||
2141 | //If it is 0, it is to not accept collisions from this avatar | ||
2142 | else | ||
2143 | { | ||
2144 | } | ||
2145 | } | ||
2146 | else | ||
2147 | { | ||
2148 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2149 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2150 | if (!found) | ||
2151 | { | ||
2152 | DetectedObject detobj = new DetectedObject(); | ||
2153 | detobj.keyUUID = av.UUID; | ||
2154 | detobj.nameStr = av.ControllingClient.Name; | ||
2155 | detobj.ownerUUID = av.UUID; | ||
2156 | detobj.posVector = av.AbsolutePosition; | ||
2157 | detobj.rotQuat = av.Rotation; | ||
2158 | detobj.velVector = av.Velocity; | ||
2159 | detobj.colliderType = 0; | ||
2160 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2161 | colliding.Add(detobj); | ||
2162 | } | ||
2163 | } | ||
2164 | 2061 | ||
2165 | } | 2062 | return detobj; |
2166 | }); | 2063 | } |
2167 | } | ||
2168 | } | ||
2169 | 2064 | ||
2170 | if (colliding.Count > 0) | 2065 | private DetectedObject CreateDetObjectForGround() |
2171 | { | 2066 | { |
2172 | StartCollidingMessage.Colliders = colliding; | 2067 | DetectedObject detobj = new DetectedObject(); |
2068 | detobj.keyUUID = UUID.Zero; | ||
2069 | detobj.nameStr = ""; | ||
2070 | detobj.ownerUUID = UUID.Zero; | ||
2071 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2072 | detobj.rotQuat = Quaternion.Identity; | ||
2073 | detobj.velVector = Vector3.Zero; | ||
2074 | detobj.colliderType = 0; | ||
2075 | detobj.groupUUID = UUID.Zero; | ||
2173 | 2076 | ||
2174 | if (ParentGroup.Scene == null) | 2077 | return detobj; |
2175 | return; | 2078 | } |
2176 | 2079 | ||
2177 | // if (m_parentGroup.PassCollision == true) | 2080 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) |
2178 | // { | 2081 | { |
2179 | // //TODO: Add pass to root prim! | 2082 | ColliderArgs colliderArgs = new ColliderArgs(); |
2180 | // } | 2083 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2084 | foreach (uint localId in colliders) | ||
2085 | { | ||
2086 | if (localId == 0) | ||
2087 | continue; | ||
2181 | 2088 | ||
2182 | ParentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); | 2089 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); |
2183 | } | 2090 | if (obj != null) |
2091 | { | ||
2092 | if (!dest.CollisionFilteredOut(this, obj.UUID, obj.Name)) | ||
2093 | colliding.Add(CreateDetObject(obj)); | ||
2184 | } | 2094 | } |
2185 | } | 2095 | else |
2186 | |||
2187 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) | ||
2188 | { | ||
2189 | if (m_lastColliders.Count > 0) | ||
2190 | { | 2096 | { |
2191 | ColliderArgs CollidingMessage = new ColliderArgs(); | 2097 | ScenePresence av = ParentGroup.Scene.GetScenePresence(localId); |
2192 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2098 | if (av != null && (!av.IsChildAgent)) |
2193 | foreach (uint localId in m_lastColliders) | ||
2194 | { | ||
2195 | // always running this check because if the user deletes the object it would return a null reference. | ||
2196 | if (localId == 0) | ||
2197 | continue; | ||
2198 | |||
2199 | if (ParentGroup.Scene == null) | ||
2200 | return; | ||
2201 | |||
2202 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | ||
2203 | string data = ""; | ||
2204 | if (obj != null) | ||
2205 | { | ||
2206 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | ||
2207 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | ||
2208 | { | ||
2209 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2210 | //If it is 1, it is to accept ONLY collisions from this object | ||
2211 | if (found) | ||
2212 | { | ||
2213 | DetectedObject detobj = new DetectedObject(); | ||
2214 | detobj.keyUUID = obj.UUID; | ||
2215 | detobj.nameStr = obj.Name; | ||
2216 | detobj.ownerUUID = obj.OwnerID; | ||
2217 | detobj.posVector = obj.AbsolutePosition; | ||
2218 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2219 | detobj.velVector = obj.Velocity; | ||
2220 | detobj.colliderType = 0; | ||
2221 | detobj.groupUUID = obj.GroupID; | ||
2222 | colliding.Add(detobj); | ||
2223 | } | ||
