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authorRobert Adams2013-05-03 14:25:52 -0700
committerRobert Adams2013-05-03 14:25:52 -0700
commit1ffa69f691449fb240327505c94b18d4bf63c103 (patch)
treed2c0c028badd4c491418845a56e9582c62dfacf2 /OpenSim
parentBulletSim: zero vehicle motion when changing vehicle type. (diff)
parentFix possible race condition with local region cache if a region was added aft... (diff)
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Merge branch 'master' into bulletsim4
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs23
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs1
-rw-r--r--OpenSim/Framework/IScene.cs7
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs4
7 files changed, 69 insertions, 29 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index fcb6991..1d63d26 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -115,6 +115,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
115 Environment.Exit(1); 115 Environment.Exit(1);
116 } 116 }
117 117
118 List<IScene> createdScenes = new List<IScene>();
119
118 for (int i = 0; i < regionsToLoad.Length; i++) 120 for (int i = 0; i < regionsToLoad.Length; i++)
119 { 121 {
120 IScene scene; 122 IScene scene;
@@ -123,17 +125,22 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
123 ")"); 125 ")");
124 126
125 bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); 127 bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
128
126 m_openSim.CreateRegion(regionsToLoad[i], true, out scene); 129 m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
130 createdScenes.Add(scene);
131
127 if (changed) 132 if (changed)
128 regionsToLoad[i].EstateSettings.Save(); 133 regionsToLoad[i].EstateSettings.Save();
129 134 }
130 if (scene != null) 135
136 foreach (IScene scene in createdScenes)
137 {
138 scene.Start();
139
140 m_newRegionCreatedHandler = OnNewRegionCreated;
141 if (m_newRegionCreatedHandler != null)
131 { 142 {
132 m_newRegionCreatedHandler = OnNewRegionCreated; 143 m_newRegionCreatedHandler(scene);
133 if (m_newRegionCreatedHandler != null)
134 {
135 m_newRegionCreatedHandler(scene);
136 }
137 } 144 }
138 } 145 }
139 } 146 }
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index d19b8b6..355f7b3 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -700,6 +700,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
700 700
701 IScene newScene; 701 IScene newScene;
702 m_application.CreateRegion(region, out newScene); 702 m_application.CreateRegion(region, out newScene);
703 newScene.Start();
703 704
704 // If an access specification was provided, use it. 705 // If an access specification was provided, use it.
705 // Otherwise accept the default. 706 // Otherwise accept the default.
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 87ec99e..8164f41 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -136,5 +136,10 @@ namespace OpenSim.Framework
136 ISceneObject DeserializeObject(string representation); 136 ISceneObject DeserializeObject(string representation);
137 137
138 bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); 138 bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
139
140 /// <summary>
141 /// Start the scene and associated scripts within it.
142 /// </summary>
143 void Start();
139 } 144 }
140} 145} \ No newline at end of file
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index d86eefe..f9e0cf1 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -425,9 +425,6 @@ namespace OpenSim
425 425
426 mscene = scene; 426 mscene = scene;
427 427
428 scene.Start();
429 scene.StartScripts();
430
431 return clientServers; 428 return clientServers;
432 } 429 }
433 430
@@ -751,6 +748,7 @@ namespace OpenSim
751 ShutdownClientServer(whichRegion); 748 ShutdownClientServer(whichRegion);
752 IScene scene; 749 IScene scene;
753 CreateRegion(whichRegion, true, out scene); 750 CreateRegion(whichRegion, true, out scene);
751 scene.Start();
754 } 752 }
755 753
756 # region Setup methods 754 # region Setup methods
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index c0c2ca7..c32820e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -142,10 +142,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
142 142
143 scene.RegisterModuleInterface<IGridService>(this); 143 scene.RegisterModuleInterface<IGridService>(this);
144 144
145 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) 145 lock (m_LocalCache)
146 m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); 146 {
147 else 147 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
148 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene)); 148 m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
149 else
150 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
151 }
149 } 152 }
150 153
151 public void RemoveRegion(Scene scene) 154 public void RemoveRegion(Scene scene)
@@ -153,8 +156,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
153 if (!m_Enabled) 156 if (!m_Enabled)
154 return; 157 return;
155 158
156 m_LocalCache[scene.RegionInfo.RegionID].Clear(); 159 lock (m_LocalCache)
157 m_LocalCache.Remove(scene.RegionInfo.RegionID); 160 {
161 m_LocalCache[scene.RegionInfo.RegionID].Clear();
162 m_LocalCache.Remove(scene.RegionInfo.RegionID);
163 }
158 } 164 }
159 165
160 public void RegionLoaded(Scene scene) 166 public void RegionLoaded(Scene scene)
@@ -191,12 +197,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
191 197
192 // First see if it's a neighbour, even if it isn't on this sim. 198 // First see if it's a neighbour, even if it isn't on this sim.
