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authorJustin Clark-Casey (justincc)2011-05-26 02:22:52 +0100
committerJustin Clark-Casey (justincc)2011-05-26 02:22:52 +0100
commit3270f4353e0a2bded9361a72526ba673e6266cc1 (patch)
tree6de02c29ee9e2008f286c815ebdba94f135233a7 /OpenSim
parentBump OAR file format version up to 0.7 for this development cycle. (diff)
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Add --noassets option for "save iar"
Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs45
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs104
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs2
4 files changed, 146 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index c039b5a..b5272ad 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -46,6 +46,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 /// <summary>
50 /// Determine whether this archive will save assets. Default is true.
51 /// </summary>
52 public bool SaveAssets { get; set; }
53
49 /// <value> 54 /// <value>
50 /// Used to select all inventory nodes in a folder but not the folder itself 55 /// Used to select all inventory nodes in a folder but not the folder itself
51 /// </value> 56 /// </value>
@@ -112,6 +117,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
112 m_invPath = invPath; 117 m_invPath = invPath;
113 m_saveStream = saveStream; 118 m_saveStream = saveStream;
114 m_assetGatherer = new UuidGatherer(m_scene.AssetService); 119 m_assetGatherer = new UuidGatherer(m_scene.AssetService);
120
121 SaveAssets = true;
115 } 122 }
116 123
117 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 124 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
@@ -150,7 +157,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
150 string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); 157 string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);
151 m_archiveWriter.WriteFile(filename, serialization); 158 m_archiveWriter.WriteFile(filename, serialization);
152 159
153 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); 160 if (SaveAssets)
161 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
154 } 162 }
155 163
156 /// <summary> 164 /// <summary>
@@ -195,6 +203,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
195 /// </summary> 203 /// </summary>
196 public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService) 204 public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService)
197 { 205 {
206 if (options.ContainsKey("noassets") && (bool)options["noassets"])
207 SaveAssets = false;
208
198 try 209 try
199 { 210 {
200 InventoryFolderBase inventoryFolder = null; 211 InventoryFolderBase inventoryFolder = null;
@@ -285,12 +296,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
285 296
286 // Don't put all this profile information into the archive right now. 297 // Don't put all this profile information into the archive right now.
287 //SaveUsers(); 298 //SaveUsers();
288 299
289 new AssetsRequest( 300 if (SaveAssets)
290 new AssetsArchiver(m_archiveWriter), 301 {
291 m_assetUuids, m_scene.AssetService, 302 m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
292 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 303
293 options, ReceivedAllAssets).Execute(); 304 new AssetsRequest(
305 new AssetsArchiver(m_archiveWriter),
306 m_assetUuids, m_scene.AssetService,
307 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
308 options, ReceivedAllAssets).Execute();
309 }
310 else
311 {
312 m_log.DebugFormat("[INVENTORY ARCHIVER]: Not saving assets since --noassets was specified");
313
314 ReceivedAllAssets(new List<UUID>(), new List<UUID>());
315 }
294 } 316 }
295 catch (Exception) 317 catch (Exception)
296 { 318 {
@@ -387,19 +409,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
387 /// </summary> 409 /// </summary>
388 /// <param name="options"></param> 410 /// <param name="options"></param>
389 /// <returns></returns> 411 /// <returns></returns>
390 public static string CreateControlFile(Dictionary<string, object> options) 412 public string CreateControlFile(Dictionary<string, object> options)
391 { 413 {
392 int majorVersion, minorVersion; 414 int majorVersion, minorVersion;
393 415
394 if (options.ContainsKey("profile")) 416 if (options.ContainsKey("profile"))
395 { 417 {
396 majorVersion = 1; 418 majorVersion = 1;
397 minorVersion = 1; 419 minorVersion = 2;
398 } 420 }
399 else 421 else
400 { 422 {
401 majorVersion = 0; 423 majorVersion = 0;
402 minorVersion = 2; 424 minorVersion = 3;
403 } 425 }
404 426
405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 427 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
@@ -411,6 +433,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
411 xtw.WriteStartElement("archive"); 433 xtw.WriteStartElement("archive");
412 xtw.WriteAttributeString("major_version", majorVersion.ToString()); 434 xtw.WriteAttributeString("major_version", majorVersion.ToString());
413 xtw.WriteAttributeString("minor_version", minorVersion.ToString()); 435 xtw.WriteAttributeString("minor_version", minorVersion.ToString());
436
437 xtw.WriteElementString("assets_included", SaveAssets.ToString());
438
414 xtw.WriteEndElement(); 439 xtw.WriteEndElement();
415 440
416 xtw.Flush(); 441 xtw.Flush();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 576a154..e0b02aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 this, "save iar", 124 this, "save iar",
125 "save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]", 125 "save iar [--p|-profile=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name." + Environment.NewLine 127 "<first> is the user's first name." + Environment.NewLine
128 + "<last> is the user's last name." + Environment.NewLine 128 + "<last> is the user's last name." + Environment.NewLine
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
130 + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine 130 + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
131 + "-c|--creators preserves information about foreign creators." + Environment.NewLine 131 + "-c|--creators preserves information about foreign creators." + Environment.NewLine
132 + "-v|--verbose extra debug messages." + Environment.NewLine 132 + "-v|--verbose extra debug messages." + Environment.NewLine
133 + "--noassets stops assets being saved to the IAR."