2224 | //If it is 0, it is to not accept collisions from this object | ||
2225 | else | ||
2226 | { | ||
2227 | } | ||
2228 | } | ||
2229 | else | ||
2230 | { | ||
2231 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2232 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2233 | if (!found) | ||
2234 | { | ||
2235 | DetectedObject detobj = new DetectedObject(); | ||
2236 | detobj.keyUUID = obj.UUID; | ||
2237 | detobj.nameStr = obj.Name; | ||
2238 | detobj.ownerUUID = obj.OwnerID; | ||
2239 | detobj.posVector = obj.AbsolutePosition; | ||
2240 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2241 | detobj.velVector = obj.Velocity; | ||
2242 | detobj.colliderType = 0; | ||
2243 | detobj.groupUUID = obj.GroupID; | ||
2244 | colliding.Add(detobj); | ||
2245 | } | ||
2246 | } | ||
2247 | } | ||
2248 | else | ||
2249 | { | ||
2250 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2251 | { | ||
2252 | if (av.LocalId == localId) | ||
2253 | { | ||
2254 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2255 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2256 | { | ||
2257 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2258 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2259 | if (found) | ||
2260 | { | ||
2261 | DetectedObject detobj = new DetectedObject(); | ||
2262 | detobj.keyUUID = av.UUID; | ||
2263 | detobj.nameStr = av.ControllingClient.Name; | ||
2264 | detobj.ownerUUID = av.UUID; | ||
2265 | detobj.posVector = av.AbsolutePosition; | ||
2266 | detobj.rotQuat = av.Rotation; | ||
2267 | detobj.velVector = av.Velocity; | ||
2268 | detobj.colliderType = 0; | ||
2269 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2270 | colliding.Add(detobj); | ||
2271 | } | ||
2272 | //If it is 0, it is to not accept collisions from this avatar | ||
2273 | else | ||
2274 | { | ||
2275 | } | ||
2276 | } | ||
2277 | else | ||
2278 | { | ||
2279 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2280 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2281 | if (!found) | ||
2282 | { | ||
2283 | DetectedObject detobj = new DetectedObject(); | ||
2284 | detobj.keyUUID = av.UUID; | ||
2285 | detobj.nameStr = av.ControllingClient.Name; | ||
2286 | detobj.ownerUUID = av.UUID; | ||
2287 | detobj.posVector = av.AbsolutePosition; | ||
2288 | detobj.rotQuat = av.Rotation; | ||
2289 | detobj.velVector = av.Velocity; | ||
2290 | detobj.colliderType = 0; | ||
2291 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2292 | colliding.Add(detobj); | ||
2293 | } | ||
2294 | } | ||
2295 | |||
2296 | } | ||
2297 | }); | ||
2298 | } | ||
2299 | } | ||
2300 | if (colliding.Count > 0) | ||
2301 | { | 2099 | { |
2302 | CollidingMessage.Colliders = colliding; | 2100 | if (!dest.CollisionFilteredOut(this, av.UUID, av.Name)) |
2303 | 2101 | colliding.Add(CreateDetObject(av)); | |
2304 | if (ParentGroup.Scene == null) | ||
2305 | return; | ||
2306 | |||
2307 | ParentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); | ||
2308 | } | 2102 | } |
2309 | } | 2103 | } |
2310 | } | 2104 | } |
2311 | |||
2312 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) | ||
2313 | { | ||
2314 | if (endedColliders.Count > 0) | ||
2315 | { | ||
2316 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
2317 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2318 | foreach (uint localId in endedColliders) | ||
2319 | { | ||
2320 | if (localId == 0) | ||
2321 | continue; | ||
2322 | 2105 | ||
2323 | if (ParentGroup.Scene == null) | 2106 | colliderArgs.Colliders = colliding; |
2324 | return; | ||
2325 | 2107 | ||
2326 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | 2108 | return colliderArgs; |
2327 | string data = ""; | 2109 | } |
2328 | if (obj != null) | ||
2329 | { | ||
2330 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | ||
2331 | { | ||
2332 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2333 | //If it is 1, it is to accept ONLY collisions from this object | ||
2334 | if (found) | ||
2335 | { | ||
2336 | DetectedObject detobj = new DetectedObject(); | ||
2337 | detobj.keyUUID = obj.UUID; | ||
2338 | detobj.nameStr = obj.Name; | ||
