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authorJustin Clark-Casey (justincc)2011-10-28 23:15:51 +0100
committerJustin Clark-Casey (justincc)2011-10-28 23:15:51 +0100
commit7b46506822be1dd1559661453ebc580336487683 (patch)
treeed8c96798d6ef6c9b8b2d909c0baba8d7b490fd5 /OpenSim
parentFor now, comment out error message on new script engine console commands. (diff)
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fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
No functional change.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 21 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c8ecc9b..2ff3fb7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -797,7 +797,14 @@ namespace OpenSim.Region.Framework.Scenes
797 m_rotationOffset = actor.Orientation; 797 m_rotationOffset = actor.Orientation;
798 } 798 }
799 } 799 }
800 800
801// float roll, pitch, yaw = 0;
802// m_rotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
803//
804// m_log.DebugFormat(
805// "[SCENE OBJECT PART]: Got euler {0} for RotationOffset on {1} {2}",
806// new Vector3(roll, pitch, yaw), Name, LocalId);
807
801 return m_rotationOffset; 808 return m_rotationOffset;
802 } 809 }
803 810
@@ -834,6 +841,13 @@ namespace OpenSim.Region.Framework.Scenes
834 m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message); 841 m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message);
835 } 842 }
836 } 843 }
844
845// float roll, pitch, yaw = 0;
846// m_rotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
847//
848// m_log.DebugFormat(
849// "[SCENE OBJECT PART]: Set euler {0} for RotationOffset on {1} {2}",
850// new Vector3(roll, pitch, yaw), Name, LocalId);
837 } 851 }
838 } 852 }
839 853
@@ -4495,12 +4509,13 @@ namespace OpenSim.Region.Framework.Scenes
4495 PhysActor = null; 4509 PhysActor = null;
4496 } 4510 }
4497 4511
4512 /// <summary>
4513 /// This updates the part's rotation and sends out an update to clients if necessary.
4514 /// </summary>
4515 /// <param name="rot"></param>
4498 public void UpdateRotation(Quaternion rot) 4516 public void UpdateRotation(Quaternion rot)
4499 { 4517 {
4500 if ((rot.X != RotationOffset.X) || 4518 if (rot != RotationOffset)
4501 (rot.Y != RotationOffset.Y) ||
4502 (rot.Z != RotationOffset.Z) ||
4503 (rot.W != RotationOffset.W))
4504 { 4519 {
4505 RotationOffset = rot; 4520 RotationOffset = rot;
4506 4521
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ee6c708..38cdd77 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1769,7 +1769,7 @@ namespace OpenSim.Region.Framework.Scenes
1769 1769
1770 Rotation = Quaternion.CreateFromEulers(angle); 1770 Rotation = Quaternion.CreateFromEulers(angle);
1771// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); 1771// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
1772 1772
1773 Vector3 agent_control_v3 = new Vector3(); 1773 Vector3 agent_control_v3 = new Vector3();
1774 HandleMoveToTargetUpdate(ref agent_control_v3); 1774 HandleMoveToTargetUpdate(ref agent_control_v3);
1775 AddNewMovement(agent_control_v3); 1775 AddNewMovement(agent_control_v3);