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authorDiva Canto2014-05-04 20:54:42 -0700
committerDiva Canto2014-05-04 20:54:42 -0700
commit13b2ac14253a5f9ec75ec9712d1fd2fe17d1d005 (patch)
tree6f8da9dedee17d5e09de81b81c16d04149e854e2 /OpenSim
parentPlease note: older simulators (0.7.6) still send the info about gzip in Conte... (diff)
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Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs100
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs15
2 files changed, 93 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index ce7ed26..283a0cf 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -64,6 +64,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
64 64
65 private bool m_bypassPermissions = true; 65 private bool m_bypassPermissions = true;
66 66
67 // This simple check makes it possible to support grids in which all the simulators
68 // share all central services of the Robust server EXCEPT assets. In other words,
69 // grids where the simulators' assets are kept in one DB and the users' inventory assets
70 // are kept on another. When users rez items from inventory or take objects from world,
71 // an HG-like asset copy takes place between the 2 servers, the world asset server and
72 // the user's asset server.
73 private bool m_CheckSeparateAssets = false;
74 private string m_LocalAssetsURL = string.Empty;
75
67// private bool m_Initialized = false; 76// private bool m_Initialized = false;
68 77
69 #region INonSharedRegionModule 78 #region INonSharedRegionModule
@@ -99,6 +108,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
99 108
100 m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); 109 m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
101 m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true); 110 m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true);
111 m_CheckSeparateAssets = thisModuleConfig.GetBoolean("CheckSeparateAssets", false);
112 m_LocalAssetsURL = thisModuleConfig.GetString("RegionHGAssetServerURI", string.Empty);
113 m_LocalAssetsURL = m_LocalAssetsURL.Trim(new char[] { '/' });
114
102 } 115 }
103 else 116 else
104 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); 117 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
@@ -293,41 +306,92 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
293 306
294 public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) 307 public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
295 { 308 {
296 string userAssetServer = string.Empty; 309 string senderAssetServer = string.Empty;
297 if (IsForeignUser(sender, out userAssetServer) && userAssetServer != string.Empty) 310 string receiverAssetServer = string.Empty;
298 m_assMapper.Get(item.AssetID, sender, userAssetServer); 311 bool isForeignSender, isForeignReceiver;
312 isForeignSender = IsForeignUser(sender, out senderAssetServer);
313 isForeignReceiver = IsForeignUser(receiver, out receiverAssetServer);
314
315 // They're both local. Nothing to do.
316 if (!isForeignSender && !isForeignReceiver)
317 return;
318
319 // At least one of them is foreign.
320 // If both users have the same asset server, no need to transfer the asset
321 if (senderAssetServer.Equals(receiverAssetServer))
322 {
323 m_log.DebugFormat("[HGScene]: Asset transfer between foreign users, but they have the same server. No transfer.");
324 return;
325 }
299 326
300 if (IsForeignUser(receiver, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) 327 if (isForeignSender && senderAssetServer != string.Empty)
301 m_assMapper.Post(item.AssetID, receiver, userAssetServer); 328 m_assMapper.Get(item.AssetID, sender, senderAssetServer);
329
330 if (isForeignReceiver && receiverAssetServer != string.Empty && m_OutboundPermission)
331 m_assMapper.Post(item.AssetID, receiver, receiverAssetServer);
302 } 332 }
303 333
304 public override bool IsForeignUser(UUID userID, out string assetServerURL) 334 public override bool IsForeignUser(UUID userID, out string assetServerURL)
305 { 335 {
306 assetServerURL = string.Empty; 336 assetServerURL = string.Empty;
307 337
308 if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID)) 338 if (UserManagementModule != null)
309 { // foreign 339 {
310 ScenePresence sp = null; 340 if (!m_CheckSeparateAssets)
311 if (m_Scene.TryGetScenePresence(userID, out sp))