2339 | detobj.ownerUUID = obj.OwnerID; | ||
2340 | detobj.posVector = obj.AbsolutePosition; | ||
2341 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2342 | detobj.velVector = obj.Velocity; | ||
2343 | detobj.colliderType = 0; | ||
2344 | detobj.groupUUID = obj.GroupID; | ||
2345 | colliding.Add(detobj); | ||
2346 | } | ||
2347 | //If it is 0, it is to not accept collisions from this object | ||
2348 | else | ||
2349 | { | ||
2350 | } | ||
2351 | } | ||
2352 | else | ||
2353 | { | ||
2354 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2355 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2356 | if (!found) | ||
2357 | { | ||
2358 | DetectedObject detobj = new DetectedObject(); | ||
2359 | detobj.keyUUID = obj.UUID; | ||
2360 | detobj.nameStr = obj.Name; | ||
2361 | detobj.ownerUUID = obj.OwnerID; | ||
2362 | detobj.posVector = obj.AbsolutePosition; | ||
2363 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2364 | detobj.velVector = obj.Velocity; | ||
2365 | detobj.colliderType = 0; | ||
2366 | detobj.groupUUID = obj.GroupID; | ||
2367 | colliding.Add(detobj); | ||
2368 | } | ||
2369 | } | ||
2370 | } | ||
2371 | else | ||
2372 | { | ||
2373 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2374 | { | ||
2375 | if (av.LocalId == localId) | ||
2376 | { | ||
2377 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2378 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2379 | { | ||
2380 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2381 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2382 | if (found) | ||
2383 | { | ||
2384 | DetectedObject detobj = new DetectedObject(); | ||
2385 | detobj.keyUUID = av.UUID; | ||
2386 | detobj.nameStr = av.ControllingClient.Name; | ||
2387 | detobj.ownerUUID = av.UUID; | ||
2388 | detobj.posVector = av.AbsolutePosition; | ||
2389 | detobj.rotQuat = av.Rotation; | ||
2390 | detobj.velVector = av.Velocity; | ||
2391 | detobj.colliderType = 0; | ||
2392 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2393 | colliding.Add(detobj); | ||
2394 | } | ||
2395 | //If it is 0, it is to not accept collisions from this avatar | ||
2396 | else | ||
2397 | { | ||
2398 | } | ||
2399 | } | ||
2400 | else | ||
2401 | { | ||
2402 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2403 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2404 | if (!found) | ||
2405 | { | ||
2406 | DetectedObject detobj = new DetectedObject(); | ||
2407 | detobj.keyUUID = av.UUID; | ||
2408 | detobj.nameStr = av.ControllingClient.Name; | ||
2409 | detobj.ownerUUID = av.UUID; | ||
2410 | detobj.posVector = av.AbsolutePosition; | ||
2411 | detobj.rotQuat = av.Rotation; | ||
2412 | detobj.velVector = av.Velocity; | ||
2413 | detobj.colliderType = 0; | ||
2414 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2415 | colliding.Add(detobj); | ||
2416 | } | ||
2417 | } | ||
2418 | 2110 | ||
2419 | } | 2111 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); |
2420 | }); | 2112 | |
2421 | } | 2113 | private void SendCollisionEvent(scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) |
2422 | } | 2114 | { |
2423 | 2115 | bool sendToRoot = false; | |
2424 | if (colliding.Count > 0) | 2116 | ColliderArgs CollidingMessage; |
2425 | { | ||
2426 | EndCollidingMessage.Colliders = colliding; | ||
2427 | |||
2428 | if (ParentGroup.Scene == null) | ||
2429 | return; | ||
2430 | |||
2431 | ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | ||
2432 | } | ||
2433 | } | ||
2434 | } | ||
2435 | 2117 | ||
2436 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | 2118 | if (colliders.Count > 0) |
2437 | { | 2119 | { |
2438 | if (startedColliders.Count > 0) | 2120 | if ((ScriptEvents & ev) != 0) |
2439 | { | 2121 | { |
2440 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | 2122 | CollidingMessage = CreateColliderArgs(this, colliders); |
2441 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2442 | foreach (uint localId in startedColliders) | ||
2443 | { | ||
2444 | if (localId == 0) | ||
2445 | { | ||
2446 | //Hope that all is left is ground! | ||