193 // Neighbour data is cached in memory, so this is fast 199 // Neighbour data is cached in memory, so this is fast
194 foreach (RegionCache rcache in m_LocalCache.Values) 200
201 lock (m_LocalCache)
195 { 202 {
196 region = rcache.GetRegionByPosition(x, y); 203 foreach (RegionCache rcache in m_LocalCache.Values)
197 if (region != null)
198 { 204 {
199 return region; 205 region = rcache.GetRegionByPosition(x, y);
206 if (region != null)
207 {
208 return region;
209 }
200 } 210 }
201 } 211 }
202 212
@@ -245,12 +255,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
245 { 255 {
246 System.Text.StringBuilder caps = new System.Text.StringBuilder(); 256 System.Text.StringBuilder caps = new System.Text.StringBuilder();
247 257
248 foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache) 258 lock (m_LocalCache)
249 { 259 {
250 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); 260 foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
251 List<GridRegion> regions = kvp.Value.GetNeighbours(); 261 {
252 foreach (GridRegion r in regions) 262 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
253 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); 263 List<GridRegion> regions = kvp.Value.GetNeighbours();
264 foreach (GridRegion r in regions)
265 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
266 }
254 } 267 }
255 268
256 MainConsole.Instance.Output(caps.ToString()); 269 MainConsole.Instance.Output(caps.ToString());
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 829a7e9..4f674a3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -389,10 +389,12 @@ namespace OpenSim.Region.Framework.Scenes
389 if (value) 389 if (value)
390 { 390 {
391 if (!m_active) 391 if (!m_active)
392 Start(); 392 Start(false);
393 } 393 }
394 else 394 else
395 { 395 {
396 // This appears assymetric with Start() above but is not - setting m_active = false stops the loops
397 // XXX: Possibly this should be in an explicit Stop() method for symmetry.
396 m_active = false; 398 m_active = false;
397 } 399 }
398 } 400 }
@@ -1331,10 +1333,18 @@ namespace OpenSim.Region.Framework.Scenes
1331 } 1333 }
1332 } 1334 }
1333 1335
1336 public override void Start()
1337 {
1338 Start(true);
1339 }
1340
1334 /// <summary> 1341 /// <summary>
1335 /// Start the scene 1342 /// Start the scene
1336 /// </summary> 1343 /// </summary>
1337 public void Start() 1344 /// <param name='startScripts'>
1345 /// Start the scripts within the scene.
1346 /// </param>
1347 public void Start(bool startScripts)
1338 { 1348 {
1339 m_active = true; 1349 m_active = true;
1340 1350
@@ -1353,6 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes
1353 m_heartbeatThread 1363 m_heartbeatThread
1354 = Watchdog.StartThread( 1364 = Watchdog.StartThread(
1355 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); 1365 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
1366
1367 StartScripts();
1356 } 1368 }
1357 1369
1358 /// <summary> 1370 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index d3e968e..d2097ea 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -561,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes
561 get { return false; } 561 get { return false; }
562 } 562 }
563 563
564 public virtual void Start()
565 {
566 }
567
564 public void Restart() 568 public void Restart()
565 { 569 {
566 // This has to be here to fire the event 570 // This has to be here to fire the event