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author | Justin Clark-Casey (justincc) | 2011-12-22 19:57:50 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-22 19:57:50 +0000 |
commit | 7ccd8f8f1d8accb0c5f67e9e3bc9a43fbbfd93e2 (patch) | |
tree | 3c59d8f4bedfd9d97e0e66e5e9092a2f3d423e4e /OpenSim | |
parent | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() (diff) | |
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 96e6863..b4972d6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a | 77 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a |
78 | /// PhysicsScene in order to perform collision detection | 78 | /// PhysicsScene in order to perform collision detection |
79 | /// </summary> | 79 | /// </summary> |
80 | public bool m_physicalPrim; | 80 | public bool PhysicalPrims { get; private set; } |
81 | 81 | ||
82 | /// <summary> | 82 | /// <summary> |
83 | /// Controls whether prims can be collided with. | 83 | /// Controls whether prims can be collided with. |
@@ -658,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | //Animation states | 658 | //Animation states |
659 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 659 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
660 | 660 | ||
661 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 661 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
662 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 662 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
663 | 663 | ||
664 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 664 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8fd136d..aea47e6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1742,7 +1742,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1742 | /// <param name="isNew"></param> | 1742 | /// <param name="isNew"></param> |
1743 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 1743 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
1744 | { | 1744 | { |
1745 | if (!ParentGroup.Scene.m_physicalPrim && UsePhysics) | 1745 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) |
1746 | return; | 1746 | return; |
1747 | 1747 | ||
1748 | if (IsJoint()) | 1748 | if (IsJoint()) |