2447 | DetectedObject detobj = new DetectedObject(); | ||
2448 | detobj.keyUUID = UUID.Zero; | ||
2449 | detobj.nameStr = ""; | ||
2450 | detobj.ownerUUID = UUID.Zero; | ||
2451 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2452 | detobj.rotQuat = Quaternion.Identity; | ||
2453 | detobj.velVector = Vector3.Zero; | ||
2454 | detobj.colliderType = 0; | ||
2455 | detobj.groupUUID = UUID.Zero; | ||
2456 | colliding.Add(detobj); | ||
2457 | } | ||
2458 | } | ||
2459 | |||
2460 | if (colliding.Count > 0) | ||
2461 | { | ||
2462 | LandStartCollidingMessage.Colliders = colliding; | ||
2463 | 2123 | ||
2464 | if (ParentGroup.Scene == null) | 2124 | if (CollidingMessage.Colliders.Count > 0) |
2465 | return; | 2125 | notify(LocalId, CollidingMessage); |
2466 | 2126 | ||
2467 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | 2127 | if (PassCollisions) |
2468 | } | 2128 | sendToRoot = true; |
2129 | } | ||
2130 | else | ||
2131 | { | ||
2132 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | ||
2133 | sendToRoot = true; | ||
2134 | } | ||
2135 | if (sendToRoot && ParentGroup.RootPart != this) | ||
2136 | { | ||
2137 | CollidingMessage = CreateColliderArgs(ParentGroup.RootPart, colliders); | ||
2138 | if (CollidingMessage.Colliders.Count > 0) | ||
2139 | notify(ParentGroup.RootPart.LocalId, CollidingMessage); | ||
2469 | } | 2140 | } |
2470 | } | 2141 | } |
2142 | } | ||
2471 | 2143 | ||
2472 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | 2144 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2145 | { | ||
2146 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | ||
2473 | { | 2147 | { |
2474 | if (m_lastColliders.Count > 0) | 2148 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
2475 | { | 2149 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2476 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | 2150 | |
2477 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2151 | colliding.Add(CreateDetObjectForGround()); |
2478 | foreach (uint localId in startedColliders) | 2152 | LandCollidingMessage.Colliders = colliding; |
2479 | { | ||
2480 | if (localId == 0) | ||
2481 | { | ||
2482 | //Hope that all is left is ground! | ||
2483 | DetectedObject detobj = new DetectedObject(); | ||
2484 | detobj.keyUUID = UUID.Zero; | ||
2485 | detobj.nameStr = ""; | ||
2486 | detobj.ownerUUID = UUID.Zero; | ||
2487 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2488 | detobj.rotQuat = Quaternion.Identity; | ||
2489 | detobj.velVector = Vector3.Zero; | ||
2490 | detobj.colliderType = 0; | ||
2491 | detobj.groupUUID = UUID.Zero; | ||
2492 | colliding.Add(detobj); | ||
2493 | } | ||
2494 | } | ||
2495 | 2153 | ||
2496 | if (colliding.Count > 0) | 2154 | notify(LocalId, LandCollidingMessage); |
2497 | { | 2155 | } |
2498 | LandCollidingMessage.Colliders = colliding; | 2156 | } |
2499 | 2157 | ||
2500 | if (ParentGroup.Scene == null) | 2158 | public void PhysicsCollision(EventArgs e) |
2501 | return; | 2159 | { |
2160 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted) | ||
2161 | return; | ||
2502 | 2162 | ||
2503 | ParentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | 2163 | // single threaded here |
2504 | } | 2164 | CollisionEventUpdate a = (CollisionEventUpdate)e; |
2505 | } | 2165 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; |
2166 | List<uint> thisHitColliders = new List<uint>(); | ||
2167 | List<uint> endedColliders = new List<uint>(); | ||
2168 | List<uint> startedColliders = new List<uint>(); | ||
2169 | |||
2170 | // calculate things that started colliding this time | ||
2171 | // and build up list of colliders this time | ||
2172 | foreach (uint localid in collissionswith.Keys) | ||
2173 | { | ||
2174 | thisHitColliders.Add(localid); | ||
2175 | if (!m_lastColliders.Contains(localid)) | ||
2176 | startedColliders.Add(localid); | ||
2506 | } | 2177 | } |
2507 | 2178 | ||
2508 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | 2179 | // calculate things that ended colliding |
2180 | foreach (uint localID in m_lastColliders) | ||
2509 | { | 2181 | { |
