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author | Melanie | 2013-04-29 00:55:34 +0100 |
---|---|---|
committer | Melanie | 2013-04-29 00:55:34 +0100 |
commit | 3ff7391495271fed152aadc7a588ae976e09bafc (patch) | |
tree | 3f04bd0df9fa22048065009e72b2bfb65765e39e /OpenSim | |
parent | Fix wrong sql statement in offline im. (diff) | |
download | opensim-SC_OLD-3ff7391495271fed152aadc7a588ae976e09bafc.zip opensim-SC_OLD-3ff7391495271fed152aadc7a588ae976e09bafc.tar.gz opensim-SC_OLD-3ff7391495271fed152aadc7a588ae976e09bafc.tar.bz2 opensim-SC_OLD-3ff7391495271fed152aadc7a588ae976e09bafc.tar.xz |
Some more pieces of Avination's ban system - if an avatar isn't allowed on any
parcel in the sim, keep them out entirely.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 95 |
1 files changed, 88 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 69fe137..829a7e9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3693,7 +3693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3693 | //On login test land permisions | 3693 | //On login test land permisions |
3694 | if (vialogin) | 3694 | if (vialogin) |
3695 | { | 3695 | { |
3696 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3696 | if (land != null && !TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) |
3697 | { | 3697 | { |
3698 | return false; | 3698 | return false; |
3699 | } | 3699 | } |
@@ -3868,20 +3868,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
3868 | return true; | 3868 | return true; |
3869 | } | 3869 | } |
3870 | 3870 | ||
3871 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3871 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3872 | { | 3872 | { |
3873 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3873 | if (posX < 0) |
3874 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3874 | posX = 0; |
3875 | else if (posX >= 256) | ||
3876 | posX = 255.999f; | ||
3877 | if (posY < 0) | ||
3878 | posY = 0; | ||
3879 | else if (posY >= 256) | ||
3880 | posY = 255.999f; | ||
3881 | |||
3882 | reason = String.Empty; | ||
3883 | if (Permissions.IsGod(agentID)) | ||
3884 | return true; | ||
3885 | |||
3886 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3887 | if (land == null) | ||
3888 | return false; | ||
3889 | |||
3890 | bool banned = land.IsBannedFromLand(agentID); | ||
3891 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3875 | 3892 | ||
3876 | if (banned || restricted) | 3893 | if (banned || restricted) |
3877 | { | 3894 | { |
3878 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3895 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3879 | if (nearestParcel != null) | 3896 | if (nearestParcel != null) |
3880 | { | 3897 | { |
3881 | //Move agent to nearest allowed | 3898 | //Move agent to nearest allowed |
3882 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3899 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3883 | agent.startpos.X = newPosition.X; | 3900 | posX = newPosition.X; |
3884 | agent.startpos.Y = newPosition.Y; | 3901 | posY = newPosition.Y; |
3885 | } | 3902 | } |
3886 | else | 3903 | else |
3887 | { | 3904 | { |
@@ -5466,6 +5483,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5466 | /// <returns></returns> | 5483 | /// <returns></returns> |
5467 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5484 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5468 | { | 5485 | { |
5486 | reason = "You are banned from the region"; | ||
5487 | |||
5469 | if (EntityTransferModule.IsInTransit(agentID)) | 5488 | if (EntityTransferModule.IsInTransit(agentID)) |
5470 | { | 5489 | { |
5471 | reason = "Agent is still in transit from this region"; | 5490 | reason = "Agent is still in transit from this region"; |
@@ -5477,6 +5496,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5477 | return false; | 5496 | return false; |
5478 | } | 5497 | } |
5479 | 5498 | ||
5499 | if (Permissions.IsGod(agentID)) | ||
5500 | { | ||
5501 | reason = String.Empty; | ||
5502 | return true; | ||
5503 | } | ||
5504 | |||
5480 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5505 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5481 | // However, the long term fix is to make sure root agent count is always accurate. | 5506 | // However, the long term fix is to make sure root agent count is always accurate. |
5482 | m_sceneGraph.RecalculateStats(); | 5507 | m_sceneGraph.RecalculateStats(); |
@@ -5497,6 +5522,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5497 | } | 5522 | } |
5498 | } | 5523 | } |
5499 | 5524 | ||
5525 | ScenePresence presence = GetScenePresence(agentID); | ||
5526 | IClientAPI client = null; | ||
5527 | AgentCircuitData aCircuit = null; | ||
5528 | |||
5529 | if (presence != null) | ||
5530 | { | ||
5531 | client = presence.ControllingClient; | ||
5532 | if (client != null) | ||
5533 | aCircuit = client.RequestClientInfo(); | ||
5534 | } | ||
5535 | |||
5536 | // We may be called before there is a presence or a client. | ||
5537 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5538 | if (client == null) | ||
5539 | { | ||
5540 | aCircuit = new AgentCircuitData(); | ||
5541 | aCircuit.AgentID = agentID; | ||
5542 | aCircuit.firstname = String.Empty; | ||
5543 | aCircuit.lastname = String.Empty; | ||
5544 | } | ||
5545 | |||
5546 | try | ||
5547 | { | ||
5548 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5549 | { | ||
5550 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5551 | return false; | ||
5552 | } | ||
5553 | } | ||
5554 | catch (Exception e) | ||
5555 | { | ||
5556 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5557 | return false; | ||
5558 | } | ||
5559 | |||
5500 | if (position == Vector3.Zero) // Teleport | 5560 | if (position == Vector3.Zero) // Teleport |
5501 | { | 5561 | { |
5502 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5562 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5530,6 +5590,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
5530 | } | 5590 | } |
5531 | } | 5591 | } |
5532 | } | 5592 | } |
5593 | |||
5594 | float posX = 128.0f; | ||
5595 | float posY = 128.0f; | ||
5596 | |||
5597 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5598 | { | ||
5599 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5600 | return false; | ||
5601 | } | ||
5602 | } | ||
5603 | else // Walking | ||
5604 | { | ||
5605 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5606 | if (land == null) | ||
5607 | return false; | ||
5608 | |||
5609 | bool banned = land.IsBannedFromLand(agentID); | ||
5610 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5611 | |||
5612 | if (banned || restricted) | ||
5613 | return false; | ||
5533 | } | 5614 | } |
5534 | 5615 | ||
5535 | reason = String.Empty; | 5616 | reason = String.Empty; |