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authorOren Hurvitz2014-06-29 11:26:34 +0300
committerJustin Clark-Casey2014-08-02 00:56:23 +0100
commitae53c6b834b272cf4602a567f9417180562f67b8 (patch)
tree4decb57bec6406daabd98d6e74837181bb0fa190 /OpenSim
parentAdded "debug packet --all" option, which changes the packet logging level for... (diff)
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Include the group name in group IM's
When sending an ImprovedInstantMessage to a group, the IM's binary bucket is supposed to contain the group's name (this is what SL does). Singularity uses this to show the group name when it shows the message at the bottom of the viewer for a few seconds: "[Group Name] From User: Message". Before this update, the group name was empty ("[]"). This update doesn't have any visible effect in Firestorm, because it doesn't use the group name sent in the IM.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Addons/Groups/GroupsMessagingModule.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Addons/Groups/GroupsMessagingModule.cs b/OpenSim/Addons/Groups/GroupsMessagingModule.cs
index e6a4765..e95db41 100644
--- a/OpenSim/Addons/Groups/GroupsMessagingModule.cs
+++ b/OpenSim/Addons/Groups/GroupsMessagingModule.cs
@@ -325,6 +325,13 @@ namespace OpenSim.Groups
325 im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid; 325 im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
326 } 326 }
327 327
328 if ((im.binaryBucket == null) || (im.binaryBucket.Length == 0) || ((im.binaryBucket.Length == 1 && im.binaryBucket[0] == 0)))
329 {
330 ExtendedGroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), groupID, null);
331 if (groupInfo != null)
332 im.binaryBucket = Util.StringToBytes256(groupInfo.GroupName);
333 }
334
328 // Send to self first of all 335 // Send to self first of all
329 im.toAgentID = im.fromAgentID; 336 im.toAgentID = im.fromAgentID;
330 im.fromGroup = true; 337 im.fromGroup = true;