2510 | if (endedColliders.Count > 0) | 2182 | if (!thisHitColliders.Contains(localID)) |
2511 | { | 2183 | endedColliders.Add(localID); |
2512 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | 2184 | } |
2513 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2514 | foreach (uint localId in startedColliders) | ||
2515 | { | ||
2516 | if (localId == 0) | ||
2517 | { | ||
2518 | //Hope that all is left is ground! | ||
2519 | DetectedObject detobj = new DetectedObject(); | ||
2520 | detobj.keyUUID = UUID.Zero; | ||
2521 | detobj.nameStr = ""; | ||
2522 | detobj.ownerUUID = UUID.Zero; | ||
2523 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2524 | detobj.rotQuat = Quaternion.Identity; | ||
2525 | detobj.velVector = Vector3.Zero; | ||
2526 | detobj.colliderType = 0; | ||
2527 | detobj.groupUUID = UUID.Zero; | ||
2528 | colliding.Add(detobj); | ||
2529 | } | ||
2530 | } | ||
2531 | 2185 | ||
2532 | if (colliding.Count > 0) | 2186 | //add the items that started colliding this time to the last colliders list. |
2533 | { | 2187 | foreach (uint localID in startedColliders) |
2534 | LandEndCollidingMessage.Colliders = colliding; | 2188 | m_lastColliders.Add(localID); |
2535 | 2189 | ||
2536 | if (ParentGroup.Scene == null) | 2190 | // remove things that ended colliding from the last colliders list |
2537 | return; | 2191 | foreach (uint localID in endedColliders) |
2192 | m_lastColliders.Remove(localID); | ||
2538 | 2193 | ||
2539 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | 2194 | // play the sound. |
2540 | } | 2195 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) |
2541 | } | 2196 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); |
2197 | |||
2198 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | ||
2199 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2200 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | ||
2201 | |||
2202 | if (startedColliders.Contains(0)) | ||
2203 | { | ||
2204 | if (m_lastColliders.Contains(0)) | ||
2205 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | ||
2206 | else | ||
2207 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2542 | } | 2208 | } |
2209 | if (endedColliders.Contains(0)) | ||
2210 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | ||
2543 | } | 2211 | } |
2544 | 2212 | ||
2545 | public void PhysicsOutOfBounds(Vector3 pos) | 2213 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -4328,6 +3996,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4328 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 3996 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4329 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 3997 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4330 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 3998 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
3999 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4000 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4001 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4002 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4003 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4004 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4331 | (CollisionSound != UUID.Zero) | 4005 | (CollisionSound != UUID.Zero) |
4332 | ) | 4006 | ) |
4333 | { | 4007 | { |
@@ -4652,6 +4326,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4652 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4326 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4653 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4327 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4654 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4328 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4329 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4330 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4331 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4332 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4333 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4334 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4655 | (CollisionSound != UUID.Zero) | 4335 | (CollisionSound != UUID.Zero) |