312 { 341 {
313 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 342 if (!UserManagementModule.IsLocalGridUser(userID))
314 if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) 343 { // foreign
315 { 344 ScenePresence sp = null;
316 assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); 345 if (m_Scene.TryGetScenePresence(userID, out sp))
317 assetServerURL = assetServerURL.Trim(new char[] { '/' }); 346 {
347 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
348 if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
349 {
350 assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString();
351 assetServerURL = assetServerURL.Trim(new char[] { '/' });
352 }
353 }
354 else
355 {
356 assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI");
357 assetServerURL = assetServerURL.Trim(new char[] { '/' });
358 }
359 return true;
318 } 360 }
319 } 361 }
320 else 362 else
321 { 363 {
322 assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI"); 364 if (IsLocalInventoryAssetsUser(userID, out assetServerURL))
323 assetServerURL = assetServerURL.Trim(new char[] { '/' }); 365 {
366 m_log.DebugFormat("[HGScene]: user {0} has local assets {1}", userID, assetServerURL);
367 return false;
368 }
369 else
370 {
371 m_log.DebugFormat("[HGScene]: user {0} has foreign assets {1}", userID, assetServerURL);
372 return true;
373 }
324 } 374 }
325 return true;
326 } 375 }
327
328 return false; 376 return false;
329 } 377 }
330 378
379 private bool IsLocalInventoryAssetsUser(UUID uuid, out string assetsURL)
380 {
381 assetsURL = UserManagementModule.GetUserServerURL(uuid, "AssetServerURI");
382 if (assetsURL == string.Empty)
383 {
384 AgentCircuitData agent = m_Scene.AuthenticateHandler.GetAgentCircuitData(uuid);
385 if (agent != null)
386 {
387 assetsURL = agent.ServiceURLs["AssetServerURI"].ToString();
388 assetsURL = assetsURL.Trim(new char[] { '/' });
389 }
390 }
391 return m_LocalAssetsURL.Equals(assetsURL);
392 }
393
394
331 protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) 395 protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
332 { 396 {
333 InventoryItemBase item = base.GetItem(agentID, itemID); 397 InventoryItemBase item = base.GetItem(agentID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index bb9f457..64da5f6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -125,13 +125,18 @@ namespace OpenSim.Region.Framework.Scenes
125 125
126 return false; 126 return false;
127 } 127 }
128 }
129
130 public bool AddInventoryItem(InventoryItemBase item)
131 {
132 return AddInventoryItem(item, true);
128 } 133 }
129 134
130 /// <summary> 135 /// <summary>
131 /// Add the given inventory item to a user's inventory. 136 /// Add the given inventory item to a user's inventory.
132 /// </summary> 137 /// </summary>
133 /// <param name="item"></param> 138 /// <param name="item"></param>
134 public bool AddInventoryItem(InventoryItemBase item) 139 public bool AddInventoryItem(InventoryItemBase item, bool trigger)
135 { 140 {
136 if (item.Folder != UUID.Zero && InventoryService.AddItem(item)) 141 if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
137 { 142 {
@@ -140,7 +145,8 @@ namespace OpenSim.Region.Framework.Scenes
140 { 145 {
141 userlevel = 1; 146 userlevel = 1;
142 } 147 }
143 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel); 148 if (trigger)
149 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel);
144 150
145 return true; 151 return true;
146 } 152 }
@@ -179,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes
179 { 185 {
180 userlevel = 1; 186 userlevel = 1;
181 } 187 }
182 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel); 188 if (trigger)
189 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel);
183 190
184 if (originalFolder != UUID.Zero) 191 if (originalFolder != UUID.Zero)
185 { 192 {
@@ -751,7 +758,7 @@ namespace OpenSim.Region.Framework.Scenes
751 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 758 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
752 if (invAccess != null) 759 if (invAccess != null)
753 invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); 760 invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
754 AddInventoryItem(itemCopy); 761 AddInventoryItem(itemCopy, false);
755 762
756 if (!Permissions.BypassPermissions()) 763 if (!Permissions.BypassPermissions())
757 { 764 {