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authorDev Random2014-03-22 21:47:23 -0400
committerMichael Cerquoni2014-03-22 23:02:10 -0400
commitdb83208794fe6bef3e2d7f0574739c48fd36edc5 (patch)
treea124405a96c6e79682c0285a73aae95ef319206d /OpenSim
parentReverting "Set default name for mute list" that was pushed by mistake. (diff)
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Fix negative stat for Active Scripts
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 1ca142e..c3846d9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -245,8 +245,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
245 string state = sog.GetStateSnapshot(); 245 string state = sog.GetStateSnapshot();
246 ad.AttachmentObjectStates.Add(state); 246 ad.AttachmentObjectStates.Add(state);
247 sp.InTransitScriptStates.Add(state); 247 sp.InTransitScriptStates.Add(state);
248 // Let's remove the scripts of the original object here 248
249 sog.RemoveScriptInstances(true); 249 // Scripts of the originals will be removed when the Agent is successfully removed.
250 // sog.RemoveScriptInstances(true);
250 } 251 }
251 } 252 }
252 } 253 }