4656 | ) | 4336 | ) |
4657 | { | 4337 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e6b88a3..a11dc49 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -301,6 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
301 | m_SOPXmlProcessors.Add("Name", ProcessName); | 301 | m_SOPXmlProcessors.Add("Name", ProcessName); |
302 | m_SOPXmlProcessors.Add("Material", ProcessMaterial); | 302 | m_SOPXmlProcessors.Add("Material", ProcessMaterial); |
303 | m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); | 303 | m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); |
304 | m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions); | ||
304 | m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); | 305 | m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); |
305 | m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); | 306 | m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); |
306 | m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); | 307 | m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); |
@@ -485,6 +486,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
485 | obj.PassTouches = Util.ReadBoolean(reader); | 486 | obj.PassTouches = Util.ReadBoolean(reader); |
486 | } | 487 | } |
487 | 488 | ||
489 | private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader) | ||
490 | { | ||
491 | obj.PassCollisions = Util.ReadBoolean(reader); | ||
492 | } | ||
493 | |||
488 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) | 494 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) |
489 | { | 495 | { |
490 | obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); | 496 | obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); |
@@ -1153,6 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1153 | writer.WriteElementString("Name", sop.Name); | 1159 | writer.WriteElementString("Name", sop.Name); |
1154 | writer.WriteElementString("Material", sop.Material.ToString()); | 1160 | writer.WriteElementString("Material", sop.Material.ToString()); |
1155 | writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); | 1161 | writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); |
1162 | writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower()); | ||
1156 | writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); | 1163 | writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); |
1157 | writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); | 1164 | writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); |
1158 | 1165 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5bff2e9..d213c35 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2929,14 +2929,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2929 | { | 2929 | { |
2930 | m_host.AddScriptLPS(1); | 2930 | m_host.AddScriptLPS(1); |
2931 | m_host.CollisionFilter.Clear(); | 2931 | m_host.CollisionFilter.Clear(); |
2932 | if (id != null) | 2932 | UUID objectID; |
2933 | { | 2933 | |
2934 | m_host.CollisionFilter.Add(accept,id); | 2934 | if (!UUID.TryParse(id, out objectID)) |
2935 | } | 2935 | objectID = UUID.Zero; |
2936 | else | 2936 | |
2937 | { | 2937 | if (objectID == UUID.Zero && name == "") |
2938 | m_host.CollisionFilter.Add(accept,name); | 2938 | return; |
2939 | } | 2939 | |
2940 | m_host.CollisionFilter.Add(accept,objectID.ToString() + name); | ||
2940 | } | 2941 | } |
2941 | 2942 | ||
2942 | public void llTakeControls(int controls, int accept, int pass_on) | 2943 | public void llTakeControls(int controls, int accept, int pass_on) |
@@ -4466,11 +4467,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4466 | m_host.AddScriptLPS(1); | 4467 | m_host.AddScriptLPS(1); |
4467 | if (pass == 0) | 4468 | if (pass == 0) |
4468 | { | 4469 | { |
4469 | m_host.ParentGroup.PassCollision = false; | 4470 | m_host.PassCollisions = false; |
4470 | } | 4471 | } |
4471 | else | 4472 | else |
4472 | { | 4473 | { |
4473 | m_host.ParentGroup.PassCollision = true; | 4474 | m_host.PassCollisions = true; |
4474 | } | 4475 | } |
4475 | } | 4476 | } |
4476 | 4477 | ||