133 + "<IAR path> is the filesystem path at which to save the IAR." 134 + "<IAR path> is the filesystem path at which to save the IAR."
134 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 135 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
135 HandleSaveInvConsoleCommand); 136 HandleSaveInvConsoleCommand);
@@ -398,6 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); 399 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
399 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
400 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
401 403
402 List<string> mainParams = ops.Parse(cmdparams); 404 List<string> mainParams = ops.Parse(cmdparams);
403 405
@@ -406,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 408 if (mainParams.Count < 6)
407 { 409 {
408 m_log.Error( 410 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] <first name> <last name> <inventory path> <user password> [<save file path>]"); 411 "[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>]");
410 return; 412 return;
411 } 413 }
412 414
@@ -423,16 +425,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
423 m_log.InfoFormat( 425 m_log.InfoFormat(
424 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 426 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
425 savePath, invPath, firstName, lastName); 427 savePath, invPath, firstName, lastName);
426 428
429 lock (m_pendingConsoleSaves)
430 m_pendingConsoleSaves.Add(id);
431
427 ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options); 432 ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options);
428 } 433 }
429 catch (InventoryArchiverException e) 434 catch (InventoryArchiverException e)
430 { 435 {
431 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 436 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
432 } 437 }
433
434 lock (m_pendingConsoleSaves)
435 m_pendingConsoleSaves.Add(id);
436 } 438 }
437 439
438 private void SaveInvConsoleCommandCompleted( 440 private void SaveInvConsoleCommandCompleted(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index d97311a..ae3ab21 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -123,11 +123,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 126 /// Test saving a single inventory item to an IAR
127 /// (subject to change since there is no fixed format yet). 127 /// (subject to change since there is no fixed format yet).
128 /// </summary> 128 /// </summary>
129 [Test] 129 [Test]
130 public void TestSaveItemToIarV0_1() 130 public void TestSaveItemToIar()
131 { 131 {
132 TestHelper.InMethod(); 132 TestHelper.InMethod();
133// log4net.Config.XmlConfigurator.Configure(); 133// log4net.Config.XmlConfigurator.Configure();
@@ -217,6 +217,106 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
217 217
218 // TODO: Test presence of more files and contents of files. 218 // TODO: Test presence of more files and contents of files.
219 } 219 }
220
221 /// <summary>
222 /// Test saving a single inventory item to an IAR without its asset
223 /// </summary>
224 [Test]
225 public void TestSaveItemToIarNoAssets()
226 {
227 TestHelper.InMethod();
228// log4net.Config.XmlConfigurator.Configure();
229
230 // Create user
231 string userFirstName = "Jock";
232 string userLastName = "Stirrup";
233 string userPassword = "troll";
234 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
235 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
236
237 // Create asset
238 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
239 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
240
241 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
242 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
243 m_scene.AssetService.Store(asset1);
244
245 // Create item
246 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
247 string item1Name = "My Little Dog";
248 InventoryItemBase item1 = new InventoryItemBase();
249 item1.Name = item1Name;
250 item1.AssetID = asset1.FullID;
251 item1.ID = item1Id;
252 InventoryFolderBase objsFolder
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
254 item1.Folder = objsFolder.ID;
255 m_scene.AddInventoryItem(item1);
256
257 MemoryStream archiveWriteStream = new MemoryStream();
258
259 Dictionary<string, Object> options = new Dictionary<string, Object>();
260 options.Add("noassets", true);
261
262 // When we're not saving assets, archiving is being done synchronously.
263 m_archiverModule.ArchiveInventory(
264 Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);
265
266 byte[] archive = archiveWriteStream.ToArray();
267 MemoryStream archiveReadStream = new MemoryStream(archive);
268 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
269
270 //bool gotControlFile = false;
271 bool gotObject1File = false;
272 //bool gotObject2File = false;
273 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
274 string expectedObject1FilePath = string.Format(
275 "{0}{1}",
276 ArchiveConstants.INVENTORY_PATH,
277 expectedObject1FileName);
278
279 string filePath;
280 TarArchiveReader.TarEntryType tarEntryType;
281
282// Console.WriteLine("Reading archive");
283
284 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
285 {
286 Console.WriteLine("Got {0}", filePath);
287
288// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
289// {
290// gotControlFile = true;
291// }
292
293 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
294 {
295// string fileName = filePath.Remove(0, "Objects/".Length);
296//
297// if (fileName.StartsWith(part1.Name))
298// {
299 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
300 gotObject1File = true;
301// }
302// else if (fileName.StartsWith(part2.Name))
303// {
304// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
305// gotObject2File = true;
306// }
307 }
308 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
309 {
310 Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
311 }
312 }
313
314// Assert.That(gotControlFile, Is.True, "No control file in archive");
315 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
316// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
317
318 // TODO: Test presence of more files and contents of files.
319 }
220 320
221 /// <summary> 321 /// <summary>
222 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized 322 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 3d073bf..10a83ee 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
61 public static int MAX_MAJOR_VERSION = 0; 61 public static int MAX_MAJOR_VERSION = 0;
62 62
63 /// <summary> 63 /// <summary>
64 /// Determine whether this oar will save assets. Default is true. 64 /// Determine whether this archive will save assets. Default is true.
65 /// </summary> 65 /// </summary>
66 public bool SaveAssets { get; set; } 66 public bool SaveAssets { get; set; }
67 67